Player Matchup

Nu Wa
Nu Wa
Firedusk13
Nu Wa
Level 103
God Stats
279W - 258L
1,569 SR
Queue Stats
708W - 738L
1,469 Elo+
Party 2
Hou Yi
Hou Yi
Mrmajicktwricks
Hou Yi
Level 120
God Stats
21W - 11L
1,745 SR
Queue Stats
395W - 319L
1,559 Elo+
Party 2
Sobek
Sobek
SMITES-WORST-PLA
Sobek
Level 88
God Stats
2W - 0L
1,622 SR
Queue Stats
44W - 40L
1,585 Elo+
Solo
Team Averages
Level 104
1,645 SR
1,538 Elo+

VS

Team Averages
Level 129
1,447 SR
1,519 Elo+
Cerberus
Cerberus
CDJSB
Cerberus
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 10L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
DrunkyMonkey0
Kukulkan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,571 Elo+
Party 1
Cernunnos
Cernunnos
SteadyMurder
Cernunnos
Level 151
God Stats
1W - 2L
1,340 SR
Queue Stats
295W - 317L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
5 / 1 / 6
10,997
733
14,815
7,489
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
6 / 1 / 8
11,615
774
17,873
13,127
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 2 / 10
10,850
723
8,316
19,812
24,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CDJSB
Cerberus
13
0 / 5 / 4
9,566
638
7,683
20,600
21,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kukulkan
DrunkyMonkey0
Kukulkan
15
4 / 2 / 0
9,946
663
15,172
9,424
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
SteadyMurder
Cernunnos
13
0 / 7 / 3
8,853
590
8,496
14,548
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
14
Kills
4
4
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CDJSB
Cerberus
0
5
4
0.4
L
Kukulkan
DrunkyMonkey0
Kukulkan
4
2
0
2
W
Nu Wa
5
1
6
8
W
6
1
8
10
W
3
2
10
4
L
Cernunnos
SteadyMurder
Cernunnos
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,004
Damage
31,351
40,428
Taken
44,572
32,959
Mitigated
31,093
13,268
Healing
9,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CDJSB
Cerberus
7,683
70
0
4,500
20,600
21,614
0
10,373
9,229
29,472
0
L
Kukulkan
DrunkyMonkey0
Kukulkan
15,172
966
0
2,119
9,424
3,576
0
4,252
4,876
70,734
0
W
Nu Wa
14,815
6,235
0
741
7,489
2,911
1,629
5,534
1,955
48,548
0
W
17,873
10,175
0
3,029
13,127
5,495
851
7,947
5,180
0
70,472
W
8,316
154
742
8,756
19,812
24,553
234
9,900
9,912
19,032
0
L
Cernunnos
SteadyMurder
Cernunnos
8,496
3,762
0
2,719
14,548
5,903
0
7,275
6,689
0
27,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,462
Gold Earned
28,365
200
Minions Killed
210
9
Camps Cleared
6
833,941
Distance Traveled
797,365
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,566
638
42
3
1
285,297
0
L
Kukulkan
9,946
663
112
7
3
268,741
3
W
Nu Wa
10,997
733
83
6
3
268,174
2
W
Hou Yi
11,615
774
93
6
6
267,525
4
W
Sobek
10,850
723
24
2
0
298,242
5
L
Cernunnos
8,853
590
56
4
2
243,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role