Player Matchup

Horus
Horus
GrimTøuch
Horus
Level 110
God Stats
24W - 21L
1,573 SR
Queue Stats
104W - 105L
1,485 Elo+
Party 1
Zhong Kui
Zhong Kui
HelgasFate
Zhong Kui
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 153L
1,451 Elo+
Solo
Medusa
Medusa
TheOutlawJJP
Medusa
Level 107
God Stats
22W - 23L
1,555 SR
Queue Stats
352W - 378L
1,474 Elo+
Party 1
Cliodhna
Cliodhna
WilloTheWisp91
Cliodhna
Level 97
God Stats
15W - 12L
1,569 SR
Queue Stats
105W - 100L
1,460 Elo+
Party 1
Anubis
Anubis
alchemicpie
Anubis
Level 82
God Stats
17W - 7L
1,589 SR
Queue Stats
98W - 90L
1,503 Elo+
Solo
Team Averages
Level 105
1,557 SR
1,475 Elo+

VS

Team Averages
Level 114
1,493 SR
1,447 Elo+
King Arthur
King Arthur
 
King Arthur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Dblo707
Kukulkan
Level 84
God Stats
3W - 3L
1,711 SR
Queue Stats
46W - 61L
1,377 Elo+
Solo
Loki
Loki
aldotyme77
Loki
Level 130
God Stats
95W - 66L
1,468 SR
Queue Stats
224W - 184L
1,473 Elo+
Solo
Izanami
Izanami
felix98
Izanami
Level 126
God Stats
0W - 5L
1,141 SR
Queue Stats
67W - 92L
1,389 Elo+
Party 2
Horus
Horus
full_98felix
Horus
Level 121
God Stats
11W - 11L
1,643 SR
Queue Stats
135W - 154L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 2 / 6
9,494
527
5,489
12,820
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
HelgasFate
Zhong Kui
18
3 / 1 / 1
10,939
608
10,291
12,781
9,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
6 / 1 / 2
10,526
585
12,934
5,748
1,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cliodhna
17
6 / 1 / 1
10,464
581
13,440
13,323
6,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
17
2 / 2 / 4
9,762
542
6,948
11,776
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 5 / 1
8,292
461
6,131
16,359
12,153
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Dblo707
Kukulkan
15
1 / 1 / 1
8,286
460
8,343
6,284
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 7 / 1
8,883
494
8,557
15,559
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
felix98
Izanami
13
1 / 4 / 0
7,767
432
2,680
11,480
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 2
7,168
398
2,652
14,403
14,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
19
Kills
6
7
Deaths
19
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
1
0.1
L
Kukulkan
Dblo707
Kukulkan
1
1
1
1.5
W
Horus
2
2
6
2.5
W
Zhong Kui
HelgasFate
Zhong Kui
3
1
1
3.5
W
Medusa
6
1
2
7
W
Cliodhna
6
1
1
6.5
W
Anubis
2
2
4
2
L
4
7
1
0.64
L
Izanami
felix98
Izanami
1
4
0
0.25
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,102
Damage
28,363
56,448
Taken
64,085
32,083
Mitigated
35,246
23,690
Healing
20,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,131
460
0
600
16,359
12,153
0
1,680
14,541
0
56,941
L
Kukulkan
Dblo707
Kukulkan
8,343
754
0
1,763
6,284
2,398
0
4,526
1,758
57,760
0
W
Horus
5,489
2,826
1,329
5,579
12,820
9,193
219
1,200
11,620
0
39,122
W
Zhong Kui
HelgasFate
Zhong Kui
10,291
471
80
8,238
12,781
9,374
18
4,427
8,354
85,226
4,510
W
Medusa
12,934
6,108
0
571
5,748
1,858
864
1,082
4,666
0
68,409
W
Cliodhna
13,440
3,152
0
4,263
13,323
6,430
353
782
12,541
0
77,288
W
Anubis
6,948
439
42
3,588
11,776
5,228
386
852
10,924
81,304
0
L
8,557
2,459
0
4,203
15,559
3,697
0
6,536
9,023
0
65,668
L
Izanami
felix98
Izanami
2,680
1,879
0
2,092
11,480
2,138
0
0
11,480
0
46,071
L
2,652
875
3,538
8,026
14,403
14,860
0
4,401
10,002
0
18,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,185
Gold Earned
40,396
619
Minions Killed
457
0
Camps Cleared
0
1,717,719
Distance Traveled
1,641,570
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,292
461
114
6
0
328,696
1
L
Kukulkan
8,286
460
104
6
0
341,143
6
W
Horus
9,494
527
48
3
0
382,411
3
W
Zhong Kui
10,939
608
178
10
0
333,602
2
W
Medusa
10,526
585
137
8
0
323,148
3
W
Cliodhna
10,464
581
137
8
0
347,542
2
W
Anubis
9,762
542
119
7
0
331,016
1
L
Loki
8,883
494
113
6
0
323,505
2
L
Izanami
7,767
432
106
6
0
284,814
6
L
Horus
7,168
398
20
1
0
363,412
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role