Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
AstorTheMastrV2
Ravana
Level 113
God Stats
4W - 2L
1,108 SR
Queue Stats
250W - 301L
1,420 Elo+
Solo
Cthulhu
Cthulhu
Fearbutter
Cthulhu
Level 143
God Stats
14W - 8L
1,659 SR
Queue Stats
86W - 86L
1,439 Elo+
Solo
Team Averages
Level 134
1,422 SR
1,453 Elo+

VS

Team Averages
Level 24
1,216 SR
1,348 Elo+
Zeus
Zeus
Aor4
Zeus
Level 40
God Stats
1W - 2L
1,214 SR
Queue Stats
20W - 22L
1,307 Elo+
Party 1
Pele
Pele
WhezYerDaddy
Pele
Level 26
God Stats
6W - 4L
1,216 SR
Queue Stats
20W - 22L
1,307 Elo+
Party 1
Odin
Odin
spiceyfry
Odin
Level 6
God Stats
1W - 2L
1,216 SR
Queue Stats
6W - 7L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
7 / 1 / 9
8,522
852
5,484
7,704
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 0 / 12
8,566
857
8,288
9,133
5,903
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Fearbutter
Cthulhu
12
7 / 3 / 11
8,869
887
8,475
8,750
8,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Aor4
Zeus
10
2 / 7 / 2
6,902
690
6,932
8,104
2,608
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 1
6,727
673
5,536
9,971
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Odin
9
0 / 7 / 3
5,944
594
2,194
7,677
4,762
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
21
Kills
4
4
Deaths
21
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
1
9
11.5
L
Zeus
Aor4
Zeus
2
7
2
0.43
W
7
0
12
13
W
Cthulhu
Fearbutter
Cthulhu
7
3
11
4.17
L
2
7
1
0.36
L
Odin
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,247
Damage
14,662
25,587
Taken
25,752
21,315
Mitigated
11,762
6,379
Healing
1,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,484
416
574
1,933
7,704
6,685
372
1,030
6,571
25,053
0
L
Zeus
Aor4
Zeus
6,932
1,242
0
480
8,104
2,608
0
5,326
2,778
22,823
0
W
8,288
1,804
0
2,176
9,133
5,903
1,103
3,365
5,622
0
22,180
W
Cthulhu
Fearbutter
Cthulhu
8,475
294
399
1,297
8,750
8,727
75
2,874
5,668
23,626
0
L
5,536
1,083
0
1,353
9,971
4,392
0
5,139
4,832
0
18,221
L
Odin
2,194
965
0
0
7,677
4,762
0
3,540
4,137
0
4,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,957
Gold Earned
19,573
123
Minions Killed
61
6
Camps Cleared
3
527,616
Distance Traveled
437,320
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,522
852
46
5
2
173,726
6
L
Zeus
6,902
690
30
3
3
132,000
0
W
Ravana
8,566
857
37
4
1
198,243
1
W
Cthulhu
8,869
887
40
4
3
155,647
0
L
Pele
6,727
673
19
2
0
173,582
0
L
Odin
5,944
594
12
1
0
131,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role