Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AllMightStorm
Hun Batz
Level 155
God Stats
5W - 3L
1,602 SR
Queue Stats
52W - 51L
1,522 Elo+
Solo
Mulan
Mulan
HoratioGibbs
Mulan
Level 102
God Stats
8W - 4L
1,655 SR
Queue Stats
281W - 252L
1,648 Elo+
Solo
Merlin
Merlin
Th3BestGary
Merlin
Level 86
God Stats
9W - 8L
1,191 SR
Queue Stats
351W - 311L
1,607 Elo+
Solo
Ares
Ares
TheGalacticNut
Ares
Level 130
God Stats
5W - 3L
1,497 SR
Queue Stats
62W - 46L
1,624 Elo+
Solo
Team Averages
Level 126
1,489 SR
1,580 Elo+

VS

Team Averages
Level 120
1,636 SR
1,586 Elo+
Kuzenbo
Kuzenbo
FreezingDragon6
Kuzenbo
Level 153
God Stats
4W - 4L
1,653 SR
Queue Stats
213W - 221L
1,512 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrWisp
Cu Chulainn
Level 103
God Stats
10W - 6L
1,555 SR
Queue Stats
358W - 311L
1,606 Elo+
Party 1
Baron Samedi
Baron Samedi
OfficialCheeto
Baron Samedi
Level 128
God Stats
2W - 5L
1,708 SR
Queue Stats
258W - 223L
1,644 Elo+
Party 1
Izanami
Izanami
hockey705
Izanami
Level 105
God Stats
2W - 3L
1,635 SR
Queue Stats
58W - 50L
1,622 Elo+
Solo
Cliodhna
Cliodhna
malyyki
Cliodhna
Level 109
God Stats
5W - 11L
1,632 SR
Queue Stats
238W - 225L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
11 / 2 / 5
10,796
635
13,177
11,706
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
AllMightStorm
Hun Batz
17
5 / 3 / 9
10,098
594
8,747
12,852
5,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 4 / 4
10,690
629
13,136
18,839
15,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
17
4 / 4 / 8
10,162
598
11,535
7,758
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 2 / 11
8,938
526
8,173
13,785
13,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 4
8,048
473
8,963
19,760
20,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
MrWisp
Cu Chulainn
14
5 / 4 / 5
9,021
531
6,308
13,350
5,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
OfficialCheeto
Baron Samedi
14
2 / 6 / 6
8,687
511
9,545
12,419
4,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
hockey705
Izanami
17
3 / 5 / 0
10,421
613
9,247
12,670
3,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
malyyki
Cliodhna
13
4 / 8 / 4
8,632
508
9,275
14,898
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
34
31
Kills
15
15
Deaths
31
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
11
2
5
6.75
W
Hun Batz
AllMightStorm
Hun Batz
5
3
9
3.17
L
1
8
4
0.38
W
7
4
4
2.25
L
Cu Chulainn
MrWisp
Cu Chulainn
5
4
5
1.88
L
Baron Samedi
OfficialCheeto
Baron Samedi
2
6
6
0.83
W
Merlin
4
4
8
2
W
4
2
11
4.75
L
Izanami
hockey705
Izanami
3
5
0
0.6
L
Cliodhna
malyyki
Cliodhna
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,768
Damage
43,338
64,940
Taken
73,097
41,252
Mitigated
39,122
21,293
Healing
16,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,177
8,642
0
4,621
11,706
4,223
790
2,598
9,076
0
75,381
W
Hun Batz
AllMightStorm
Hun Batz
8,747
2,337
0
4,728
12,852
5,516
0
3,877
8,781
0
69,377
L
8,963
3,691
0
3,533
19,760
20,667
12
7,856
11,904
19,840
0
W
13,136
1,333
0
8,581
18,839
15,474
36
2,394
16,336
0
65,774
L
Cu Chulainn
MrWisp
Cu Chulainn
6,308
1,671
0
1,728
13,350
5,248
0
4,632
8,718
0
50,718
L
Baron Samedi
OfficialCheeto
Baron Samedi
9,545
707
1,227
3,072
12,419
4,904
0
3,080
9,339
48,504
0
W
Merlin
11,535
438
0
495
7,758
2,906
257
2,885
4,637
79,899
0
W
8,173
940
0
2,868
13,785
13,133
69
5,952
7,602
23,184
0
L
Izanami
hockey705
Izanami
9,247
5,970
0
4,204
12,670
3,148
0
833
11,837
0
79,793
L
Cliodhna
malyyki
Cliodhna
9,275
1,172
0
3,073
14,898
5,155
0
3,307
11,591
0
40,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,684
Gold Earned
44,809
556
Minions Killed
410
0
Camps Cleared
0
1,650,759
Distance Traveled
1,562,333
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,796
635
144
8
0
293,576
6
W
Hun Batz
10,098
594
111
7
0
365,196
3
L
Kuzenbo
8,048
473
20
1
0
304,218
3
W
Mulan
10,690
629
137
8
0
320,585
3
L
Cu Chulainn
9,021
531
86
5
0
349,478
4
L
Baron Samedi
8,687
511
89
5
0
306,812
5
W
Merlin
10,162
598
136
8
0
336,712
8
W
Ares
8,938
526
28
2
0
334,690
7
L
Izanami
10,421
613
142
8
0
289,732
3
L
Cliodhna
8,632
508
73
4
0
312,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role