Player Matchup

Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Diamond V
ACI00
Sol
Diamond V
Level 146
God Stats
1W - 0L
1,239 SR
Queue Stats
79W - 57L
2,124 MMR
Party 2
Ganesha
Ganesha
Platinum II
DurableDingy
Ganesha
Platinum II
Level 45
God Stats
2W - 2L
1,545 SR
Queue Stats
19W - 9L
2,256 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,428 SR
1,960 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,662 SR
2,425 MMR
Bakasura
Bakasura
Masters
I3 L l S S
Bakasura
Masters
Level 160
God Stats
1W - 1L
1,813 SR
Queue Stats
444W - 358L
3,066 MMR
Party 1
Cerberus
Cerberus
Platinum I
Oh No Not Musty
Cerberus
Platinum I
Level 122
God Stats
1W - 4L
1,673 SR
Queue Stats
118W - 108L
2,128 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
Zαchary
Morgan Le Fay
Diamond IV
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 148L
2,081 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
5 / 0 / 5
7,111
889
7,734
4,164
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
ACI00
Sol
11
5 / 0 / 2
7,245
906
6,588
4,828
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
DurableDingy
Ganesha
11
0 / 0 / 10
7,056
882
2,651
7,014
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
FenrirBastetAh Muzen CabShivaThoth

VS

Bans
AtlasPersephoneGuan YuScyllaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
I3 L l S S
Bakasura
9
0 / 3 / 0
5,232
654
1,478
6,347
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
8
0 / 3 / 0
5,478
685
2,359
8,508
4,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Zαchary
Morgan Le Fay
8
0 / 4 / 0
5,120
640
3,467
5,582
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
0
5
7.5
W
Sol
ACI00
Sol
5
0
2
6
W
Ganesha
DurableDingy
Ganesha
0
0
10
5
L
Bakasura
I3 L l S S
Bakasura
0
3
0
0
L
Cerberus
0
3
0
0
L
Morgan Le Fay
Zαchary
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,973
Damage
7,304
16,006
Taken
20,437
8,151
Mitigated
9,444
7,580
Healing
3,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,734
3,771
0
1,251
4,164
1,450
677
2,054
2,110
0
27,055
W
Sol
ACI00
Sol
6,588
2,850
0
3,490
4,828
1,472
1,985
1,911
2,917
28,579
0
W
Ganesha
DurableDingy
Ganesha
2,651
309
0
2,839
7,014
5,229
322
2,185
4,499
10,824
0
L
Bakasura
I3 L l S S
Bakasura
1,478
807
0
1,567
6,347
2,955
0
2,775
3,572
0
7,115
L
Cerberus
2,359
0
0
1,575
8,508
4,847
0
4,525
3,983
6,480
0
L
Morgan Le Fay
Zαchary
Morgan Le Fay
3,467
239
0
791
5,582
1,642
0
2,384
3,198
21,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,412
Gold Earned
15,830
84
Minions Killed
75
6
Camps Cleared
3
465,477
Distance Traveled
458,275
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,111
889
36
5
4
155,465
4
W
Sol
7,245
906
48
6
2
139,548
1
W
Ganesha
7,056
882
0
0
0
170,464
2
L
Bakasura
5,232
654
27
3
1
159,579
1
L
Cerberus
5,478
685
11
1
1
147,071
2
L
Morgan Le Fay
5,120
640
37
5
1
151,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role