Player Matchup

Athena
Athena
Heizou
Athena
Level 29
God Stats
0W - 1L
1,763 SR
Queue Stats
87W - 20L
1,857 Elo+
Party 1
Neith
Neith
IOnlyMainNeith
Neith
Level 23
God Stats
2W - 4L
1,461 SR
Queue Stats
4W - 4L
1,600 Elo+
Solo
Ymir
Ymir
Kashlra
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,569 Elo+
Party 1
Nox
Nox
NotFlaws
Nox
Level 146
God Stats
2W - 4L
1,799 SR
Queue Stats
138W - 53L
1,780 Elo+
Party 1
Bastet
Bastet
Yoshiikazu
Bastet
Level 138
God Stats
0W - 1L
1,959 SR
Queue Stats
62W - 23L
1,794 Elo+
Party 1
Team Averages
Level 68
1,696 SR
1,720 Elo+

VS

Team Averages
Level 115
1,671 SR
1,631 Elo+
Agni
Agni
ChristopherFinch
Agni
Level 146
God Stats
7W - 2L
1,853 SR
Queue Stats
181W - 69L
1,792 Elo+
Party 2
Hun Batz
Hun Batz
Dramidia
Hun Batz
Level 159
God Stats
6W - 1L
1,500 SR
Queue Stats
201W - 162L
1,601 Elo+
Party 2
Charybdis
Charybdis
Shadowe2
Charybdis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 46L
1,476 Elo+
Party 2
Eset
Eset
TheHammer073
Eset
Level 156
God Stats
11W - 2L
1,919 SR
Queue Stats
364W - 140L
1,741 Elo+
Party 2
Horus
Horus
Xanthifox
Horus
Level 88
God Stats
3W - 0L
1,584 SR
Queue Stats
29W - 25L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Heizou
Athena
15
3 / 3 / 6
9,697
693
4,604
18,033
20,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 2 / 7
9,718
694
12,507
9,457
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
Kashlra
Ymir
14
1 / 4 / 5
8,741
624
3,050
16,293
13,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 2 / 4
9,872
705
5,750
11,563
5,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
Yoshiikazu
Bastet
15
1 / 4 / 8
8,890
635
10,816
11,605
4,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 8
10,757
768
13,153
5,772
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
Dramidia
Hun Batz
17
4 / 3 / 10
10,919
780
9,760
13,586
13,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Charybdis
Shadowe2
Charybdis
18
7 / 0 / 7
11,007
786
15,583
6,627
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 2 / 9
10,920
780
12,466
11,500
11,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Xanthifox
Horus
15
1 / 5 / 8
9,193
657
7,672
13,835
10,351
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
57
11
Kills
15
15
Deaths
11
30
Assists
42
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
W
Hun Batz
Dramidia
Hun Batz
4
3
10
3
L
Athena
Heizou
Athena
3
3
6
2
L
1
2
7
2.25
L
Ymir
Kashlra
Ymir
1
4
5
0.88
L
5
2
4
3.5
W
Charybdis
Shadowe2
Charybdis
7
0
7
10.5
W
3
2
9
3.75
W
Horus
Xanthifox
Horus
1
5
8
1
L
Bastet
Yoshiikazu
Bastet
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,727
Damage
58,634
66,951
Taken
51,320
48,517
Mitigated
40,619
8,952
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,153
244
0
500
5,772
2,207
1,977
294
5,478
56,826
0
W
Hun Batz
Dramidia
Hun Batz
9,760
1,381
1,636
1,370
13,586
13,788
583
4,042
9,544
0
26,837
L
Athena
Heizou
Athena
4,604
933
0
1,100
18,033
20,461
0
5,566
12,176
15,335
0
L
12,507
4,496
0
2,911
9,457
4,475
120
4,795
4,456
0
43,759
L
Ymir
Kashlra
Ymir
3,050
521
0
612
16,293
13,928
0
6,588
9,501
4,506
0
L
5,750
395
0
2,180
11,563
5,297
0
3,311
8,064
35,602
0
W
Charybdis
Shadowe2
Charybdis
15,583
6,638
0
2,522
6,627
2,917
1,893
2,238
4,389
0
33,925
W
12,466
1,723
1,494
3,449
11,500
11,356
1,026
1,902
9,598
33,477
0
W
Horus
Xanthifox
Horus
7,672
3,911
782
1,727
13,835
10,351
0
4,928
8,907
0
15,161
L
Bastet
Yoshiikazu
Bastet
10,816
1,567
0
2,149
11,605
4,356
0
4,306
7,135
0
22,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,918
Gold Earned
52,796
198
Minions Killed
262
0
Camps Cleared
0
1,229,118
Distance Traveled
1,410,615
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,757
768
112
8
0
263,025
3
W
Hun Batz
10,919
780
34
2
0
309,114
3
L
Athena
9,697
693
20
1
0
257,545
2
L
Neith
9,718
694
86
6
0
262,076
4
L
Ymir
8,741
624
7
1
0
240,075
0
L
Nox
9,872
705
61
4
0
256,585
0
W
Charybdis
11,007
786
59
4
0
289,370
1
W
Eset
10,920
780
44
3
0
264,676
1
W
Horus
9,193
657
13
1
0
284,430
4
L
Bastet
8,890
635
24
2
0
212,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role