Player Matchup

Horus
Horus
DeityHunter22
Horus
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 42L
1,416 Elo+
Party 1
Artio
Artio
ItzMystique__
Artio
Level 27
God Stats
3W - 1L
1,916 SR
Queue Stats
92W - 84L
1,592 Elo+
Party 2
Fenrir
Fenrir
ResetVeXs
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,588 Elo+
Party 1
Medusa
Medusa
Romario1433
Medusa
Level 121
God Stats
2W - 1L
1,731 SR
Queue Stats
148W - 150L
1,592 Elo+
Party 2
Nike
Nike
SquidProQuoYo
Nike
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 66
1,629 SR
1,538 Elo+

VS

Team Averages
Level 42
1,539 SR
1,478 Elo+
Ymir
Ymir
Absens
Ymir
Level 138
God Stats
6W - 0L
1,893 SR
Queue Stats
109W - 93L
1,572 Elo+
Solo
Kali
Kali
HeavenlyRaider
Kali
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,313 Elo+
Solo
Sylvanus
Sylvanus
Tamewolf1
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,176 Elo+
Solo
Cabrakan
Cabrakan
VeryPopularGirl
Cabrakan
Level 16
God Stats
4W - 0L
1,500 SR
Queue Stats
96W - 97L
1,702 Elo+
Solo
Hachiman
Hachiman
sholf50
Hachiman
Level 25
God Stats
2W - 3L
1,303 SR
Queue Stats
80W - 41L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 12
9,641
689
10,464
18,973
18,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
3 / 5 / 15
9,572
684
13,806
27,277
17,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
ResetVeXs
Fenrir
16
8 / 7 / 7
10,537
753
11,364
14,800
10,186
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
19
5 / 5 / 12
11,434
817
25,664
17,072
5,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 9 / 11
9,440
674
8,292
17,686
15,866
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Absens
Ymir
15
1 / 5 / 19
9,764
697
6,596
17,392
22,093
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 3 / 16
11,511
822
14,371
19,894
14,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Tamewolf1
Sylvanus
18
2 / 3 / 20
11,210
801
8,974
16,408
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
20
10 / 8 / 13
12,797
914
22,516
19,462
13,441
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
sholf50
Hachiman
20
10 / 3 / 13
12,664
905
29,696
11,207
5,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
110
21
Kills
29
30
Deaths
22
57
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Ymir
Absens
Ymir
1
5
19
2.1
L
4
4
12
2.5
W
6
3
16
4.67
L
3
5
15
2.1
L
Fenrir
ResetVeXs
Fenrir
8
7
7
1.64
L
Medusa
5
5
12
2.2
L
1
9
11
0.72
W
Sylvanus
Tamewolf1
Sylvanus
2
3
20
4
W
Cabrakan
10
8
13
2.06
W
Hachiman
sholf50
Hachiman
10
3
13
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,590
Damage
82,153
95,808
Taken
84,363
67,408
Mitigated
66,811
37,548
Healing
30,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Absens
Ymir
6,596
490
479
1,078
17,392
22,093
263
4,231
12,989
13,242
0
L
10,464
3,990
9,149
7,672
18,973
18,673
353
8,855
9,899
0
14,190
W
14,371
6,528
86
8,240
19,894
14,463
1,348
3,675
15,752
0
26,184
L
13,806
1,981
4,709
9,638
27,277
17,221
0
10,180
16,977
22,711
0
L
Fenrir
ResetVeXs
Fenrir
11,364
3,354
427
788
14,800
10,186
533
3,710
11,020
0
17,389
L
Medusa
25,664
11,884
83
3,889
17,072
5,462
417
8,999
7,813
0
57,354
L
8,292
990
536
657
17,686
15,866
406
5,471
12,013
0
15,933
W
Sylvanus
Tamewolf1
Sylvanus
8,974
2,370
8,395
6,267
16,408
11,151
574
1,070
15,209
18,241
0
W
Cabrakan
22,516
2,562
121
2,984
19,462
13,441
0
2,709
16,385
33,493
0
W
Hachiman
sholf50
Hachiman
29,696
18,603
955
2,104
11,207
5,663
2,788
2,121
8,941
0
66,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,624
Gold Earned
57,946
143
Minions Killed
151
0
Camps Cleared
0
1,225,339
Distance Traveled
1,179,321
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,764
697
16
1
0
216,340
0
L
Horus
9,641
689
13
1
0
274,822
2
W
Kali
11,511
822
24
2
0
295,183
0
L
Artio
9,572
684
23
2
0
253,025
0
L
Fenrir
10,537
753
10
1
0
239,879
1
L
Medusa
11,434
817
82
6
0
226,765
1
L
Nike
9,440
674
15
1
0
230,848
0
W
Sylvanus
11,210
801
22
2
0
231,101
0
W
Cabrakan
12,797
914
27
2
0
194,020
2
W
Hachiman
12,664
905
62
4
0
242,677
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role