Player Matchup

Bellona
Bellona
DonPelamen
Bellona
Level 88
God Stats
0W - 4L
1,217 SR
Queue Stats
209W - 237L
1,446 Elo+
Solo
Tiamat
Tiamat
Goldsilver200
Tiamat
Level 48
God Stats
3W - 5L
1,301 SR
Queue Stats
148W - 126L
1,433 Elo+
Party 3
Amaterasu
Amaterasu
Lavere101
Amaterasu
Level 64
God Stats
9W - 8L
1,586 SR
Queue Stats
14W - 18L
1,436 Elo+
Party 1
Apollo
Apollo
PhilSmite
Apollo
Level 24
God Stats
2W - 4L
1,713 SR
Queue Stats
86W - 113L
1,436 Elo+
Party 1
Mercury
Mercury
luiGiBeats
Mercury
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 59L
1,424 Elo+
Party 3
Team Averages
Level 50
1,463 SR
1,435 Elo+

VS

Team Averages
Level 63
1,542 SR
1,562 Elo+
Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
ArcticWoIfAngel
Tyr
Level 21
God Stats
14W - 9L
1,769 SR
Queue Stats
252W - 147L
1,704 Elo+
Party 2
Cerberus
Cerberus
Clungemaster
Cerberus
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
57W - 40L
1,637 Elo+
Party 4
Hou Yi
Hou Yi
Kwaykway
Hou Yi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 61L
1,536 Elo+
Party 4
Thanatos
Thanatos
PAPUZAPS
Thanatos
Level 69
God Stats
17W - 8L
1,443 SR
Queue Stats
239W - 250L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DonPelamen
Bellona
13
1 / 6 / 3
8,103
450
5,905
15,860
12,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 1
8,851
492
7,448
11,736
4,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Lavere101
Amaterasu
16
0 / 2 / 1
9,317
518
8,859
16,636
14,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
PhilSmite
Apollo
14
2 / 2 / 2
8,599
478
5,342
9,034
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
luiGiBeats
Mercury
15
4 / 5 / 1
9,274
515
4,760
13,207
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
17
5 / 3 / 8
10,676
593
14,297
11,301
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
0 / 2 / 3
9,794
544
7,266
15,357
15,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Clungemaster
Cerberus
15
2 / 2 / 9
9,266
515
4,412
11,318
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
Kwaykway
Hou Yi
16
4 / 1 / 9
9,370
521
10,287
8,384
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
PAPUZAPS
Thanatos
18
9 / 1 / 3
10,787
599
9,031
12,508
5,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
9
Kills
20
20
Deaths
9
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
5
3
8
3
W
0
2
3
0.75
W
Cerberus
Clungemaster
Cerberus
2
2
9
3.25
L
Bellona
DonPelamen
Bellona
1
6
3
0.42
L
2
5
1
0.5
W
Hou Yi
Kwaykway
Hou Yi
4
1
9
8.5
L
Amaterasu
Lavere101
Amaterasu
0
2
1
0.25
W
Thanatos
PAPUZAPS
Thanatos
9
1
3
10.5
L
Apollo
PhilSmite
Apollo
2
2
2
1.5
L
Mercury
luiGiBeats
Mercury
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,314
Damage
45,293
66,473
Taken
58,868
38,465
Mitigated
38,093
13,413
Healing
34,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
14,297
309
278
2,090
11,301
4,438
202
3,924
7,377
82,713
0
W
7,266
1,256
0
7,517
15,357
15,688
0
0
15,357
0
63,227
W
Cerberus
Clungemaster
Cerberus
4,412
324
383
2,703
11,318
9,661
406
788
10,530
11,857
0
L
Bellona
DonPelamen
Bellona
5,905
874
0
2,399
15,860
12,950
0
4,732
11,128
0
20,942
L
7,448
263
0
2,860
11,736
4,509
229
5,091
6,645
55,384
0
W
Hou Yi
Kwaykway
Hou Yi
10,287
4,712
0
3,651
8,384
2,999
1,116
1,111
7,273
0
63,024
L
Amaterasu
Lavere101
Amaterasu
8,859
4,270
0
6,998
16,636
14,404
0
3,163
13,473
0
63,771
W
Thanatos
PAPUZAPS
Thanatos
9,031
2,848
0
17,903
12,508
5,307
2,750
1,625
10,883
0
75,561
L
Apollo
PhilSmite
Apollo
5,342
1,932
0
744
9,034
2,266
980
2,564
6,470
0
46,851
L
Mercury
luiGiBeats
Mercury
4,760
2,031
0
412
13,207
4,336
1,230
3,159
10,048
0
58,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,144
Gold Earned
49,893
507
Minions Killed
551
0
Camps Cleared
0
1,732,915
Distance Traveled
1,790,091
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,676
593
149
8
0
352,903
8
W
Tyr
9,794
544
135
8
0
327,492
6
W
Cerberus
9,266
515
19
1
0
372,224
4
L
Bellona
8,103
450
22
1
0
335,235
2
L
Tiamat
8,851
492
124
7
0
304,303
3
W
Hou Yi
9,370
521
120
7
0
343,596
1
L
Amaterasu
9,317
518
149
8
0
356,633
3
W
Thanatos
10,787
599
128
7
0
393,876
6
L
Apollo
8,599
478
100
6
0
357,789
4
L
Mercury
9,274
515
112
6
0
378,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role