Player Matchup

Da Ji
Da Ji
Chaos809
Da Ji
Level 43
God Stats
47W - 38L
1,532 SR
Queue Stats
91W - 94L
1,431 Elo+
Party 2
Rama
Rama
KuttaHai
Rama
Level 16
God Stats
3W - 1L
1,364 SR
Queue Stats
11W - 18L
1,300 Elo+
Party 3
Zeus
Zeus
Red-Hood5656
Zeus
Level 28
God Stats
31W - 28L
1,455 SR
Queue Stats
50W - 71L
1,325 Elo+
Party 2
Bacchus
Bacchus
electk9
Bacchus
Level 70
God Stats
6W - 4L
1,625 SR
Queue Stats
356W - 329L
1,546 Elo+
Party 2
Baron Samedi
Baron Samedi
elreybénon
Baron Samedi
Level 43
God Stats
89W - 57L
1,454 SR
Queue Stats
115W - 91L
1,419 Elo+
Party 3
Team Averages
Level 40
1,486 SR
1,404 Elo+

VS

Team Averages
Level 47
1,457 SR
1,226 Elo+
King Arthur
King Arthur
AgeofConflict_
King Arthur
Level 47
God Stats
121W - 105L
1,516 SR
Queue Stats
260W - 290L
1,347 Elo+
Party 1
Nemesis
Nemesis
NobodyApostle
Nemesis
Level 10
God Stats
4W - 4L
1,258 SR
Queue Stats
14W - 24L
1,104 Elo+
Party 1
Nu Wa
Nu Wa
ViVeCcAn
Nu Wa
Level 125
God Stats
8W - 9L
1,756 SR
Queue Stats
225W - 261L
1,330 Elo+
Solo
Izanami
Izanami
vatru
Izanami
Level 26
God Stats
0W - 4L
1,258 SR
Queue Stats
33W - 76L
1,135 Elo+
Party 1
Horus
Horus
xLubbax
Horus
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 39L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Chaos809
Da Ji
15
12 / 0 / 4
9,168
655
14,251
9,304
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
13
4 / 6 / 9
8,191
585
8,350
12,275
3,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 2 / 1
7,976
570
6,238
6,336
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
electk9
Bacchus
12
6 / 1 / 11
8,284
592
9,476
11,184
10,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
elreybénon
Baron Samedi
15
6 / 1 / 6
8,892
635
7,002
6,595
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AgeofConflict_
King Arthur
14
1 / 4 / 1
8,030
574
5,709
12,936
8,800
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
10
1 / 7 / 3
6,400
457
5,374
10,367
2,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
ViVeCcAn
Nu Wa
10
2 / 7 / 3
6,825
488
5,973
7,729
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
vatru
Izanami
11
5 / 8 / 2
7,699
550
7,649
11,636
3,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Horus
xLubbax
Horus
10
1 / 6 / 5
6,657
476
4,676
16,829
9,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
32
Kills
10
10
Deaths
32
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AgeofConflict_
King Arthur
1
4
1
0.38
W
Da Ji
Chaos809
Da Ji
12
0
4
14
W
Rama
4
6
9
1.42
L
Nemesis
1
7
3
0.36
W
4
2
1
2.25
L
Nu Wa
ViVeCcAn
Nu Wa
2
7
3
0.5
W
Bacchus
electk9
Bacchus
6
1
11
11.5
W
Baron Samedi
elreybénon
Baron Samedi
6
1
6
9
L
Izanami
vatru
Izanami
5
8
2
0.75
L
Horus
xLubbax
Horus
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,317
Damage
29,381
45,694
Taken
59,497
22,279
Mitigated
26,686
16,376
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AgeofConflict_
King Arthur
5,709
583
0
2,897
12,936
8,800
0
5,655
7,281
0
55,293
W
Da Ji
Chaos809
Da Ji
14,251
4,038
0
3,998
9,304
3,658
0
767
8,537
0
51,230
W
Rama
8,350
6,261
0
4,122
12,275
3,280
0
2,039
10,236
0
47,607
L
Nemesis
5,374
2,455
0
277
10,367
2,733
0
1,844
8,523
0
33,431
W
6,238
594
135
1,421
6,336
1,746
360
486
5,850
41,916
0
L
Nu Wa
ViVeCcAn
Nu Wa
5,973
1,325
81
1,106
7,729
2,149
807
2,863
4,866
25,735
0
W
Bacchus
electk9
Bacchus
9,476
1,351
0
2,642
11,184
10,969
218
605
10,579
27,871
6,587
W
Baron Samedi
elreybénon
Baron Samedi
7,002
904
702
3,356
6,595
2,626
0
2,076
4,519
53,016
0
L
Izanami
vatru
Izanami
7,649
5,586
0
1,836
11,636
3,265
0
5,478
6,158
0
42,930
L
Horus
xLubbax
Horus
4,676
2,392
1,041
3,014
16,829
9,739
0
6,054
10,775
0
15,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,511
Gold Earned
35,611
393
Minions Killed
310
0
Camps Cleared
0
1,387,849
Distance Traveled
1,212,422
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,030
574
114
8
0
254,198
5
W
Da Ji
9,168
655
77
6
0
297,946
0
W
Rama
8,191
585
78
6
0
246,987
1
L
Nemesis
6,400
457
51
4
0
275,414
0
W
Zeus
7,976
570
93
7
0
260,248
0
L
Nu Wa
6,825
488
47
3
0
190,708
2
W
Bacchus
8,284
592
48
3
0
281,961
7
W
Baron Samedi
8,892
635
97
7
0
300,707
5
L
Izanami
7,699
550
70
5
0
227,764
0
L
Horus
6,657
476
28
2
0
264,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role