Player Matchup

Sobek
Sobek
CDJSB
Sobek
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,339 Elo+
Party 1
Danzaburou
Danzaburou
DrunkyMonkey0
Danzaburou
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 17L
1,643 Elo+
Party 1
Zhong Kui
Zhong Kui
XibalbaDreamer
Zhong Kui
Level 84
God Stats
32W - 31L
1,612 SR
Queue Stats
248W - 270L
1,560 Elo+
Solo
Team Averages
Level 106
1,537 SR
1,514 Elo+

VS

Team Averages
Level 146
1,595 SR
1,604 Elo+
Loki
Loki
Daddy6100
Loki
Level 132
God Stats
2W - 0L
1,580 SR
Queue Stats
21W - 16L
1,500 Elo+
Solo
Sol
Sol
PoZSquid5267
Sol
Level 150
God Stats
5W - 0L
1,719 SR
Queue Stats
158W - 101L
1,732 Elo+
Party 2
Sun Wukong
Sun Wukong
Xevmeister
Sun Wukong
Level 156
God Stats
6W - 4L
1,485 SR
Queue Stats
560W - 457L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CDJSB
Sobek
17
1 / 4 / 5
12,712
636
7,317
23,665
36,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
DrunkyMonkey0
Danzaburou
16
2 / 4 / 4
12,128
606
8,724
14,549
6,564
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
XibalbaDreamer
Zhong Kui
18
3 / 6 / 2
12,673
634
19,462
21,691
22,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
5 / 1 / 7
14,114
706
18,091
11,656
4,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 1 / 7
13,604
680
22,831
14,355
4,469
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Xevmeister
Sun Wukong
18
4 / 4 / 9
13,387
669
11,418
18,416
16,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
14
14
Deaths
6
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
CDJSB
Sobek
1
4
5
0.88
W
Loki
5
1
7
8.5
L
Danzaburou
DrunkyMonkey0
Danzaburou
2
4
4
1
W
5
1
7
8.5
W
Sun Wukong
Xevmeister
Sun Wukong
4
4
9
2.13
L
Zhong Kui
XibalbaDreamer
Zhong Kui
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,503
Damage
52,340
59,905
Taken
44,427
65,869
Mitigated
25,377
15,813
Healing
12,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
CDJSB
Sobek
7,317
136
213
6,506
23,665
36,511
0
10,010
13,206
19,187
0
W
Loki
18,091
5,002
1,067
2,416
11,656
4,169
1,084
7,262
4,257
0
78,344
L
Danzaburou
DrunkyMonkey0
Danzaburou
8,724
2,295
0
3,215
14,549
6,564
759
6,876
7,574
0
63,847
W
22,831
9,442
0
6,555
14,355
4,469
2,069
8,218
5,985
74,543
0
W
Sun Wukong
Xevmeister
Sun Wukong
11,418
2,349
0
2,486
18,416
16,739
128
10,963
6,755
0
35,504
L
Zhong Kui
XibalbaDreamer
Zhong Kui
19,462
1,313
0
5,879
21,691
22,794
79
6,287
14,861
58,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,513
Gold Earned
41,105
225
Minions Killed
269
5
Camps Cleared
13
1,026,065
Distance Traveled
1,135,555
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,712
636
35
2
1
373,339
0
W
Loki
14,114
706
104
5
5
426,502
3
L
Danzaburou
12,128
606
90
5
3
315,819
5
W
Sol
13,604
680
107
5
8
329,889
5
W
Sun Wukong
13,387
669
58
3
0
379,164
4
L
Zhong Kui
12,673
634
100
5
1
336,907
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role