Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
CptNosgoth
Osiris
Level 106
God Stats
24W - 22L
1,430 SR
Queue Stats
357W - 394L
1,343 Elo+
Party 2
Zeus
Zeus
GizmoDePonto78
Zeus
Level 66
God Stats
0W - 1L
1,598 SR
Queue Stats
95W - 94L
1,409 Elo+
Solo
Charybdis
Charybdis
GoodAlien
Charybdis
Level 26
God Stats
5W - 7L
1,318 SR
Queue Stats
17W - 32L
1,176 Elo+
Party 1
Ao Kuang
Ao Kuang
olio31
Ao Kuang
Level 57
God Stats
1W - 2L
1,496 SR
Queue Stats
102W - 164L
1,328 Elo+
Party 2
Team Averages
Level 64
1,468 SR
1,351 Elo+

VS

Team Averages
Level 82
1,583 SR
1,396 Elo+
Olorun
Olorun
 
Olorun
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kujitaishiguma
Gilgamesh
Level 44
God Stats
15W - 11L
1,549 SR
Queue Stats
161W - 200L
1,304 Elo+
Solo
Fenrir
Fenrir
Nendia
Fenrir
Level 48
God Stats
7W - 10L
1,582 SR
Queue Stats
117W - 112L
1,477 Elo+
Solo
Ymir
Ymir
trytr124
Ymir
Level 114
God Stats
2W - 0L
1,941 SR
Queue Stats
18W - 26L
1,312 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xTheNotoriouZ
Ah Muzen Cab
Level 116
God Stats
19W - 28L
1,341 SR
Queue Stats
192W - 224L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 4 / 1
4,773
477
3,586
7,542
4,056
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Osiris
CptNosgoth
Osiris
9
0 / 1 / 0
5,325
533
4,169
5,537
4,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 0
5,152
515
3,573
5,640
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
GoodAlien
Charybdis
7
1 / 4 / 0
4,648
465
3,756
5,506
1,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ao Kuang
olio31
Ao Kuang
8
1 / 5 / 0
5,042
504
1,976
8,108
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
5 / 0 / 1
7,223
722
6,808
6,284
2,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Kujitaishiguma
Gilgamesh
10
0 / 1 / 1
5,400
540
3,137
7,199
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Nendia
Fenrir
10
4 / 0 / 1
6,024
602
1,559
6,620
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ymir
9
0 / 0 / 6
5,592
559
2,135
7,375
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
xTheNotoriouZ
Ah Muzen Cab
11
6 / 1 / 2
6,529
653
6,557
5,418
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
15
16
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
1
0.13
W
Olorun
 
Olorun
5
0
1
5.5
L
Osiris
CptNosgoth
Osiris
0
1
0
0
L
0
2
0
0
L
Charybdis
GoodAlien
Charybdis
1
4
0
0.25
W
Gilgamesh
Kujitaishiguma
Gilgamesh
0
1
1
0.5
W
Fenrir
Nendia
Fenrir
4
0
1
4.5
L
Ao Kuang
olio31
Ao Kuang
1
5
0
0.2
W
Ymir
0
0
6
3
W
Ah Muzen Cab
xTheNotoriouZ
Ah Muzen Cab
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,060
Damage
20,196
32,333
Taken
32,896
13,489
Mitigated
16,968
4,465
Healing
14,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,586
477
75
1,183
7,542
4,056
0
810
6,732
16,344
0
W
Olorun
 
Olorun
6,808
2,188
0
4,477
6,284
2,386
1,204
3,855
2,429
46,468
0
L
Osiris
CptNosgoth
Osiris
4,169
1,537
0
42
5,537
4,114
0
0
5,537
0
27,682
L
3,573
295
0
500
5,640
1,833
0
4,067
1,573
28,165
0
L
Charybdis
GoodAlien
Charybdis
3,756
2,519
0
1,071
5,506
1,108
0
967
4,539
0
18,895
W
Gilgamesh
Kujitaishiguma
Gilgamesh
3,137
1,127
0
2,462
7,199
5,062
239
167
7,032
0
26,457
W
Fenrir
Nendia
Fenrir
1,559
531
0
2,633
6,620
2,365
328
1,364
5,256
0
21,960
L
Ao Kuang
olio31
Ao Kuang
1,976
619
0
1,594
8,108
2,378
0
3,099
5,009
19,004
0
W
Ymir
2,135
296
191
2,754
7,375
5,130
387
1,435
5,940
8,685
0
W
Ah Muzen Cab
xTheNotoriouZ
Ah Muzen Cab
6,557
3,655
0
2,437
5,418
2,025
795
2,314
3,104
0
41,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,940
Gold Earned
30,768
222
Minions Killed
277
0
Camps Cleared
0
957,526
Distance Traveled
937,220
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,773
477
28
3
0
196,871
2
W
Olorun
7,223
722
89
9
0
179,055
0
L
Osiris
5,325
533
55
6
0
187,995
1
L
Zeus
5,152
515
59
6
0
189,615
0
L
Charybdis
4,648
465
41
4
0
174,667
2
W
Gilgamesh
5,400
540
50
5
0
184,849
3
W
Fenrir
6,024
602
47
5
0
206,150
1
L
Ao Kuang
5,042
504
39
4
0
208,378
0
W
Ymir
5,592
559
11
1
0
196,222
1
W
Ah Muzen Cab
6,529
653
80
8
0
170,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role