Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CaptSockMonkey
Artemis
Level 45
God Stats
2W - 1L
1,409 SR
Queue Stats
7W - 10L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
mrfluffypantsjr
Baron Samedi
Level 123
God Stats
9W - 4L
1,543 SR
Queue Stats
66W - 71L
1,599 Elo+
Solo
Team Averages
Level 99
1,484 SR
1,505 Elo+

VS

Team Averages
Level 130
1,405 SR
1,399 Elo+
Loki
Loki
DOOL811230
Loki
Level 154
God Stats
11W - 21L
1,299 SR
Queue Stats
475W - 753L
1,359 Elo+
Solo
Ymir
Ymir
MACUMBA_CR
Ymir
Level 126
God Stats
19W - 23L
1,483 SR
Queue Stats
544W - 591L
1,526 Elo+
Solo
Ganesha
Ganesha
jamieschuler666
Ganesha
Level 109
God Stats
6W - 10L
1,433 SR
Queue Stats
67W - 101L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 0 / 8
8,374
837
3,000
5,782
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

14
12 / 0 / 2
9,749
975
14,860
6,524
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
mrfluffypantsjr
Baron Samedi
13
1 / 1 / 14
8,224
822
6,822
6,185
2,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,375
638
3,466
7,022
2,183
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
0 / 5 / 1
6,246
625
3,740
9,962
6,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 6 / 1
6,838
684
3,687
13,406
12,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
16
Kills
1
1
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
8
7
W
12
0
2
13
L
1
5
0
0.2
L
0
5
1
0.1
L
0
6
1
0.08
W
Baron Samedi
mrfluffypantsjr
Baron Samedi
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,682
Damage
10,893
18,491
Taken
30,390
9,883
Mitigated
21,566
7,494
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,000
510
0
1,515
5,782
5,359
353
1,419
4,363
0
11,179
W
14,860
9,780
0
1,806
6,524
2,217
1,785
3,263
3,153
0
43,002
L
3,466
722
14
812
7,022
2,183
0
1,805
5,217
0
11,374
L
3,740
505
0
608
9,962
6,846
0
1,381
8,581
14,108
1,244
L
3,687
602
201
1,662
13,406
12,537
0
3,811
9,595
16,053
0
W
Baron Samedi
mrfluffypantsjr
Baron Samedi
6,822
708
727
3,446
6,185
2,307
438
3,142
3,043
21,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,347
Gold Earned
19,459
117
Minions Killed
64
6
Camps Cleared
3
560,098
Distance Traveled
461,232
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,374
837
20
2
1
194,895
2
W
Artemis
9,749
975
62
6
4
174,224
2
L
Loki
6,375
638
22
2
0
136,973
2
L
Ymir
6,246
625
40
4
3
162,521
1
L
Ganesha
6,838
684
2
0
0
161,738
2
W
Baron Samedi
8,224
822
35
4
1
190,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role