Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Duke_RTR
Fenrir
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 183L
1,297 Elo+
Solo
Nike
Nike
Morthistt
Nike
Level 106
God Stats
9W - 2L
1,314 SR
Queue Stats
511W - 531L
1,371 Elo+
Solo
Baba Yaga
Baba Yaga
YHXX--
Baba Yaga
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,340 Elo+
Party 2
Jing Wei
Jing Wei
rasputinRuso
Jing Wei
Level 98
God Stats
1W - 1L
1,718 SR
Queue Stats
99W - 96L
1,404 Elo+
Party 2
Team Averages
Level 93
1,507 SR
1,383 Elo+

VS

Team Averages
Level 63
1,656 SR
1,400 Elo+
Ymir
Ymir
Stannyy
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,139 Elo+
Solo
Set
Set
babayaga69xx
Set
Level 67
God Stats
4W - 1L
1,918 SR
Queue Stats
148W - 145L
1,480 Elo+
Party 1
Hachiman
Hachiman
bambam18-tw73981
Hachiman
Level 63
God Stats
3W - 0L
1,723 SR
Queue Stats
69W - 57L
1,429 Elo+
Solo
Anubis
Anubis
jarequenatorres
Anubis
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 113L
1,430 Elo+
Party 1
Pele
Pele
jmarco123
Pele
Level 86
God Stats
5W - 1L
1,637 SR
Queue Stats
242W - 238L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 2 / 1
5,225
475
2,764
5,921
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Duke_RTR
Fenrir
9
2 / 3 / 0
5,584
508
3,083
9,712
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
8
0 / 0 / 1
5,315
483
3,068
7,860
3,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
YHXX--
Baba Yaga
9
0 / 5 / 0
5,376
489
4,043
6,016
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
rasputinRuso
Jing Wei
10
0 / 4 / 0
5,181
471
3,949
8,652
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Stannyy
Ymir
8
1 / 0 / 1
5,278
480
1,294
3,937
1,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 1 / 2
7,088
644
4,559
7,247
2,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 1 / 2
5,358
487
4,038
5,074
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 0 / 3
6,868
624
5,952
6,909
3,074
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
12
3 / 2 / 2
6,988
635
4,737
8,474
2,759
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
L
Fenrir
Duke_RTR
Fenrir
2
3
0
0.67
L
Nike
0
0
1
0.5
W
Ymir
Stannyy
Ymir
1
0
1
1.5
L
Baba Yaga
YHXX--
Baba Yaga
0
5
0
0
W
6
1
2
7
W
0
1
2
1
W
4
0
3
5.5
W
Pele
3
2
2
2
L
Jing Wei
rasputinRuso
Jing Wei
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,907
Damage
20,580
38,161
Taken
31,641
11,595
Mitigated
11,263
12,652
Healing
9,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,764
807
0
2,939
5,921
1,153
280
635
5,286
31,665
0
L
Fenrir
Duke_RTR
Fenrir
3,083
365
0
4,072
9,712
3,144
0
2,227
7,485
0
23,648
L
Nike
3,068
386
0
2,631
7,860
3,916
134
1,620
6,240
0
18,366
W
Ymir
Stannyy
Ymir
1,294
123
0
1,338
3,937
1,902
48
735
3,202
7,402
0
L
Baba Yaga
YHXX--
Baba Yaga
4,043
548
0
973
6,016
1,394
196
2,764
3,252
26,514
0
W
4,559
1,926
0
288
7,247
2,315
52
1,174
6,073
0
43,236
W
4,038
1,333
0
2,204
5,074
1,213
934
1,521
3,553
0
29,774
W
5,952
827
112
4,036
6,909
3,074
699
3,202
3,707
34,888
0
W
Pele
4,737
694
0
1,781
8,474
2,759
182
175
8,299
0
42,458
L
Jing Wei
rasputinRuso
Jing Wei
3,949
2,482
0
2,037
8,652
1,988
0
0
8,652
0
28,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,681
Gold Earned
31,580
250
Minions Killed
296
0
Camps Cleared
0
1,010,821
Distance Traveled
1,119,028
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,225
475
60
5
0
186,796
5
L
Fenrir
5,584
508
47
4
0
228,705
2
L
Nike
5,315
483
33
3
0
210,749
3
W
Ymir
5,278
480
14
1
0
210,597
2
L
Baba Yaga
5,376
489
60
5
0
190,284
1
W
Set
7,088
644
84
8
0
262,393
0
W
Hachiman
5,358
487
51
5
0
202,673
2
W
Anubis
6,868
624
60
5
0
205,638
0
W
Pele
6,988
635
87
8
0
237,727
2
L
Jing Wei
5,181
471
50
5
0
194,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role