Player Matchup

Cthulhu
Cthulhu
Alejoabratex
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Bastet
Bastet
Sample1
Bastet
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
TheFacuGT
Scylla
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,613 Elo+
Party 2
Team Averages
Level 44
1,500 SR
1,538 Elo+

VS

Team Averages
Level 106
1,530 SR
1,576 Elo+
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CzarT9
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,793 Elo+
Party 1
Bastet
Bastet
IMIFenix
Bastet
Level 155
God Stats
15W - 11L
1,589 SR
Queue Stats
452W - 590L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alejoabratex
Cthulhu
7
0 / 7 / 2
5,952
541
1,750
7,851
4,568
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Sample1
Bastet
9
1 / 7 / 3
7,324
666
2,487
7,702
1,531
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
TheFacuGT
Scylla
13
5 / 6 / 2
8,458
769
4,746
10,948
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 0 / 16
8,846
804
9,577
5,261
3,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
CzarT9
Cerberus
12
4 / 4 / 9
8,535
776
3,372
11,023
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
IMIFenix
Bastet
14
14 / 3 / 5
10,220
929
10,875
10,778
4,690
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
20
20
Deaths
7
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
16
10
L
Cthulhu
Alejoabratex
Cthulhu
0
7
2
0.14
W
Cerberus
CzarT9
Cerberus
4
4
9
2.13
W
Bastet
IMIFenix
Bastet
14
3
5
5.5
L
Bastet
Sample1
Bastet
1
7
3
0.36
L
Scylla
TheFacuGT
Scylla
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,983
Damage
23,824
26,501
Taken
27,062
8,373
Mitigated
16,934
338
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
9,577
807
40
3,007
5,261
3,933
940
1,157
4,104
34,932
0
L
Cthulhu
Alejoabratex
Cthulhu
1,750
366
23
0
7,851
4,568
0
3,457
4,137
4,454
0
W
Cerberus
CzarT9
Cerberus
3,372
305
0
899
11,023
8,311
740
2,976
8,047
11,484
0
W
Bastet
IMIFenix
Bastet
10,875
2,644
0
1,892
10,778
4,690
0
2,774
8,004
0
34,534
L
Bastet
Sample1
Bastet
2,487
704
0
305
7,702
1,531
0
4,968
2,468
0
4,844
L
Scylla
TheFacuGT
Scylla
4,746
893
0
10
10,948
2,274
0
4,099
6,535
26,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,734
Gold Earned
27,601
67
Minions Killed
134
1
Camps Cleared
8
413,299
Distance Traveled
594,821
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,846
804
51
5
1
196,422
1
L
Cthulhu
5,952
541
5
0
0
88,954
0
W
Cerberus
8,535
776
31
3
2
176,078
0
W
Bastet
10,220
929
52
5
5
222,321
0
L
Bastet
7,324
666
5
0
1
143,482
0
L
Scylla
8,458
769
57
5
0
180,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role