Player Matchup

Achilles
Achilles
JadenYahDiG
Achilles
Level 77
God Stats
0W - 2L
1,285 SR
Queue Stats
34W - 23L
1,503 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Novachrono6598
Cu Chulainn
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,515 Elo+
Party 1
Tyr
Tyr
RellSmoothz
Tyr
Level 157
God Stats
1W - 3L
1,715 SR
Queue Stats
167W - 183L
1,453 Elo+
Solo
Arachne
Arachne
Xoah
Arachne
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,469 Elo+
Party 1
Cerberus
Cerberus
ZeusAde_
Cerberus
Level 20
God Stats
0W - 2L
1,303 SR
Queue Stats
17W - 35L
1,357 Elo+
Solo
Team Averages
Level 86
1,461 SR
1,459 Elo+

VS

Team Averages
Level 100
1,456 SR
1,431 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Celinie1816
Merlin
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
353W - 387L
1,345 Elo+
Solo
Eset
Eset
D4Rk420sOuL
Eset
Level 142
God Stats
5W - 1L
1,500 SR
Queue Stats
290W - 319L
1,404 Elo+
Solo
Agni
Agni
HugoPapi26
Agni
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Fafnir
Fafnir
moonstoner0027
Fafnir
Level 160
God Stats
1W - 1L
1,282 SR
Queue Stats
141W - 152L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JadenYahDiG
Achilles
12
2 / 3 / 4
7,424
675
2,883
6,655
4,944
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cu Chulainn
Novachrono6598
Cu Chulainn
15
0 / 4 / 8
7,675
698
7,031
11,039
6,735
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 3 / 3
7,011
637
2,866
5,430
4,843
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Xoah
Arachne
15
4 / 3 / 6
8,018
729
9,466
12,198
4,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
ZeusAde_
Cerberus
16
3 / 3 / 5
7,953
723
3,499
11,897
9,421
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
2 / 4 / 9
8,691
790
5,654
7,508
6,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
17
4 / 2 / 11
9,785
890
14,677
8,389
3,420
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 7
9,665
879
8,917
3,658
1,529
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 3 / 8
9,026
821
7,201
5,919
2,088
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
2 / 1 / 11
10,080
916
4,004
11,341
10,727
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
62
11
Kills
16
16
Deaths
12
26
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
4
9
1.63
W
Merlin
4
2
11
4.75
W
5
2
7
4.25
W
3
3
8
2.33
L
Achilles
JadenYahDiG
Achilles
2
3
4
1.33
L
Cu Chulainn
Novachrono6598
Cu Chulainn
0
4
8
1
L
2
3
3
1.17
L
Arachne
Xoah
Arachne
4
3
6
2.33
L
Cerberus
ZeusAde_
Cerberus
3
3
5
1.83
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,745
Damage
40,453
47,219
Taken
36,815
30,548
Mitigated
23,852
14,929
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,654
1,245
0
557
7,508
6,088
98
1,003
6,505
0
10,224
W
Merlin
14,677
1,210
450
1,557
8,389
3,420
1,201
424
7,965
38,116
0
W
8,917
574
1,335
500
3,658
1,529
783
346
3,312
18,664
0
W
7,201
614
25
0
5,919
2,088
1,203
172
5,747
19,260
0
L
Achilles
JadenYahDiG
Achilles
2,883
260
1,534
828
6,655
4,944
0
5,659
996
0
6,617
L
Cu Chulainn
Novachrono6598
Cu Chulainn
7,031
1,003
700
368
11,039
6,735
0
8,043
2,894
0
23,172
L
2,866
243
418
793
5,430
4,843
0
3,580
1,761
0
4,724
L
Arachne
Xoah
Arachne
9,466
5,011
825
5,918
12,198
4,605
0
8,317
3,742
0
12,350
L
Cerberus
ZeusAde_
Cerberus
3,499
152
685
2,860
11,897
9,421
0
9,200
2,594
12,980
0
W
4,004
1,080
1,296
5,734
11,341
10,727
770
1,554
9,787
10,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,081
Gold Earned
47,247
69
Minions Killed
134
0
Camps Cleared
0
810,403
Distance Traveled
987,498
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,691
790
17
2
0
198,415
0
W
Merlin
9,785
890
48
4
0
205,275
0
W
Eset
9,665
879
25
2
0
213,138
0
W
Agni
9,026
821
27
2
0
165,948
3
L
Achilles
7,424
675
4
0
0
108,463
0
L
Cu Chulainn
7,675
698
27
2
0
189,229
2
L
Tyr
7,011
637
8
1
0
136,370
1
L
Arachne
8,018
729
9
1
0
189,246
0
L
Cerberus
7,953
723
21
2
0
187,095
0
W
Fafnir
10,080
916
17
2
0
204,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role