Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
CryipticSkull
Sobek
Level 153
God Stats
6W - 5L
1,610 SR
Queue Stats
604W - 406L
1,672 Elo+
Party 1
Discordia
Discordia
GABZtheSHIZ
Discordia
Level 143
God Stats
30W - 12L
1,582 SR
Queue Stats
1,434W - 1,023L
1,587 Elo+
Party 1
Sol
Sol
ShadowMamba1276
Sol
Level 108
God Stats
6W - 1L
1,631 SR
Queue Stats
289W - 238L
1,547 Elo+
Party 1
Anhur
Anhur
TehSav
Anhur
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,342 Elo+
Party 1
Team Averages
Level 134
1,565 SR
1,529 Elo+

VS

Team Averages
Level 94
1,438 SR
1,545 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Klutrausz
Chaac
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,475 Elo+
Party 2
Tiamat
Tiamat
Tillavek
Tiamat
Level 125
God Stats
8W - 11L
1,377 SR
Queue Stats
469W - 479L
1,575 Elo+
Solo
Nox
Nox
originalcodebox
Nox
Level 64
God Stats
0W - 1L
1,313 SR
Queue Stats
5W - 5L
1,619 Elo+
Party 2
Anhur
Anhur
xXNyxHeroXx
Anhur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 97L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 2 / 13
9,475
861
5,565
12,076
12,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 4 / 12
9,063
824
5,457
15,872
16,075
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
GABZtheSHIZ
Discordia
17
7 / 2 / 10
10,451
950
15,029
4,100
1,464
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 4 / 12
9,636
876
11,313
12,663
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
TehSav
Anhur
15
4 / 2 / 11
9,139
831
5,969
5,700
2,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
16
6 / 2 / 4
8,730
794
6,942
7,425
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Klutrausz
Chaac
14
2 / 5 / 6
7,709
701
7,816
15,223
11,357
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Tillavek
Tiamat
11
0 / 7 / 3
7,067
642
6,823
9,989
7,070
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 4 / 6
8,496
772
6,879
8,780
2,865
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 8
7,914
719
7,219
8,536
4,149
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
40
22
Kills
13
14
Deaths
22
58
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
2
13
4.25
L
Yu Huang
 
Yu Huang
6
2
4
4
W
4
4
12
2.5
W
Discordia
GABZtheSHIZ
Discordia
7
2
10
6
L
Chaac
Klutrausz
Chaac
2
5
6
1
W
5
4
12
2.75
W
Anhur
TehSav
Anhur
4
2
11
4.75
L
Tiamat
Tillavek
Tiamat
0
7
3
0.21
L
4
4
6
1.75
L
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,333
Damage
35,679
50,411
Taken
49,953
35,972
Mitigated
28,260
19,074
Healing
15,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,565
744
474
2,704
12,076
12,098
589
3,920
8,156
19,948
0
L
Yu Huang
 
Yu Huang
6,942
1,124
970
1,750
7,425
2,819
546
6,704
721
13,525
0
W
5,457
380
1,694
6,158
15,872
16,075
623
6,208
9,664
12,847
0
W
Discordia
GABZtheSHIZ
Discordia
15,029
411
0
0
4,100
1,464
1,032
1,489
2,611
28,633
0
L
Chaac
Klutrausz
Chaac
7,816
730
1,296
3,924
15,223
11,357
156
9,333
5,890
0
12,008
W
11,313
1,274
1,386
5,112
12,663
4,221
1,380
6,207
6,456
23,599
0
W
Anhur
TehSav
Anhur
5,969
2,371
562
984
5,700
2,114
881
2,820
2,880
0
14,713
L
Tiamat
Tillavek
Tiamat
6,823
177
1,083
1,611
9,989
7,070
0
8,031
1,958
16,279
0
L
6,879
232
0
2,568
8,780
2,865
366
6,393
2,387
19,399
0
L
7,219
4,054
856
1,261
8,536
4,149
693
6,903
1,633
0
14,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,764
Gold Earned
39,916
106
Minions Killed
91
0
Camps Cleared
0
1,083,975
Distance Traveled
937,157
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,475
861
25
2
0
206,251
0
L
Yu Huang
8,730
794
14
1
0
186,482
1
W
Sobek
9,063
824
13
1
0
228,383
3
W
Discordia
10,451
950
19
2
0
214,102
0
L
Chaac
7,709
701
6
1
0
200,979
0
W
Sol
9,636
876
23
2
0
214,558
1
W
Anhur
9,139
831
26
2
0
220,681
0
L
Tiamat
7,067
642
10
1
0
169,145
1
L
Nox
8,496
772
40
4
0
198,561
0
L
Anhur
7,914
719
21
2
0
181,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role