Player Matchup

Cthulhu
Cthulhu
CoiledOne
Cthulhu
Level 69
God Stats
0W - 2L
1,312 SR
Queue Stats
24W - 32L
1,361 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Zebith99
Tsukuyomi
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 19L
1,230 Elo+
Party 2
Eset
Eset
unnomeallacazzo
Eset
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,361 Elo+
Party 2
Team Averages
Level 71
1,437 SR
1,317 Elo+

VS

Team Averages
Level 90
1,529 SR
1,602 Elo+
Eset
Eset
CCMD
Eset
Level 98
God Stats
3W - 7L
1,377 SR
Queue Stats
238W - 209L
1,535 Elo+
Solo
Amaterasu
Amaterasu
Pow3rlix
Amaterasu
Level 17
God Stats
11W - 3L
1,711 SR
Queue Stats
114W - 52L
1,580 Elo+
Party 1
Hachiman
Hachiman
catman15
Hachiman
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 55L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CoiledOne
Cthulhu
13
1 / 5 / 6
8,749
673
7,421
13,890
12,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Zebith99
Tsukuyomi
13
2 / 7 / 4
9,027
694
10,213
12,757
5,094
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

14
5 / 5 / 3
9,903
762
8,707
11,443
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
CCMD
Eset
15
3 / 3 / 13
9,907
762
8,817
8,274
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Amaterasu
Pow3rlix
Amaterasu
13
3 / 2 / 12
9,581
737
5,835
10,344
12,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
catman15
Hachiman
15
11 / 3 / 6
11,038
849
19,167
15,941
5,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
8
Kills
17
17
Deaths
8
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Eset
CCMD
Eset
3
3
13
3.17
L
Cthulhu
CoiledOne
Cthulhu
1
5
6
0.8
W
Amaterasu
Pow3rlix
Amaterasu
3
2
12
4.5
L
Tsukuyomi
Zebith99
Tsukuyomi
2
7
4
0.57
W
Hachiman
catman15
Hachiman
11
3
6
4.67
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,341
Damage
33,819
38,090
Taken
34,559
22,151
Mitigated
21,181
4,933
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
CCMD
Eset
8,817
315
1,010
1,464
8,274
3,255
547
4,038
4,123
36,631
0
L
Cthulhu
CoiledOne
Cthulhu
7,421
376
367
576
13,890
12,572
0
2,976
10,609
11,862
0
W
Amaterasu
Pow3rlix
Amaterasu
5,835
920
375
1,708
10,344
12,141
155
4,610
5,550
0
12,306
L
Tsukuyomi
Zebith99
Tsukuyomi
10,213
2,776
0
1,147
12,757
5,094
0
3,220
9,428
0
27,035
W
Hachiman
catman15
Hachiman
19,167
12,126
0
4,831
15,941
5,785
1,660
7,144
8,417
0
54,385
L
8,707
1,052
977
1,866
11,443
4,485
0
2,675
8,739
34,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,679
Gold Earned
30,526
90
Minions Killed
146
2
Camps Cleared
8
724,259
Distance Traveled
753,568
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,907
762
62
5
3
228,923
2
L
Cthulhu
8,749
673
9
1
2
227,949
2
W
Amaterasu
9,581
737
18
1
1
274,673
2
L
Tsukuyomi
9,027
694
27
2
0
261,376
2
W
Hachiman
11,038
849
66
5
4
249,972
1
L
Eset
9,903
762
54
4
0
234,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role