Player Matchup

Hachiman
Hachiman
BDaK1DD
Hachiman
Level 70
God Stats
4W - 5L
1,486 SR
Queue Stats
73W - 94L
1,342 Elo+
Solo
Kuzenbo
Kuzenbo
PRO Shark7
Kuzenbo
Level 104
God Stats
2W - 2L
1,778 SR
Queue Stats
121W - 136L
1,433 Elo+
Solo
Kukulkan
Kukulkan
Queen-Sophia456
Kukulkan
Level 85
God Stats
1W - 1L
1,638 SR
Queue Stats
1W - 5L
1,279 Elo+
Party 1
Mercury
Mercury
hypeboy87
Mercury
Level 89
God Stats
0W - 1L
1,624 SR
Queue Stats
3W - 5L
1,437 Elo+
Party 1
Mulan
Mulan
squbz
Mulan
Level 66
God Stats
4W - 9L
1,515 SR
Queue Stats
18W - 32L
1,331 Elo+
Solo
Team Averages
Level 83
1,608 SR
1,364 Elo+

VS

Team Averages
Level 90
1,500 SR
1,443 Elo+
Chronos
Chronos
Assassin-Ha
Chronos
Level 157
God Stats
5W - 2L
1,195 SR
Queue Stats
230W - 224L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
AxonTricky
Tsukuyomi
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 9L
1,546 Elo+
Solo
Athena
Athena
KP_TheDon
Athena
Level 36
God Stats
16W - 27L
1,298 SR
Queue Stats
148W - 188L
1,321 Elo+
Solo
Cu Chulainn
Cu Chulainn
missingsince1995
Cu Chulainn
Level 125
God Stats
17W - 7L
1,630 SR
Queue Stats
310W - 325L
1,424 Elo+
Solo
Medusa
Medusa
trapgodtone99
Medusa
Level 69
God Stats
13W - 3L
1,878 SR
Queue Stats
59W - 53L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BDaK1DD
Hachiman
12
2 / 7 / 0
8,329
397
10,547
15,816
4,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
PRO Shark7
Kuzenbo
12
1 / 5 / 2
8,326
396
5,933
19,844
17,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
13
0 / 9 / 1
8,621
411
15,856
12,864
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
hypeboy87
Mercury
15
1 / 9 / 2
9,092
433
8,759
16,541
4,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
squbz
Mulan
11
1 / 7 / 0
7,601
362
6,561
15,025
10,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Assassin-Ha
Chronos
18
12 / 1 / 10
12,249
583
13,231
8,962
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
AxonTricky
Tsukuyomi
20
10 / 1 / 10
13,523
644
17,886
21,187
11,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Athena
KP_TheDon
Athena
14
2 / 0 / 19
10,398
495
6,180
20,126
19,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
missingsince1995
Cu Chulainn
16
9 / 1 / 11
11,914
567
12,147
17,614
19,360
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 2 / 8
10,655
507
10,263
13,175
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
95
5
Kills
37
37
Deaths
5
5
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Chronos
Assassin-Ha
Chronos
12
1
10
17
W
Tsukuyomi
AxonTricky
Tsukuyomi
10
1
10
15
L
Hachiman
BDaK1DD
Hachiman
2
7
0
0.29
W
Athena
KP_TheDon
Athena
2
0
19
11.5
L
Kuzenbo
PRO Shark7
Kuzenbo
1
5
2
0.4
L
Kukulkan
0
9
1
0.06
L
Mercury
hypeboy87
Mercury
1
9
2
0.22
W
Cu Chulainn
missingsince1995
Cu Chulainn
9
1
11
14.5
L
Mulan
squbz
Mulan
1
7
0
0.14
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,656
Damage
59,707
80,090
Taken
81,064
41,582
Mitigated
59,281
11,871
Healing
33,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Assassin-Ha
Chronos
13,231
3,719
1
2,747
8,962
3,917
1,520
3,523
5,257
80,974
0
W
Tsukuyomi
AxonTricky
Tsukuyomi
17,886
5,301
0
14,865
21,187
11,543
132
5,127
15,782
0
114,660
L
Hachiman
BDaK1DD
Hachiman
10,547
6,804
159
2,963
15,816
4,406
0
2,788
13,028
0
41,262
W
Athena
KP_TheDon
Athena
6,180
1,306
1,370
4,817
20,126
19,460
0
7,816
12,052
24,958
2,007
L
Kuzenbo
PRO Shark7
Kuzenbo
5,933
1,694
86
4,506
19,844
17,782
566
5,573
14,271
29,008
0
L
Kukulkan
15,856
1,628
77
463
12,864
4,051
0
3,898
8,966
57,898
0
L
Mercury
hypeboy87
Mercury
8,759
3,143
0
557
16,541
4,975
0
3,221
13,320
0
63,838
W
Cu Chulainn
missingsince1995
Cu Chulainn
12,147
2,226
503
3,947
17,614
19,360
1,149
4,675
12,660
0
55,290
L
Mulan
squbz
Mulan
6,561
892
0
3,060
15,025
10,368
0
3,553
11,472
0
34,741
W
10,263
4,804
1,118
4,566
13,175
5,001
1,892
2,896
10,152
0
65,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,969
Gold Earned
58,739
381
Minions Killed
515
0
Camps Cleared
0
1,664,650
Distance Traveled
2,048,998
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,249
583
113
5
0
401,107
2
W
Tsukuyomi
13,523
644
164
8
0
455,537
7
L
Hachiman
8,329
397
71
3
0
303,471
2
W
Athena
10,398
495
41
2
0
437,154
6
L
Kuzenbo
8,326
396
47
2
0
390,821
2
L
Kukulkan
8,621
411
106
5
0
302,200
2
L
Mercury
9,092
433
95
5
0
363,957
0
W
Cu Chulainn
11,914
567
106
5
0
377,386
3
L
Mulan
7,601
362
62
3
0
304,201
3
W
Medusa
10,655
507
91
4
0
377,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role