Player Matchup

Gilgamesh
Gilgamesh
Gold I
AwPeasley
Gilgamesh
Gold I
Level 154
God Stats
3W - 3L
1,574 SR
Queue Stats
189W - 171L
1,747 MMR
Party 1
Sol
Sol
Platinum II
Doiidd
Sol
Platinum II
Level 126
God Stats
2W - 4L
1,781 SR
Queue Stats
149W - 140L
1,889 MMR
Solo
Nike
Nike
Platinum I
Low Mace
Nike
Platinum I
Level 58
God Stats
0W - 1L
1,277 SR
Queue Stats
42W - 29L
2,052 MMR
Party 1
Heimdallr
Heimdallr
Platinum I
Verniou
Heimdallr
Platinum I
Level 159
God Stats
15W - 17L
1,601 SR
Queue Stats
148W - 124L
1,924 MMR
Party 3
Ganesha
Ganesha
Platinum V
YuNgCaNoose
Ganesha
Platinum V
Level 129
God Stats
1W - 2L
1,512 SR
Queue Stats
228W - 240L
1,775 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,549 SR
1,877 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,647 SR
1,881 MMR
Ne Zha
Ne Zha
Platinum V
DumbZu
Ne Zha
Platinum V
Level 158
God Stats
3W - 1L
1,576 SR
Queue Stats
91W - 79L
1,831 MMR
Party 2
Jing Wei
Jing Wei
Diamond IV
Juubox
Jing Wei
Diamond IV
Level 160
God Stats
9W - 12L
1,314 SR
Queue Stats
299W - 284L
2,034 MMR
Party 2
Bacchus
Bacchus
Platinum III
PradaG68
Bacchus
Platinum III
Level 88
God Stats
13W - 7L
1,602 SR
Queue Stats
73W - 51L
1,843 MMR
Solo
Arachne
Arachne
Platinum III
Xullniviir
Arachne
Platinum III
Level 160
God Stats
4W - 4L
1,913 SR
Queue Stats
182W - 171L
1,851 MMR
Solo
Agni
Agni
Platinum II
kvalax147
Agni
Platinum II
Level 129
God Stats
3W - 1L
1,829 SR
Queue Stats
202W - 188L
1,847 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AwPeasley
Gilgamesh
15
5 / 2 / 4
9,264
545
9,299
13,183
9,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Doiidd
Sol
15
4 / 3 / 3
9,373
551
9,452
11,165
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
15
1 / 2 / 2
8,988
529
6,500
11,792
9,263
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Verniou
Heimdallr
13
0 / 2 / 1
8,381
493
6,778
8,416
2,363
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
YuNgCaNoose
Ganesha
12
1 / 7 / 7
8,138
479
4,458
15,941
14,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArtioBastetNemesisCliodhna

VS

Bans
ShivaCabrakanBellonaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DumbZu
Ne Zha
13
3 / 2 / 8
9,361
551
10,381
12,379
4,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jing Wei
Juubox
Jing Wei
18
3 / 1 / 3
11,034
649
7,368
10,329
4,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
PradaG68
Bacchus
15
2 / 1 / 3
9,353
550
7,522
13,066
14,652
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Xullniviir
Arachne
17
7 / 3 / 2
10,304
606
10,950
15,612
5,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
16
1 / 4 / 3
9,583
564
8,958
9,456
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
11
Kills
16
16
Deaths
11
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AwPeasley
Gilgamesh
5
2
4
3.5
L
Sol
Doiidd
Sol
4
3
3
1.83
W
Ne Zha
DumbZu
Ne Zha
3
2
8
3.5
W
Jing Wei
Juubox
Jing Wei
3
1
3
4.5
L
Nike
1
2
2
1
W
Bacchus
PradaG68
Bacchus
2
1
3
3.5
L
Heimdallr
Verniou
Heimdallr
0
2
1
0.25
W
Arachne
Xullniviir
Arachne
7
3
2
2.67
L
Ganesha
YuNgCaNoose
Ganesha
1
7
7
0.64
W
Agni
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,487
Damage
45,179
60,497
Taken
60,842
39,103
Mitigated
32,237
16,188
Healing
24,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AwPeasley
Gilgamesh
9,299
2,657
0
4,189
13,183
9,722
0
2,528
10,655
0
52,435
L
Sol
Doiidd
Sol
9,452
3,818
0
5,325
11,165
3,371
0
5,542
5,623
63,199
0
W
Ne Zha
DumbZu
Ne Zha
10,381
2,950
2,090
3,078
12,379
4,960
152
3,022
9,357
0
37,174
W
Jing Wei
Juubox
Jing Wei
7,368
6,045
0
5,936
10,329
4,021
962
1,460
8,869
0
94,223
L
Nike
6,500
1,132
0
3,806
11,792
9,263
0
5,644
6,148
0
60,007
W
Bacchus
PradaG68
Bacchus
7,522
1,291
0
5,501
13,066
14,652
0
752
11,698
60,694
0
L
Heimdallr
Verniou
Heimdallr
6,778
3,903
0
948
8,416
2,363
34
0
8,416
0
56,814
W
Arachne
Xullniviir
Arachne
10,950
6,399
0
6,418
15,612
5,769
378
3,664
11,908
0
77,065
L
Ganesha
YuNgCaNoose
Ganesha
4,458
675
0
1,920
15,941
14,384
0
2,766
13,175
24,172
0
W
Agni
8,958
1,018
0
1,880
9,456
2,835
0
5,012
4,444
78,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,144
Gold Earned
49,635
512
Minions Killed
598
0
Camps Cleared
0
1,672,294
Distance Traveled
1,752,082
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,264
545
96
6
0
370,559
2
L
Sol
9,373
551
135
8
0
328,785
4
W
Ne Zha
9,361
551
40
2
0
381,381
4
W
Jing Wei
11,034
649
175
10
0
351,260
5
L
Nike
8,988
529
134
8
0
317,792
1
W
Bacchus
9,353
550
119
7
0
318,589
3
L
Heimdallr
8,381
493
127
7
0
334,733
2
W
Arachne
10,304
606
116
7
0
371,309
2
L
Ganesha
8,138
479
20
1
0
320,425
2
W
Agni
9,583
564
148
9
0
329,543
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role