Player Matchup

Gilgamesh
Gilgamesh
Pro_Calamity
Gilgamesh
Level 120
God Stats
9W - 9L
1,535 SR
Queue Stats
142W - 149L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Spinach God
Cthulhu
Level 111
God Stats
15W - 11L
1,744 SR
Queue Stats
212W - 187L
1,544 Elo+
Party 2
Ra
Ra
tutle22
Ra
Level 156
God Stats
16W - 16L
1,611 SR
Queue Stats
286W - 268L
1,549 Elo+
Party 2
Team Averages
Level 129
1,630 SR
1,533 Elo+

VS

Team Averages
Level 92
1,412 SR
1,586 Elo+
Cupid
Cupid
Fired Up Orange
Cupid
Level 148
God Stats
0W - 1L
1,283 SR
Queue Stats
98W - 64L
1,734 Elo+
Party 1
Scylla
Scylla
PhantomLotus17
Scylla
Level 91
God Stats
3W - 3L
1,453 SR
Queue Stats
13W - 14L
1,635 Elo+
Party 1
Odin
Odin
miskuski21
Odin
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Pro_Calamity
Gilgamesh
15
5 / 1 / 12
10,292
735
8,295
14,247
12,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Spinach God
Cthulhu
15
4 / 1 / 11
10,074
720
8,026
13,462
12,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 3 / 9
11,567
826
15,342
11,356
5,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 1
9,547
682
12,255
13,324
4,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 5 / 3
9,214
658
7,839
7,621
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 8 / 5
8,349
596
4,130
15,820
7,032
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
18
Kills
5
5
Deaths
18
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
2
5
3
0.7
W
Gilgamesh
Pro_Calamity
Gilgamesh
5
1
12
11
W
Cthulhu
Spinach God
Cthulhu
4
1
11
9.5
L
0
8
5
0.31
W
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,663
Damage
24,224
39,065
Taken
36,765
30,149
Mitigated
13,457
11,249
Healing
4,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,255
5,032
773
2,631
13,324
4,222
0
8,259
5,065
0
42,400
L
7,839
296
232
1,059
7,621
2,203
0
4,328
3,293
28,137
0
W
Gilgamesh
Pro_Calamity
Gilgamesh
8,295
1,366
800
1,373
14,247
12,087
324
3,088
10,865
0
24,457
W
Cthulhu
Spinach God
Cthulhu
8,026
209
924
722
13,462
12,730
82
2,045
11,111
28,597
0
L
4,130
684
0
0
15,820
7,032
0
11,208
4,612
0
10,466
W
15,342
1,697
2,994
4,436
11,356
5,332
2,109
2,267
8,909
50,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,933
Gold Earned
27,110
149
Minions Killed
125
6
Camps Cleared
6
811,833
Distance Traveled
699,134
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,547
682
78
6
5
237,277
3
L
Scylla
9,214
658
34
2
1
226,842
2
W
Gilgamesh
10,292
735
26
2
1
286,751
2
W
Cthulhu
10,074
720
29
2
3
280,140
3
L
Odin
8,349
596
13
1
0
235,015
0
W
Ra
11,567
826
94
7
2
244,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role