Player Matchup

Sol
Sol
Andund
Sol
Level 85
God Stats
5W - 0L
1,560 SR
Queue Stats
57W - 48L
1,533 Elo+
Party 1
Amaterasu
Amaterasu
Geodoombringer
Amaterasu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,848 Elo+
Party 1
Cabrakan
Cabrakan
Slankz
Cabrakan
Level 124
God Stats
3W - 1L
1,709 SR
Queue Stats
159W - 128L
1,627 Elo+
Party 1
Fafnir
Fafnir
acrazyas
Fafnir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 117L
1,570 Elo+
Party 1
Sylvanus
Sylvanus
kushin4dapushin
Sylvanus
Level 159
God Stats
3W - 1L
1,741 SR
Queue Stats
213W - 131L
1,686 Elo+
Party 1
Team Averages
Level 101
1,602 SR
1,653 Elo+

VS

Team Averages
Level 112
1,502 SR
1,371 Elo+
Geb
Geb
AIOROS1910
Geb
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 69L
1,041 Elo+
Solo
Kukulkan
Kukulkan
Bangel8008
Kukulkan
Level 109
God Stats
5W - 3L
1,738 SR
Queue Stats
293W - 276L
1,482 Elo+
Solo
Skadi
Skadi
RealmofMundas
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,527 Elo+
Solo
Horus
Horus
Venom325
Horus
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
238W - 257L
1,448 Elo+
Solo
Bellona
Bellona
XXMr42wentyXX
Bellona
Level 106
God Stats
3W - 4L
1,271 SR
Queue Stats
166W - 219L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Andund
Sol
19
14 / 3 / 10
12,189
871
23,987
15,680
9,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Geodoombringer
Amaterasu
18
10 / 3 / 16
11,471
819
15,061
18,354
20,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Slankz
Cabrakan
17
4 / 2 / 20
11,179
799
12,315
18,978
35,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fafnir
acrazyas
Fafnir
17
3 / 2 / 23
11,251
804
8,921
17,999
24,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
18
5 / 1 / 21
11,323
809
13,300
15,076
18,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 6
9,250
661
12,569
18,181
20,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Bangel8008
Kukulkan
20
5 / 4 / 4
11,483
820
27,738
10,319
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 8 / 5
8,764
626
8,072
13,095
4,948
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
Venom325
Horus
12
0 / 10 / 3
7,782
556
4,546
18,036
9,857
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
16
4 / 9 / 2
10,358
740
12,508
21,533
26,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
31
36
Kills
11
11
Deaths
36
90
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
W
Sol
Andund
Sol
14
3
10
6.33
L
Kukulkan
Bangel8008
Kukulkan
5
4
4
1.75
W
Amaterasu
Geodoombringer
Amaterasu
10
3
16
6
L
2
8
5
0.56
W
Cabrakan
Slankz
Cabrakan
4
2
20
7
L
Horus
Venom325
Horus
0
10
3
0.15
L
Bellona
4
9
2
0.56
W
Fafnir
acrazyas
Fafnir
3
2
23
7.25
W
Sylvanus
5
1
21
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,584
Damage
65,433
86,087
Taken
81,164
108,234
Mitigated
67,226
49,825
Healing
21,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,569
994
2,568
4,683
18,181
20,707
0
12,618
5,563
21,520
0
W
Sol
Andund
Sol
23,987
10,114
2,624
4,914
15,680
9,328
2,749
7,885
7,795
56,301
4,693
L
Kukulkan
Bangel8008
Kukulkan
27,738
1,713
1,003
1,079
10,319
4,756
20
7,190
3,129
56,169
0
W
Amaterasu
Geodoombringer
Amaterasu
15,061
5,915
970
5,436
18,354
20,998
937
6,039
12,315
0
18,580
L
8,072
4,511
219
690
13,095
4,948
108
7,704
5,391
0
14,788
W
Cabrakan
Slankz
Cabrakan
12,315
1,714
1,923
2,817
18,978
35,260
412
9,411
9,567
21,915
0
L
Horus
Venom325
Horus
4,546
1,869
2,990
3,721
18,036
9,857
0
13,542
4,494
0
10,384
L
Bellona
12,508
3,251
1,264
2,810
21,533
26,958
0
15,049
6,484
0
22,288
W
Fafnir
acrazyas
Fafnir
8,921
2,813
1,410
4,784
17,999
24,403
558
8,777
9,222
13,443
0
W
Sylvanus
13,300
4,968
17,034
7,913
15,076
18,245
757
8,195
6,881
26,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,413
Gold Earned
47,637
125
Minions Killed
142
0
Camps Cleared
0
1,252,896
Distance Traveled
1,108,750
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,250
661
20
1
0
247,006
0
W
Sol
12,189
871
70
5
0
238,546
0
L
Kukulkan
11,483
820
74
5
0
233,027
1
W
Amaterasu
11,471
819
5
0
0
280,258
1
L
Skadi
8,764
626
18
1
0
188,616
2
W
Cabrakan
11,179
799
17
1
0
254,729
0
L
Horus
7,782
556
7
1
0
245,935
3
L
Bellona
10,358
740
23
2
0
194,166
0
W
Fafnir
11,251
804
11
1
0
241,571
0
W
Sylvanus
11,323
809
22
2
0
237,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role