Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
RKC PANDA
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
RogueKing45
Danzaburou
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,449 Elo+
Party 1
Scylla
Scylla
ToastlsHere
Scylla
Level 46
God Stats
44W - 43L
1,520 SR
Queue Stats
407W - 448L
1,413 Elo+
Solo
Cthulhu
Cthulhu
princess765
Cthulhu
Level 91
God Stats
1W - 2L
1,703 SR
Queue Stats
76W - 72L
1,327 Elo+
Solo
Team Averages
Level 65
1,544 SR
1,438 Elo+

VS

Team Averages
Level 44
1,292 SR
1,336 Elo+
Cliodhna
Cliodhna
Dexar1ty
Cliodhna
Level 39
God Stats
14W - 9L
1,198 SR
Queue Stats
85W - 98L
1,332 Elo+
Solo
Skadi
Skadi
INTYKUNA
Skadi
Level 38
God Stats
13W - 12L
1,240 SR
Queue Stats
37W - 56L
1,149 Elo+
Solo
Sun Wukong
Sun Wukong
PlanB697020
Sun Wukong
Level 31
God Stats
2W - 2L
1,365 SR
Queue Stats
198W - 216L
1,432 Elo+
Solo
Persephone
Persephone
USMCWall
Persephone
Level 48
God Stats
14W - 4L
1,256 SR
Queue Stats
135W - 172L
1,408 Elo+
Solo
Cthulhu
Cthulhu
k77killer
Cthulhu
Level 63
God Stats
1W - 2L
1,402 SR
Queue Stats
17W - 10L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 3 / 2
8,635
480
4,884
14,459
5,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
8
0 / 2 / 2
6,086
338
213
3,607
991
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
RogueKing45
Danzaburou
16
4 / 5 / 1
9,399
522
8,447
11,943
5,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
14
5 / 4 / 2
8,907
495
10,455
8,057
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
princess765
Cthulhu
16
1 / 3 / 3
9,280
516
9,354
13,972
8,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Dexar1ty
Cliodhna
17
8 / 4 / 3
10,158
564
7,634
13,234
4,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
INTYKUNA
Skadi
15
5 / 1 / 2
8,808
489
5,373
7,559
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
PlanB697020
Sun Wukong
14
3 / 2 / 3
8,893
494
6,299
13,703
10,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
USMCWall
Persephone
13
0 / 5 / 5
8,693
483
6,725
10,488
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
k77killer
Cthulhu
14
1 / 1 / 8
8,910
495
7,426
8,210
5,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
13
Kills
17
17
Deaths
13
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
2
1.33
W
Cliodhna
Dexar1ty
Cliodhna
8
4
3
2.38
W
Skadi
INTYKUNA
Skadi
5
1
2
6
W
Sun Wukong
PlanB697020
Sun Wukong
3
2
3
2.25
L
Nike
0
2
2
0.5
L
Danzaburou
RogueKing45
Danzaburou
4
5
1
0.9
L
Scylla
5
4
2
1.5
W
Persephone
USMCWall
Persephone
0
5
5
0.5
W
Cthulhu
k77killer
Cthulhu
1
1
8
5
L
Cthulhu
princess765
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,353
Damage
33,457
52,038
Taken
53,194
23,202
Mitigated
25,950
11,396
Healing
12,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,884
917
0
6,477
14,459
5,321
82
3,111
11,348
0
53,981
W
Cliodhna
Dexar1ty
Cliodhna
7,634
1,499
0
2,562
13,234
4,141
325
3,842
9,280
0
57,642
W
Skadi
INTYKUNA
Skadi
5,373
2,641
0
1,202
7,559
2,435
1,129
0
7,559
0
49,573
W
Sun Wukong
PlanB697020
Sun Wukong
6,299
1,865
0
2,690
13,703
10,743
0
9,075
4,474
0
41,090
L
Nike
213
0
0
31
3,607
991
0
814
2,793
0
4,954
L
Danzaburou
RogueKing45
Danzaburou
8,447
3,281
0
1,528
11,943
5,909
1,268
4,550
7,393
0
54,916
L
Scylla
10,455
1,005
0
420
8,057
2,282
890
3,610
4,447
40,116
0
W
Persephone
USMCWall
Persephone
6,725
635
0
3,698
10,488
2,929
779
6,295
3,860
50,405
0
W
Cthulhu
k77killer
Cthulhu
7,426
1,140
402
2,091
8,210
5,702
724
0
8,210
33,495
0
L
Cthulhu
princess765
Cthulhu
9,354
1,266
0
2,940
13,972
8,699
0
2,066
11,906
65,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,307
Gold Earned
45,462
388
Minions Killed
401
0
Camps Cleared
0
1,447,166
Distance Traveled
1,658,505
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,635
480
84
5
0
373,227
4
W
Cliodhna
10,158
564
93
5
0
338,621
3
W
Skadi
8,808
489
84
5
0
332,114
4
W
Sun Wukong
8,893
494
85
5
0
329,778
2
L
Nike
6,086
338
7
0
0
116,682
0
L
Danzaburou
9,399
522
80
4
0
297,917
2
L
Scylla
8,907
495
79
4
0
318,289
3
W
Persephone
8,693
483
89
5
0
315,484
5
W
Cthulhu
8,910
495
50
3
0
342,508
4
L
Cthulhu
9,280
516
138
8
0
341,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role