Player Matchup

Ymir
Ymir
Carlitox203
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
DrOlikt
Izanami
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 100L
1,459 Elo+
Party 2
Chaac
Chaac
GeneralDNoot
Chaac
Level 153
God Stats
3W - 3L
1,453 SR
Queue Stats
52W - 46L
1,699 Elo+
Party 3
Scylla
Scylla
RengokuDies
Scylla
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
110W - 99L
1,582 Elo+
Party 3
Mercury
Mercury
keankay
Mercury
Level 26
God Stats
25W - 20L
1,578 SR
Queue Stats
48W - 37L
1,616 Elo+
Party 3
Team Averages
Level 86
1,506 SR
1,571 Elo+

VS

Team Averages
Level 42
1,595 SR
1,510 Elo+
Artemis
Artemis
ImMastersInSC2
Artemis
Level 26
God Stats
24W - 16L
1,688 SR
Queue Stats
55W - 45L
1,555 Elo+
Party 1
Arachne
Arachne
JandlCandle
Arachne
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 89L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
Malochie
Sylvanus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,417 Elo+
Solo
Yu Huang
Yu Huang
ispi16
Yu Huang
Level 47
God Stats
6W - 3L
1,680 SR
Queue Stats
121W - 112L
1,562 Elo+
Party 1
Shiva
Shiva
mayday5-01
Shiva
Level 55
God Stats
7W - 7L
1,608 SR
Queue Stats
128W - 141L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,123
419
1,390
6,593
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
DrOlikt
Izanami
16
2 / 2 / 1
9,151
538
5,287
6,728
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 6 / 5
9,232
543
12,152
19,218
15,752
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
17
6 / 1 / 2
9,722
572
8,771
6,585
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
keankay
Mercury
15
3 / 3 / 5
8,812
518
5,611
10,082
3,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,577
446
5,708
5,258
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
JandlCandle
Arachne
15
6 / 5 / 4
9,068
533
8,422
14,402
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Malochie
Sylvanus
14
2 / 1 / 4
9,014
530
3,825
8,942
10,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yu Huang
ispi16
Yu Huang
15
2 / 2 / 2
9,504
559
4,620
8,023
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
15
2 / 4 / 3
8,689
511
7,406
15,221
17,349
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
13
Kills
13
13
Deaths
13
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
Izanami
DrOlikt
Izanami
2
2
1
1.25
W
2
6
5
0.75
L
1
1
2
2
L
Arachne
JandlCandle
Arachne
6
5
4
1.6
L
Sylvanus
Malochie
Sylvanus
2
1
4
4
W
Scylla
6
1
2
7
L
Yu Huang
ispi16
Yu Huang
2
2
2
1.5
W
Mercury
keankay
Mercury
3
3
5
1.83
L
Shiva
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,211
Damage
29,981
49,206
Taken
51,846
28,410
Mitigated
37,700
6,523
Healing
14,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,390
110
0
704
6,593
5,264
0
1,084
5,509
7,330
0
W
Izanami
DrOlikt
Izanami
5,287
3,096
0
380
6,728
2,426
0
1,251
5,477
0
83,268
W
12,152
2,658
0
4,144
19,218
15,752
207
2,573
16,645
0
60,332
L
5,708
3,108
0
1,833
5,258
1,620
0
1,733
3,525
0
40,704
L
Arachne
JandlCandle
Arachne
8,422
5,459
0
4,156
14,402
5,282
247
2,841
11,561
0
54,011
L
Sylvanus
Malochie
Sylvanus
3,825
1,986
476
3,752
8,942
10,780
312
809
8,133
35,572
0
W
Scylla
8,771
1,174
0
1,295
6,585
1,716
0
2,152
4,433
60,126
0
L
Yu Huang
ispi16
Yu Huang
4,620
672
0
765
8,023
2,669
0
3,955
4,068
59,002
0
W
Mercury
keankay
Mercury
5,611
2,513
0
0
10,082
3,252
1,158
1,385
8,697
0
48,762
L
Shiva
7,406
895
0
3,144
15,221
17,349
335
823
14,398
0
45,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,040
Gold Earned
43,852
507
Minions Killed
449
0
Camps Cleared
0
1,680,227
Distance Traveled
1,515,998
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,123
419
20
1
0
339,675
0
W
Izanami
9,151
538
157
9
0
338,964
8
W
Chaac
9,232
543
118
7
0
298,447
2
L
Artemis
7,577
446
74
4
0
264,883
0
L
Arachne
9,068
533
88
5
0
328,197
0
L
Sylvanus
9,014
530
79
5
0
313,702
3
W
Scylla
9,722
572
128
8
0
308,440
4
L
Yu Huang
9,504
559
113
7
0
307,933
4
W
Mercury
8,812
518
84
5
0
394,701
1
L
Shiva
8,689
511
95
6
0
301,283
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role