Player Matchup

Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BlackLightningKG
Mercury
Level 123
God Stats
12W - 15L
1,515 SR
Queue Stats
607W - 560L
1,493 Elo+
Solo
Horus
Horus
Jeiqi
Horus
Level 137
God Stats
3W - 0L
1,983 SR
Queue Stats
122W - 42L
1,851 Elo+
Party 1
Ullr
Ullr
Trintellix
Ullr
Level 103
God Stats
28W - 8L
1,838 SR
Queue Stats
219W - 113L
1,825 Elo+
Party 1
Sylvanus
Sylvanus
TrueAtlas
Sylvanus
Level 29
God Stats
4W - 0L
1,641 SR
Queue Stats
124W - 35L
1,851 Elo+
Party 1
Team Averages
Level 102
1,695 SR
1,704 Elo+

VS

Team Averages
Level 74
1,554 SR
1,665 Elo+
Ullr
Ullr
CaptainInvictus
Ullr
Level 52
God Stats
1W - 1L
1,795 SR
Queue Stats
58W - 22L
1,784 Elo+
Party 2
Sol
Sol
CobaltChthonic
Sol
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
143W - 159L
1,547 Elo+
Solo
Bellona
Bellona
TryHqrdGinger
Bellona
Level 47
God Stats
3W - 2L
1,296 SR
Queue Stats
108W - 100L
1,593 Elo+
Solo
Hercules
Hercules
panzyboy
Hercules
Level 123
God Stats
0W - 2L
1,278 SR
Queue Stats
68W - 71L
1,524 Elo+
Solo
Nemesis
Nemesis
vervvxkekw
Nemesis
Level 41
God Stats
17W - 9L
1,900 SR
Queue Stats
163W - 82L
1,878 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
1 / 2 / 6
9,103
506
7,011
15,223
6,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

17
6 / 2 / 6
10,578
588
10,449
11,353
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Jeiqi
Horus
17
4 / 2 / 9
10,352
575
11,764
16,963
14,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
9 / 2 / 4
11,529
641
17,959
12,237
5,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
TrueAtlas
Sylvanus
14
8 / 1 / 6
9,115
506
7,869
12,998
16,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
8,312
462
6,435
10,982
4,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 7 / 1
7,754
431
7,045
11,917
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Bellona
13
0 / 6 / 2
7,854
436
5,207
14,110
13,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
panzyboy
Hercules
13
2 / 4 / 4
8,149
453
4,887
18,393
14,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
vervvxkekw
Nemesis
15
3 / 6 / 1
8,860
492
9,060
17,075
6,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
28
Kills
8
9
Deaths
28
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
2
6
2
W
6
2
6
4.5
L
2
5
2
0.6
L
1
7
1
0.21
W
Horus
Jeiqi
Horus
4
2
9
4.25
W
9
2
4
5.5
W
Sylvanus
TrueAtlas
Sylvanus
8
1
6
11
L
Bellona
0
6
2
0.17
L
Hercules
panzyboy
Hercules
2
4
4
1
L
Nemesis
vervvxkekw
Nemesis
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,052
Damage
32,634
68,774
Taken
72,477
47,191
Mitigated
41,874
27,027
Healing
13,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,011
5,072
0
4,604
15,223
6,312
294
290
14,933
0
60,772
W
10,449
2,954
0
2,719
11,353
4,843
0
3,972
7,381
0
71,417
L
6,435
1,529
0
705
10,982
4,367
128
248
10,734
0
54,805
L
7,045
2,011
0
2,438
11,917
2,990
0
1,033
10,884
49,363
0
W
Horus
Jeiqi
Horus
11,764
6,143
1,661
7,653
16,963
14,709
233
1,326
15,637
0
62,887
W
17,959
8,758
0
974
12,237
5,166
2,415
430
11,807
0
102,748
W
Sylvanus
TrueAtlas
Sylvanus
7,869
2,666
3,246
6,170
12,998
16,161
800
1,027
11,971
24,349
6,944
L
Bellona
5,207
1,221
0
1,991
14,110
13,139
0
1,768
12,342
0
41,846
L
Hercules
panzyboy
Hercules
4,887
683
0
5,868
18,393
14,903
31
2,707
15,686
0
22,450
L
Nemesis
vervvxkekw
Nemesis
9,060
4,638
0
2,847
17,075
6,475
0
1,176
15,899
0
67,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,677
Gold Earned
40,929
535
Minions Killed
473
0
Camps Cleared
0
1,873,191
Distance Traveled
1,670,132
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,103
506
99
6
0
436,921
2
W
Mercury
10,578
588
117
7
0
408,883
4
L
Ullr
8,312
462
127
7
0
327,859
3
L
Sol
7,754
431
98
5
0
292,373
3
W
Horus
10,352
575
105
6
0
354,008
1
W
Ullr
11,529
641
163
9
0
345,040
7
W
Sylvanus
9,115
506
51
3
0
328,339
3
L
Bellona
7,854
436
113
6
0
337,658
1
L
Hercules
8,149
453
26
1
0
350,413
4
L
Nemesis
8,860
492
109
6
0
361,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role