Player Matchup

Cabrakan
Cabrakan
Alessssandro
Cabrakan
Level 58
God Stats
10W - 8L
1,677 SR
Queue Stats
100W - 105L
1,529 Elo+
Party 4
Yemoja
Yemoja
AyalaGamer12
Yemoja
Level 124
God Stats
2W - 6L
1,402 SR
Queue Stats
284W - 310L
1,355 Elo+
Solo
Ne Zha
Ne Zha
COMMANDER_Flame2
Ne Zha
Level 43
God Stats
3W - 3L
1,412 SR
Queue Stats
20W - 21L
1,417 Elo+
Party 3
Cupid
Cupid
RisingSins
Cupid
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,900 Elo+
Party 3
Chang'e
Chang'e
TheGameYouLose
Chang'e
Level 37
God Stats
6W - 11L
1,513 SR
Queue Stats
384W - 426L
1,434 Elo+
Party 4
Team Averages
Level 55
1,501 SR
1,527 Elo+

VS

Team Averages
Level 109
1,467 SR
1,480 Elo+
Chronos
Chronos
G0dLik3Qc
Chronos
Level 160
God Stats
3W - 2L
1,619 SR
Queue Stats
213W - 247L
1,443 Elo+
Party 1
Anhur
Anhur
Jeremius
Anhur
Level 114
God Stats
3W - 5L
1,500 SR
Queue Stats
230W - 204L
1,494 Elo+
Solo
Gilgamesh
Gilgamesh
Puurity
Gilgamesh
Level 144
God Stats
5W - 4L
1,508 SR
Queue Stats
103W - 108L
1,562 Elo+
Party 1
Cerberus
Cerberus
WoeIsHunter
Cerberus
Level 87
God Stats
2W - 0L
1,276 SR
Queue Stats
140W - 121L
1,597 Elo+
Party 2
Cupid
Cupid
euphoria94
Cupid
Level 38
God Stats
2W - 6L
1,430 SR
Queue Stats
6W - 17L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Alessssandro
Cabrakan
19
2 / 6 / 3
12,259
533
9,127
21,904
13,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
15
2 / 5 / 8
10,585
460
10,103
22,125
23,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 8 / 4
10,277
447
5,695
18,606
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
20
8 / 4 / 3
12,765
555
19,597
19,585
6,767
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 9 / 4
10,367
451
10,471
18,843
5,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
G0dLik3Qc
Chronos
20
3 / 3 / 7
12,631
549
5,756
15,620
5,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Jeremius
Anhur
20
9 / 5 / 3
13,143
571
16,665
15,186
5,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Puurity
Gilgamesh
20
11 / 1 / 15
13,817
601
21,785
20,307
12,242
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
WoeIsHunter
Cerberus
18
5 / 2 / 12
11,738
510
17,925
21,028
23,789
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
19
4 / 5 / 5
12,027
523
10,170
14,006
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
16
Kills
32
32
Deaths
16
22
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Alessssandro
Cabrakan
2
6
3
0.58
L
Yemoja
2
5
8
1.2
L
3
8
4
0.63
W
Chronos
G0dLik3Qc
Chronos
3
3
7
2.17
W
Anhur
Jeremius
Anhur
9
5
3
2.1
W
Gilgamesh
Puurity
Gilgamesh
11
1
15
18.5
L
Cupid
8
4
3
2.38
L
1
9
4
0.33
W
Cerberus
WoeIsHunter
Cerberus
5
2
12
5.5
W
Cupid
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,993
Damage
72,301
101,063
Taken
86,147
55,532
Mitigated
51,315
28,821
Healing
28,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Alessssandro
Cabrakan
9,127
1,286
0
7,343
21,904
13,263
0
3,654
18,193
79,753
0
L
Yemoja
10,103
1,181
431
4,187
22,125
23,652
306
5,252
16,833
43,737
0
L
5,695
2,370
0
1,513
18,606
5,871
0
1,907
16,677
0
49,778
W
Chronos
G0dLik3Qc
Chronos
5,756
1,364
0
5,115
15,620
5,860
1,896
6,085
9,317
86,113
0
W
Anhur
Jeremius
Anhur
16,665
8,632
0
4,465
15,186
5,615
2,367
4,963
10,223
0
74,797
W
Gilgamesh
Puurity
Gilgamesh
21,785
6,886
0
8,567
20,307
12,242
380
6,904
13,337
0
117,921
L
Cupid
19,597
11,438
372
9,376
19,585
6,767
1,271
4,815
14,734
0
100,148
L
10,471
858
1,003
4,596
18,843
5,979
0
5,991
12,646
72,302
0
W
Cerberus
WoeIsHunter
Cerberus
17,925
1,666
0
5,163
21,028
23,789
117
7,775
13,123
54,991
8,404
W
Cupid
10,170
4,805
583
4,806
14,006
3,809
1,660
3,484
10,446
0
75,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,253
Gold Earned
63,356
606
Minions Killed
670
0
Camps Cleared
0
2,063,156
Distance Traveled
2,211,029
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,259
533
186
8
0
384,712
8
L
Yemoja
10,585
460
50
2
0
392,530
8
L
Ne Zha
10,277
447
74
3
0
443,196
1
W
Chronos
12,631
549
168
7
0
426,161
4
W
Anhur
13,143
571
124
5
0
367,671
5
W
Gilgamesh
13,817
601
130
6
0
536,308
3
L
Cupid
12,765
555
171
7
0
435,925
1
L
Chang'e
10,367
451
125
5
0
406,793
6
W
Cerberus
11,738
510
120
5
0
464,395
2
W
Cupid
12,027
523
128
6
0
416,494
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role