Player Matchup

Gilgamesh
Gilgamesh
Holiday_Jack
Gilgamesh
Level 68
God Stats
4W - 6L
1,296 SR
Queue Stats
29W - 42L
1,328 Elo+
Party 1
Nox
Nox
Roiblue32
Nox
Level 88
God Stats
5W - 3L
1,572 SR
Queue Stats
139W - 206L
1,341 Elo+
Party 1
Yemoja
Yemoja
WeStHaMbOy84
Yemoja
Level 29
God Stats
0W - 2L
1,269 SR
Queue Stats
3W - 8L
1,188 Elo+
Party 1
Hou Yi
Hou Yi
Zodimus_Prime
Hou Yi
Level 125
God Stats
1W - 9L
1,370 SR
Queue Stats
403W - 531L
1,258 Elo+
Party 1
Ravana
Ravana
danyans
Ravana
Level 66
God Stats
2W - 6L
1,102 SR
Queue Stats
120W - 118L
1,343 Elo+
Solo
Team Averages
Level 75
1,322 SR
1,292 Elo+

VS

Team Averages
Level 43
1,542 SR
1,397 Elo+
Ymir
Ymir
AppaOnTwitch
Ymir
Level 44
God Stats
10W - 7L
1,381 SR
Queue Stats
153W - 182L
1,411 Elo+
Party 2
Chang'e
Chang'e
D_Man_ttv
Chang'e
Level 35
God Stats
4W - 7L
1,370 SR
Queue Stats
52W - 62L
1,418 Elo+
Party 2
Arachne
Arachne
abgezokkt
Arachne
Level 59
God Stats
3W - 1L
1,781 SR
Queue Stats
178W - 172L
1,447 Elo+
Party 2
Hachiman
Hachiman
chimanga8u
Hachiman
Level 26
God Stats
10W - 4L
1,570 SR
Queue Stats
188W - 214L
1,299 Elo+
Party 3
Sobek
Sobek
proto_wolfleeda0
Sobek
Level 49
God Stats
29W - 10L
1,605 SR
Queue Stats
112W - 89L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Holiday_Jack
Gilgamesh
12
0 / 8 / 1
7,274
428
5,984
16,179
9,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 8 / 1
6,759
398
3,833
10,898
3,838
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
12
2 / 3 / 3
7,974
469
8,857
9,760
8,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
5 / 3 / 1
8,412
495
8,979
10,271
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ravana
danyans
Ravana
13
1 / 6 / 2
7,824
460
6,037
10,752
4,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 10
8,477
499
3,608
18,748
14,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
D_Man_ttv
Chang'e
15
5 / 0 / 11
9,641
567
12,056
8,927
3,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
abgezokkt
Arachne
16
12 / 2 / 2
10,189
599
11,248
15,114
8,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
chimanga8u
Hachiman
12
0 / 5 / 6
7,722
454
3,399
10,520
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
9 / 0 / 5
10,498
618
16,201
16,197
15,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
9
Kills
28
28
Deaths
9
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
W
Chang'e
D_Man_ttv
Chang'e
5
0
11
10.5
L
Gilgamesh
Holiday_Jack
Gilgamesh
0
8
1
0.06
L
1
8
1
0.19
L
Yemoja
2
3
3
1.17
L
5
3
1
1.83
W
Arachne
abgezokkt
Arachne
12
2
2
6.5
W
Hachiman
chimanga8u
Hachiman
0
5
6
0.6
L
Ravana
danyans
Ravana
1
6
2
0.33
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,690
Damage
46,512
57,860
Taken
69,506
29,750
Mitigated
44,215
10,723
Healing
28,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,608
1,015
545
3,100
18,748
14,567
218
3,727
15,021
17,076
2,001
W
Chang'e
D_Man_ttv
Chang'e
12,056
939
1,959
4,567
8,927
3,290
1,424
2,459
6,468
49,699
0
L
Gilgamesh
Holiday_Jack
Gilgamesh
5,984
2,103
0
2,118
16,179
9,891
0
10,298
5,086
0
32,217
L
3,833
754
0
718
10,898
3,838
250
5,113
5,514
29,733
0
L
Yemoja
8,857
1,919
1,006
1,858
9,760
8,124
370
5,031
4,308
23,104
0
L
8,979
4,325
0
2,304
10,271
3,493
568
6,013
4,090
0
49,688
W
Arachne
abgezokkt
Arachne
11,248
8,769
0
5,470
15,114
8,133
194
1,766
13,348
0
68,911
W
Hachiman
chimanga8u
Hachiman
3,399
1,465
412
3,641
10,520
2,860
352
3,107
7,413
0
33,010
L
Ravana
danyans
Ravana
6,037
1,817
0
2,719
10,752
4,404
0
3,283
7,234
0
49,756
W
16,201
920
138
8,429
16,197
15,365
448
1,631
14,566
60,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,243
Gold Earned
46,527
328
Minions Killed
371
0
Camps Cleared
0
1,479,519
Distance Traveled
1,693,582
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,477
499
24
1
0
309,327
1
W
Chang'e
9,641
567
90
5
0
337,645
2
L
Gilgamesh
7,274
428
67
4
0
298,565
0
L
Nox
6,759
398
46
3
0
296,013
5
L
Yemoja
7,974
469
35
2
0
288,886
2
L
Hou Yi
8,412
495
96
6
0
291,089
0
W
Arachne
10,189
599
88
5
0
391,798
5
W
Hachiman
7,722
454
71
4
0
287,577
5
L
Ravana
7,824
460
84
5
0
304,966
1
W
Sobek
10,498
618
98
6
0
367,235
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role