Player Matchup

Rama
Rama
BLADEGARR
Rama
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,312 Elo+
Party 2
Ra
Ra
BiscuitBoy7x
Ra
Level 133
God Stats
4W - 2L
1,500 SR
Queue Stats
16W - 17L
1,312 Elo+
Party 2
Bacchus
Bacchus
deathblade001
Bacchus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,312 Elo+
Party 2
Team Averages
Level 140
1,500 SR
1,312 Elo+

VS

Team Averages
Level 90
1,507 SR
1,451 Elo+
Sylvanus
Sylvanus
Tubbie Lumpkin
Sylvanus
Level 66
God Stats
7W - 3L
1,675 SR
Queue Stats
121W - 101L
1,533 Elo+
Party 1
Ullr
Ullr
lil Suzzles
Ullr
Level 109
God Stats
4W - 5L
1,542 SR
Queue Stats
248W - 229L
1,515 Elo+
Party 1
Raijin
Raijin
mansillaciro10
Raijin
Level 95
God Stats
1W - 4L
1,304 SR
Queue Stats
178W - 223L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
5 / 2 / 9
11,333
756
19,990
11,881
4,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
8 / 3 / 7
11,715
781
15,481
11,674
4,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
16
3 / 1 / 12
11,681
779
10,180
17,566
25,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
1 / 4 / 1
9,876
658
8,868
22,208
29,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 2
9,646
643
9,753
14,951
6,464
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 7 / 1
10,404
694
8,081
15,040
6,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
16
Kills
6
6
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
5
2
9
4.75
W
8
3
7
3.83
L
Sylvanus
1
4
1
0.38
W
Bacchus
3
1
12
9
L
1
5
2
0.4
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,651
Damage
26,702
41,121
Taken
52,199
34,668
Mitigated
42,699
15,624
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
19,990
15,604
0
657
11,881
4,709
1,931
3,675
7,986
0
48,038
W
15,481
1,373
5,932
5,231
11,674
4,670
985
5,744
5,646
55,431
0
L
Sylvanus
8,868
2,967
1,081
6,497
22,208
29,390
0
8,563
13,645
19,635
0
W
Bacchus
10,180
1,296
0
3,804
17,566
25,289
38
6,991
10,219
25,280
0
L
9,753
2,463
0
601
14,951
6,464
0
9,004
5,947
0
44,310
L
8,081
720
0
3,062
15,040
6,845
0
8,683
6,357
34,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,729
Gold Earned
29,926
184
Minions Killed
157
5
Camps Cleared
9
839,307
Distance Traveled
711,789
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,333
756
55
4
2
243,619
2
W
Ra
11,715
781
96
6
1
290,005
3
L
Sylvanus
9,876
658
15
1
0
231,448
0
W
Bacchus
11,681
779
33
2
2
305,683
2
L
Ullr
9,646
643
64
4
4
255,333
2
L
Raijin
10,404
694
78
5
5
225,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role