Player Matchup

Pele
Pele
Diamond II
 
Pele
Diamond II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Diamond I
 
Terra
Diamond I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Diamond I
Ironbreakerr
Baba Yaga
Diamond I
Level 64
God Stats
41W - 18L
1,877 SR
Queue Stats
68W - 43L
2,572 MMR
Solo
Hachiman
Hachiman
Diamond I
Yondαime
Hachiman
Diamond I
Level 119
God Stats
6W - 7L
1,642 SR
Queue Stats
398W - 371L
2,442 MMR
Solo
Fenrir
Fenrir
Diamond V
Ѕingh
Fenrir
Diamond V
Level 124
God Stats
0W - 2L
1,297 SR
Queue Stats
90W - 38L
2,334 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 105
1,563 SR
2,070 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 124
1,778 SR
2,454 MMR
Ra
Ra
Masters
Kylegardner987
Ra
Masters
Level 154
God Stats
10W - 17L
1,523 SR
Queue Stats
261W - 249L
2,394 MMR
Solo
Guan Yu
Guan Yu
Masters
NewPatek
Guan Yu
Masters
Level 160
God Stats
5W - 2L
1,902 SR
Queue Stats
172W - 154L
2,899 MMR
Solo
Jing Wei
Jing Wei
Diamond III
Wayando
Jing Wei
Diamond III
Level 45
God Stats
9W - 1L
2,087 SR
Queue Stats
109W - 93L
2,321 MMR
Party 1
Awilix
Awilix
Diamond II
Y-Meister
Awilix
Diamond II
Level 135
God Stats
78W - 71L
1,644 SR
Queue Stats
814W - 802L
2,378 MMR
Solo
Bacchus
Bacchus
Diamond IV
haydenv2
Bacchus
Diamond IV
Level 125
God Stats
9W - 1L
1,737 SR
Queue Stats
76W - 58L
2,275 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
20
5 / 11 / 9
13,354
460
13,746
31,160
13,058
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
 
Terra
18
2 / 10 / 20
12,779
441
17,155
34,283
41,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
Ironbreakerr
Baba Yaga
20
12 / 7 / 10
15,565
537
40,143
23,485
11,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Yondαime
Hachiman
20
4 / 8 / 9
14,017
483
13,102
25,087
9,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Ѕingh
Fenrir
20
5 / 9 / 10
14,162
488
20,073
37,668
22,666
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AtlasJormungandrKaliThoth

VS

Bans
CliodhnaBastetGilgameshPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 19
16,767
578
28,423
26,087
11,904
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
NewPatek
Guan Yu
20
14 / 4 / 9
18,421
635
27,138
31,264
40,941
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
Wayando
Jing Wei
20
12 / 5 / 13
17,673
609
34,198
29,119
11,411
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
Y-Meister
Awilix
20
6 / 9 / 17
15,664
540
19,000
27,550
9,695
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
haydenv2
Bacchus
19
3 / 6 / 24
14,788
510
12,627
33,692
47,740
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
127
28
Kills
45
45
Deaths
28
58
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
11
9
0.86
L
Terra
 
Terra
2
10
20
1.2
L
Baba Yaga
Ironbreakerr
Baba Yaga
12
7
10
2.43
W
10
4
19
4.88
W
Guan Yu
NewPatek
Guan Yu
14
4
9
4.63
W
Jing Wei
Wayando
Jing Wei
12
5
13
3.7
W
Awilix
Y-Meister
Awilix
6
9
17
1.61
L
Hachiman
Yondαime
Hachiman
4
8
9
1.06
W
Bacchus
haydenv2
Bacchus
3
6
24
2.5
L
Fenrir
Ѕingh
Fenrir
5
9
10
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,219
Damage
121,386
151,683
Taken
147,712
97,592
Mitigated
121,691
45,353
Healing
60,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
13,746
2,441
0
9,614
31,160
13,058
0
8,782
22,129
0
106,197
L
Terra
 
Terra
17,155
1,197
5,156
5,862
34,283
41,181
392
12,375
21,586
40,491
0
L
Baba Yaga
Ironbreakerr
Baba Yaga
40,143
773
0
4,192
23,485
11,422
1,540
6,361
16,850
108,981
0
W
28,423
1,730
12,815
13,868
26,087
11,904
1,517
13,153
12,934
132,902
0
W
Guan Yu
NewPatek
Guan Yu
27,138
4,268
4,939
8,826
31,264
40,941
518
9,837
21,427
0
110,105
W
Jing Wei
Wayando
Jing Wei
34,198
30,414
0
13,023
29,119
11,411
4,473
11,177
17,942
0
177,076
W
Awilix
Y-Meister
Awilix
19,000
6,343
0
2,655
27,550
9,695
1,709
14,499
12,807
0
104,008
L
Hachiman
Yondαime
Hachiman
13,102
7,553
0
9,175
25,087
9,265
2,326
4,967
20,050
0
103,923
W
Bacchus
haydenv2
Bacchus
12,627
1,806
0
4,628
33,692
47,740
709
15,191
17,624
34,179
4,945
L
Fenrir
Ѕingh
Fenrir
20,073
8,323
0
11,354
37,668
22,666
1,072
7,422
29,995
0
74,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,877
Gold Earned
83,313
594
Minions Killed
700
0
Camps Cleared
0
2,704,525
Distance Traveled
2,829,855
40
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
13,354
460
133
5
0
549,719
6
L
Terra
12,779
441
35
1
0
511,832
2
L
Baba Yaga
15,565
537
158
5
0
552,972
7
W
Ra
16,767
578
177
6
0
560,852
7
W
Guan Yu
18,421
635
193
7
0
602,050
12
W
Jing Wei
17,673
609
179
6
0
542,810
5
W
Awilix
15,664
540
121
4
0
570,447
5
L
Hachiman
14,017
483
158
5
0
528,719
14
W
Bacchus
14,788
510
30
1
0
553,696
5
L
Fenrir
14,162
488
110
4
0
561,283
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role