Player Matchup

Izanami
Izanami
AoDiablo
Izanami
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 62L
1,235 Elo+
Party 2
Sol
Sol
AoFenris
Sol
Level 80
God Stats
6W - 5L
1,435 SR
Queue Stats
54W - 71L
1,279 Elo+
Party 2
Achilles
Achilles
unlimited_hights
Achilles
Level 63
God Stats
2W - 5L
1,172 SR
Queue Stats
66W - 116L
1,220 Elo+
Solo
Team Averages
Level 64
1,369 SR
1,244 Elo+

VS

Team Averages
Level 67
1,500 SR
1,440 Elo+
Chang'e
Chang'e
 
Chang'e
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
bellocordoves35
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
boss_hunter1177
Bellona
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 76L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AoDiablo
Izanami
17
11 / 2 / 7
11,662
833
14,706
11,291
4,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 1 / 12
11,144
796
15,273
9,148
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 6 / 12
10,282
734
9,850
15,083
9,791
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
5 / 6 / 2
9,532
681
13,283
18,870
13,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 9 / 4
8,083
577
1,047
12,421
4,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
3 / 8 / 6
9,815
701
9,104
17,310
9,072
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
23
Kills
8
9
Deaths
23
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
5
6
2
1
W
Izanami
AoDiablo
Izanami
11
2
7
7.25
W
8
1
12
14
L
0
9
4
0.22
L
3
8
6
0.75
W
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,829
Damage
23,434
35,522
Taken
48,601
17,538
Mitigated
26,938
10,799
Healing
7,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
13,283
1,259
1,983
4,795
18,870
13,304
0
5,107
13,381
36,819
0
W
Izanami
AoDiablo
Izanami
14,706
12,295
753
3,310
11,291
4,455
1,036
3,308
7,983
0
38,243
W
15,273
3,773
267
3,902
9,148
3,292
1,362
4,697
4,451
39,314
0
L
1,047
784
0
0
12,421
4,562
0
2,816
9,413
0
10,871
L
9,104
2,709
312
760
17,310
9,072
0
6,372
10,402
0
23,879
W
9,850
3,714
0
2,567
15,083
9,791
498
5,434
9,649
0
28,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,088
Gold Earned
27,430
139
Minions Killed
81
5
Camps Cleared
2
722,612
Distance Traveled
596,459
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,532
681
35
3
1
226,260
1
W
Izanami
11,662
833
53
4
3
247,818
1
W
Sol
11,144
796
51
4
1
243,071
2
L
Neith
8,083
577
23
2
0
145,255
0
L
Bellona
9,815
701
23
2
1
224,944
1
W
Achilles
10,282
734
35
3
1
231,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role