Player Matchup

Danzaburou
Danzaburou
Leo_Lightshadow
Danzaburou
Level 46
God Stats
0W - 3L
1,440 SR
Queue Stats
0W - 4L
1,040 Elo+
Solo
Horus
Horus
TibletFolkMan
Horus
Level 141
God Stats
5W - 1L
1,897 SR
Queue Stats
163W - 150L
1,594 Elo+
Party 2
Kukulkan
Kukulkan
londondakilla18-
Kukulkan
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 4L
1,415 Elo+
Party 2
Team Averages
Level 71
1,612 SR
1,350 Elo+

VS

Team Averages
Level 72
1,587 SR
1,690 Elo+
Freya
Freya
Dragon_Siin
Freya
Level 147
God Stats
2W - 4L
1,809 SR
Queue Stats
262W - 209L
1,626 Elo+
Party 1
Sylvanus
Sylvanus
IronChamber3930
Sylvanus
Level 67
God Stats
2W - 0L
1,451 SR
Queue Stats
4W - 2L
1,635 Elo+
Solo
Guan Yu
Guan Yu
SmackA_Smurf
Guan Yu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 25L
1,810 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Leo_Lightshadow
Danzaburou
12
2 / 9 / 4
8,831
736
10,928
14,141
4,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 5 / 4
9,329
777
6,494
18,439
20,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 5 / 3
8,380
698
14,707
8,754
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 8
9,848
821
15,509
13,209
7,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
13
1 / 2 / 12
9,423
785
4,432
14,671
17,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
SmackA_Smurf
Guan Yu
15
11 / 1 / 7
10,671
889
17,438
16,373
16,032
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
6
Kills
19
19
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
3
8
3.67
W
Sylvanus
1
2
12
3.5
L
Danzaburou
Leo_Lightshadow
Danzaburou
2
9
4
0.44
W
Guan Yu
SmackA_Smurf
Guan Yu
11
1
7
14.5
L
2
5
4
0.8
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,129
Damage
37,379
41,334
Taken
44,253
27,382
Mitigated
40,484
7,266
Healing
21,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,509
5,401
0
4,683
13,209
7,338
1,253
3,326
9,523
41,569
5,748
W
Sylvanus
4,432
1,055
3,322
4,759
14,671
17,114
449
5,105
8,990
12,725
0
L
Danzaburou
Leo_Lightshadow
Danzaburou
10,928
3,651
0
1,556
14,141
4,005
0
6,887
7,254
0
31,627
W
Guan Yu
SmackA_Smurf
Guan Yu
17,438
2,354
3,096
5,377
16,373
16,032
1,169
5,425
10,540
0
36,879
L
6,494
3,544
1,028
4,533
18,439
20,484
0
8,865
9,574
0
11,553
L
14,707
916
0
149
8,754
2,893
0
2,272
6,482
32,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,540
Gold Earned
29,942
126
Minions Killed
115
3
Camps Cleared
7
590,560
Distance Traveled
678,646
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,848
821
53
4
4
219,778
1
W
Sylvanus
9,423
785
24
2
1
208,584
3
L
Danzaburou
8,831
736
47
4
3
177,144
2
W
Guan Yu
10,671
889
38
3
2
250,284
2
L
Horus
9,329
777
14
1
0
217,110
3
L
Kukulkan
8,380
698
65
5
0
196,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role