Player Matchup

Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dwarfguy
Bellona
Level 160
God Stats
18W - 16L
1,456 SR
Queue Stats
243W - 226L
1,602 Elo+
Solo
Artio
Artio
NickChocula
Artio
Level 125
God Stats
9W - 10L
1,630 SR
Queue Stats
98W - 88L
1,592 Elo+
Party 2
Jing Wei
Jing Wei
eid2u4emit
Jing Wei
Level 131
God Stats
8W - 5L
1,588 SR
Queue Stats
74W - 49L
1,649 Elo+
Party 2
Anubis
Anubis
thelegitcelery
Anubis
Level 127
God Stats
6W - 0L
1,734 SR
Queue Stats
91W - 67L
1,612 Elo+
Party 2
Team Averages
Level 134
1,582 SR
1,591 Elo+

VS

Team Averages
Level 144
1,477 SR
1,577 Elo+
Shiva
Shiva
 
Shiva
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ArdTheSloth
Kuzenbo
Level 146
God Stats
1W - 1L
1,361 SR
Queue Stats
37W - 48L
1,540 Elo+
Solo
Izanami
Izanami
Benefacto
Izanami
Level 157
God Stats
5W - 6L
1,530 SR
Queue Stats
137W - 132L
1,563 Elo+
Solo
Mercury
Mercury
MrFartDump
Mercury
Level 148
God Stats
5W - 9L
1,725 SR
Queue Stats
446W - 452L
1,656 Elo+
Party 1
Scylla
Scylla
Qennyboi
Scylla
Level 128
God Stats
0W - 6L
1,268 SR
Queue Stats
326W - 310L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 2 / 3
5,257
657
2,667
4,810
1,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Dwarfguy
Bellona
9
4 / 0 / 0
5,749
719
2,707
3,483
1,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 1 / 1
4,749
594
1,179
4,746
2,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
eid2u4emit
Jing Wei
8
0 / 0 / 1
4,591
574
2,971
2,997
752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

9
3 / 2 / 1
5,254
657
3,715
3,189
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
5
0 / 3 / 0
3,678
460
871
3,970
1,417
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
ArdTheSloth
Kuzenbo
8
2 / 0 / 1
5,084
636
2,411
4,770
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Benefacto
Izanami
9
1 / 1 / 1
4,952
619
1,805
3,464
789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
MrFartDump
Mercury
9
0 / 1 / 2
4,648
581
1,121
5,104
971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Qennyboi
Scylla
8
2 / 4 / 1
4,510
564
2,380
3,896
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
9
Kills
5
5
Deaths
9
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
2
3
1.25
L
Shiva
 
Shiva
0
3
0
0
L
Kuzenbo
ArdTheSloth
Kuzenbo
2
0
1
2.5
L
Izanami
Benefacto
Izanami
1
1
1
1.5
W
Bellona
Dwarfguy
Bellona
4
0
0
4
L
Mercury
MrFartDump
Mercury
0
1
2
1
W
1
1
1
1.5
L
Scylla
Qennyboi
Scylla
2
4
1
0.63
W
Jing Wei
eid2u4emit
Jing Wei
0
0
1
0.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,239
Damage
8,588
19,225
Taken
21,204
7,336
Mitigated
6,522
7,205
Healing
5,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,667
1,190
0
563
4,810
1,409
0
1,185
3,537
0
31,505
L
Shiva
 
Shiva
871
191
0
719
3,970
1,417
0
0
3,970
0
10,484
L
Kuzenbo
ArdTheSloth
Kuzenbo
2,411
915
0
1,698
4,770
2,497
0
1,227
3,543
10,079
0
L
Izanami
Benefacto
Izanami
1,805
1,088
0
1,698
3,464
789
0
365
3,099
0
32,555
W
Bellona
Dwarfguy
Bellona
2,707
1,243
0
2,365
3,483
1,772
694
0
3,483
0
24,986
L
Mercury
MrFartDump
Mercury
1,121
215
0
750
5,104
971
0
1,266
3,838
0
22,744
W
1,179
107
278
1,800
4,746
2,097
0
1,055
3,657
8,540
0
L
Scylla
Qennyboi
Scylla
2,380
88
0
476
3,896
848
0
2,036
1,860
17,181
0
W
Jing Wei
eid2u4emit
Jing Wei
2,971
2,303
0
1,689
2,997
752
0
1,105
1,892
0
29,781
W
3,715
635
0
510
3,189
1,306
0
1,250
1,865
26,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,600
Gold Earned
22,872
268
Minions Killed
190
0
Camps Cleared
0
797,006
Distance Traveled
717,355
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,257
657
67
8
0
195,989
0
L
Shiva
3,678
460
17
2
0
85,528
0
L
Kuzenbo
5,084
636
9
1
0
162,501
4
L
Izanami
4,952
619
78
10
0
134,158
3
W
Bellona
5,749
719
57
7
0
140,805
2
L
Mercury
4,648
581
54
7
0
189,020
2
W
Artio
4,749
594
15
2
0
169,801
2
L
Scylla
4,510
564
32
4
0
146,148
0
W
Jing Wei
4,591
574
70
9
0
150,671
2
W
Anubis
5,254
657
59
7
0
139,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role