Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
 
Atlas
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
IOskyStylesI
Freya
Level 94
God Stats
6W - 7L
1,740 SR
Queue Stats
365W - 374L
1,480 Elo+
Party 2
Artemis
Artemis
JeielCST
Artemis
Level 129
God Stats
5W - 2L
1,572 SR
Queue Stats
276W - 223L
1,550 Elo+
Party 2
Shiva
Shiva
supersaiyan30god
Shiva
Level 132
God Stats
5W - 1L
1,532 SR
Queue Stats
39W - 42L
1,474 Elo+
Party 3
Team Averages
Level 121
1,569 SR
1,501 Elo+

VS

Team Averages
Level 106
1,570 SR
1,481 Elo+
Baron Samedi
Baron Samedi
GrimTøuch
Baron Samedi
Level 110
God Stats
6W - 5L
1,500 SR
Queue Stats
104W - 105L
1,482 Elo+
Party 1
Hera
Hera
LeonPanzaVerde
Hera
Level 89
God Stats
2W - 1L
1,782 SR
Queue Stats
243W - 210L
1,552 Elo+
Solo
Medusa
Medusa
TheOutlawJJP
Medusa
Level 108
God Stats
22W - 23L
1,569 SR
Queue Stats
352W - 378L
1,471 Elo+
Party 1
Osiris
Osiris
WilloTheWisp91
Osiris
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 100L
1,458 Elo+
Party 1
Jing Wei
Jing Wei
clhzombiekiller
Jing Wei
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
118W - 120L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
7 / 1 / 2
6,686
608
5,098
9,360
7,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
 
Atlas
9
4 / 2 / 3
6,190
563
3,997
8,006
3,693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 3 / 0
5,934
539
3,414
8,094
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
JeielCST
Artemis
11
2 / 1 / 4
6,341
576
4,336
7,318
2,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 2
6,362
578
3,382
5,346
3,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GrimTøuch
Baron Samedi
10
2 / 2 / 1
5,749
523
6,968
6,292
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 6 / 2
5,720
520
5,473
7,068
4,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
8
1 / 3 / 1
5,182
471
3,572
5,824
1,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 0
5,164
469
3,142
5,621
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
11
1 / 2 / 3
6,013
547
3,806
8,430
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
15
Kills
7
8
Deaths
15
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
7
1
2
8
W
Atlas
 
Atlas
4
2
3
2.75
L
Baron Samedi
GrimTøuch
Baron Samedi
2
2
1
1.25
W
1
3
0
0.33
W
Artemis
JeielCST
Artemis
2
1
4
4
L
2
6
2
0.5
L
Medusa
1
3
1
0.5
L
1
2
0
0.5
L
Jing Wei
1
2
3
1.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,227
Damage
22,961
38,124
Taken
33,235
19,867
Mitigated
15,958
16,726
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,098
2,012
0
4,036
9,360
7,010
27
2,887
6,428
0
34,484
W
Atlas
 
Atlas
3,997
1,723
287
2,461
8,006
3,693
42
2,046
5,960
21,133
0
L
Baron Samedi
GrimTøuch
Baron Samedi
6,968
859
86
2,207
6,292
2,534
177
2,357
3,935
29,609
0
W
3,414
911
0
3,745
8,094
3,092
270
5,506
2,588
27,262
3,529
W
Artemis
JeielCST
Artemis
4,336
2,228
0
4,089
7,318
2,185
361
2,002
5,316
0
36,334
L
5,473
2,265
28
1,330
7,068
4,935
26
1,445
5,623
19,811
0
L
Medusa
3,572
1,848
0
1,337
5,824
1,494
0
1,548
4,276
0
23,160
L
3,142
1,289
0
869
5,621
4,498
0
0
5,356
0
24,441
L
Jing Wei
3,806
2,550
0
2,509
8,430
2,497
228
1,649
6,697
0
37,978
W
3,382
666
0
2,108
5,346
3,887
0
0
5,305
0
27,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,513
Gold Earned
27,828
290
Minions Killed
261
0
Camps Cleared
0
1,064,108
Distance Traveled
986,444
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,686
608
58
5
0
234,511
1
W
Atlas
6,190
563
31
3
0
209,682
4
L
Baron Samedi
5,749
523
52
5
0
191,272
0
W
Freya
5,934
539
64
6
0
199,986
0
W
Artemis
6,341
576
73
7
0
200,999
0
L
Hera
5,720
520
32
3
0
174,699
4
L
Medusa
5,182
471
41
4
0
172,713
2
L
Osiris
5,164
469
52
5
0
209,226
3
L
Jing Wei
6,013
547
84
8
0
238,534
0
W
Shiva
6,362
578
64
6
0
218,930
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role