Player Matchup

Hera
Hera
Gold III
Junky Boy xXx
Hera
Gold III
Level 89
God Stats
24W - 13L
1,545 SR
Queue Stats
100W - 107L
1,455 MMR
Party 2
Chaac
Chaac
Gold V
Sun Wustrong
Chaac
Gold V
Level 53
God Stats
7W - 1L
1,520 SR
Queue Stats
25W - 9L
1,711 MMR
Party 2
Fenrir
Fenrir
Gold V
Zbeub 27 cm
Fenrir
Gold V
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 4L
1,714 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 60
1,522 SR
1,626 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,550 SR
1,509 MMR
Sol
Sol
Gold III
Pinitos93
Sol
Gold III
Level 155
God Stats
222W - 259L
1,530 SR
Queue Stats
485W - 558L
1,458 MMR
Party 1
Hercules
Hercules
Platinum V
SharlieCheen11
Hercules
Platinum V
Level 126
God Stats
50W - 62L
1,502 SR
Queue Stats
233W - 241L
1,572 MMR
Party 1
Artio
Artio
Gold IV
el_supu93
Artio
Gold IV
Level 140
God Stats
13W - 11L
1,618 SR
Queue Stats
95W - 93L
1,496 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 12
11,199
700
17,190
4,478
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 7
11,038
690
13,937
16,734
14,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
16
9 / 2 / 4
11,390
712
12,172
16,397
12,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetShivaAtlasGilgameshSobek

VS

Bans
AchillesZeusThothMorgan Le FayVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 0
10,089
631
11,516
15,207
6,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
13
0 / 5 / 2
9,128
571
8,895
18,426
19,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artio
el_supu93
Artio
13
1 / 3 / 2
9,588
599
5,907
18,397
15,923
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
15
Kills
3
3
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
L
2
7
0
0.29
L
Hercules
0
5
2
0.2
W
4
1
7
7.5
W
Fenrir
9
2
4
5.5
L
Artio
el_supu93
Artio
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,299
Damage
26,318
37,609
Taken
52,030
28,487
Mitigated
41,673
13,344
Healing
14,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,190
3,792
58
1,178
4,478
1,774
1,458
1,777
2,613
53,420
0
L
11,516
2,523
0
5,101
15,207
6,213
0
4,066
10,318
45,597
4,283
L
Hercules
8,895
2,562
0
4,154
18,426
19,537
0
6,116
11,170
0
23,461
W
13,937
2,229
0
5,954
16,734
14,690
552
7,462
8,962
132
44,760
W
Fenrir
12,172
4,358
0
6,154
16,397
12,023
0
7,667
8,408
0
24,667
L
Artio
el_supu93
Artio
5,907
229
1,036
4,600
18,397
15,923
0
6,770
10,560
19,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,627
Gold Earned
28,805
187
Minions Killed
135
9
Camps Cleared
4
938,208
Distance Traveled
842,892
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,199
700
97
6
2
301,083
6
L
Sol
10,089
631
71
4
3
255,507
6
L
Hercules
9,128
571
37
2
1
287,912
1
W
Chaac
11,038
690
60
4
5
333,924
2
W
Fenrir
11,390
712
30
2
2
303,201
3
L
Artio
9,588
599
27
2
0
299,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role