Player Matchup

Fenrir
Fenrir
I AMENDOIM I
Fenrir
Level 36
God Stats
7W - 6L
1,649 SR
Queue Stats
15W - 21L
1,487 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PeXeGoodViBe
Morgan Le Fay
Level 160
God Stats
3W - 6L
1,449 SR
Queue Stats
170W - 152L
1,457 Elo+
Party 1
Cthulhu
Cthulhu
Peix0nauTa1818
Cthulhu
Level 26
God Stats
11W - 4L
1,726 SR
Queue Stats
103W - 77L
1,512 Elo+
Party 1
Team Averages
Level 74
1,608 SR
1,485 Elo+

VS

Team Averages
Level 110
1,514 SR
1,285 Elo+
Ah Puch
Ah Puch
Assassin-Ha
Ah Puch
Level 157
God Stats
0W - 3L
1,714 SR
Queue Stats
50W - 74L
1,214 Elo+
Party 2
Jing Wei
Jing Wei
Leksvik
Jing Wei
Level 22
God Stats
2W - 4L
1,425 SR
Queue Stats
4W - 11L
1,213 Elo+
Party 2
Bellona
Bellona
tagganerbroder
Bellona
Level 152
God Stats
0W - 2L
1,403 SR
Queue Stats
82W - 81L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
6 / 3 / 5
12,766
672
9,635
15,806
12,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morgan Le Fay
PeXeGoodViBe
Morgan Le Fay
18
2 / 3 / 9
12,046
634
14,238
12,189
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
6 / 0 / 7
12,814
674
20,064
17,483
24,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Assassin-Ha
Ah Puch
17
2 / 3 / 2
11,735
618
17,330
13,785
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
Leksvik
Jing Wei
14
0 / 6 / 4
10,695
563
6,168
13,963
4,477
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 5 / 0
11,406
600
10,265
21,326
22,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
6
6
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Assassin-Ha
Ah Puch
2
3
2
1
W
Fenrir
6
3
5
2.83
L
Jing Wei
Leksvik
Jing Wei
0
6
4
0.33
W
Morgan Le Fay
PeXeGoodViBe
Morgan Le Fay
2
3
9
2.17
W
6
0
7
9.5
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,937
Damage
33,763
45,478
Taken
49,074
42,081
Mitigated
31,492
7,857
Healing
11,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Assassin-Ha
Ah Puch
17,330
0
0
6,115
13,785
4,672
0
9,295
4,305
60,798
0
W
Fenrir
9,635
747
272
1,592
15,806
12,802
380
7,434
8,372
856
31,937
L
Jing Wei
Leksvik
Jing Wei
6,168
4,720
0
1,638
13,963
4,477
0
10,305
3,411
0
19,989
W
Morgan Le Fay
PeXeGoodViBe
Morgan Le Fay
14,238
811
0
3,215
12,189
4,954
560
5,119
7,070
46,105
0
W
20,064
664
340
2,438
17,483
24,325
132
5,705
11,778
54,126
0
L
10,265
1,606
407
3,629
21,326
22,343
0
15,869
5,199
1,173
35,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,626
Gold Earned
33,836
217
Minions Killed
194
10
Camps Cleared
6
1,088,784
Distance Traveled
955,347
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,735
618
98
5
3
340,612
3
W
Fenrir
12,766
672
49
3
7
360,160
1
L
Jing Wei
10,695
563
34
2
1
271,181
2
W
Morgan Le Fay
12,046
634
71
4
1
342,302
2
W
Cthulhu
12,814
674
97
5
2
386,322
4
L
Bellona
11,406
600
62
3
2
343,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role