Player Matchup

Vulcan
Vulcan
Vi11ageSn1p3r
Vulcan
Level 64
God Stats
0W - 3L
1,693 SR
Queue Stats
19W - 33L
1,394 Elo+
Party 2
Yemoja
Yemoja
Virsune
Yemoja
Level 89
God Stats
2W - 2L
1,791 SR
Queue Stats
23W - 40L
1,383 Elo+
Party 2
Ne Zha
Ne Zha
blazeincarnated
Ne Zha
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 90L
1,360 Elo+
Solo
Team Averages
Level 93
1,661 SR
1,379 Elo+

VS

Team Averages
Level 90
1,467 SR
1,393 Elo+
Merlin
Merlin
DeadCreed720
Merlin
Level 69
God Stats
3W - 5L
1,264 SR
Queue Stats
83W - 124L
1,331 Elo+
Party 1
Chaac
Chaac
DreddKnight007
Chaac
Level 107
God Stats
14W - 12L
1,644 SR
Queue Stats
60W - 48L
1,455 Elo+
Solo
Ymir
Ymir
thunder rex 649
Ymir
Level 95
God Stats
7W - 10L
1,492 SR
Queue Stats
87W - 118L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 5
7,716
701
5,418
6,396
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yemoja
Virsune
Yemoja
13
3 / 1 / 6
8,255
750
6,892
11,085
9,296
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

11
3 / 8 / 4
7,831
712
7,426
10,157
3,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 1 / 7
8,822
802
5,174
5,568
1,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 1 / 7
8,936
812
12,146
12,139
7,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 7 / 7
8,298
754
6,226
11,609
5,077
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
8
Kills
14
14
Deaths
9
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
1
7
7.5
W
6
1
7
9.5
L
2
5
5
0.9
L
Yemoja
Virsune
Yemoja
3
1
6
6
L
3
8
4
0.63
W
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,736
Damage
23,546
27,638
Taken
29,316
14,290
Mitigated
14,315
2,634
Healing
6,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,174
658
175
753
5,568
1,890
1,866
1,199
4,331
29,889
0
W
12,146
1,257
0
5,310
12,139
7,348
434
5,869
6,208
0
33,010
L
5,418
1,318
364
811
6,396
1,903
0
2,112
4,115
17,778
0
L
Yemoja
Virsune
Yemoja
6,892
1,973
495
704
11,085
9,296
0
4,774
5,898
20,041
0
L
7,426
2,278
0
260
10,157
3,091
0
4,791
5,198
0
19,243
W
6,226
454
293
420
11,609
5,077
182
5,456
5,899
12,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,802
Gold Earned
26,056
90
Minions Killed
115
3
Camps Cleared
6
491,270
Distance Traveled
572,732
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,822
802
55
5
2
184,362
0
W
Chaac
8,936
812
44
4
4
210,395
3
L
Vulcan
7,716
701
21
2
1
156,822
1
L
Yemoja
8,255
750
45
4
0
181,231
1
L
Ne Zha
7,831
712
24
2
2
153,217
0
W
Ymir
8,298
754
16
1
0
177,975
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role