Player Matchup

Rama
Rama
Masters
 
Rama
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Masters
 
Merlin
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Diamond III
Pitove
Sobek
Diamond III
Level 86
God Stats
2W - 1L
1,767 SR
Queue Stats
43W - 18L
2,538 MMR
Solo
Osiris
Osiris
Masters
Wingmaus
Osiris
Masters
Level 160
God Stats
10W - 8L
1,649 SR
Queue Stats
123W - 102L
2,653 MMR
Party 3
Awilix
Awilix
Masters
ecco13
Awilix
Masters
Level 156
God Stats
7W - 3L
1,862 SR
Queue Stats
152W - 122L
2,678 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,656 SR
2,174 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 116
1,652 SR
2,457 MMR
Cabrakan
Cabrakan
Masters
 
Cabrakan
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Masters
HandsomeHugo
Nu Wa
Masters
Level 120
God Stats
17W - 21L
1,474 SR
Queue Stats
694W - 628L
2,709 MMR
Solo
King Arthur
King Arthur
Masters
JimiDiablo
King Arthur
Masters
Level 106
God Stats
6W - 5L
1,660 SR
Queue Stats
298W - 254L
2,798 MMR
Party 1
Thor
Thor
Masters
TheSanji
Thor
Masters
Level 99
God Stats
24W - 18L
1,674 SR
Queue Stats
244W - 159L
2,923 MMR
Party 1
Apollo
Apollo
Diamond II
saamueelkuko
Apollo
Diamond II
Level 126
God Stats
4W - 2L
1,949 SR
Queue Stats
393W - 383L
2,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
8 / 0 / 2
10,949
684
12,657
10,696
3,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
 
Merlin
15
3 / 3 / 9
9,498
594
8,042
7,494
2,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
Pitove
Sobek
13
1 / 0 / 14
8,736
546
6,007
11,512
11,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
Wingmaus
Osiris
17
4 / 0 / 8
10,326
645
9,221
11,193
10,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
ecco13
Awilix
17
12 / 0 / 8
10,559
660
14,667
10,809
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
PoseidonShivaArtioJing Wei

VS

Bans
CliodhnaKaliAresAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 6 / 1
6,993
437
4,417
14,566
12,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 4 / 3
7,896
494
10,297
7,895
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
JimiDiablo
King Arthur
14
0 / 4 / 0
8,457
529
7,231
14,712
13,608
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
13
1 / 7 / 1
7,493
468
4,020
15,842
5,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
12
1 / 7 / 0
7,438
465
5,818
12,283
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
8
28
Kills
3
3
Deaths
28
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
8
0
2
9
W
Merlin
 
Merlin
3
3
9
2.5
L
Cabrakan
 
Cabrakan
1
6
1
0.25
L
0
4
3
0.38
L
King Arthur
JimiDiablo
King Arthur
0
4
0
0
W
Sobek
Pitove
Sobek
1
0
14
8
L
Thor
1
7
1
0.21
W
Osiris
Wingmaus
Osiris
4
0
8
8
W
Awilix
ecco13
Awilix
12
0
8
16
L
Apollo
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,594
Damage
31,783
51,704
Taken
65,298
32,145
Mitigated
37,281
19,030
Healing
11,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,657
9,827
0
6,225
10,696
3,638
0
3,261
7,329
0
88,361
W
Merlin
 
Merlin
8,042
437
0
943
7,494
2,247
482
4,076
3,272
76,685
0
L
Cabrakan
 
Cabrakan
4,417
705
1,529
2,160
14,566
12,518
0
4,572
9,994
18,291
0
L
10,297
2,100
0
280
7,895
2,253
100
2,600
5,295
60,342
0
L
King Arthur
JimiDiablo
King Arthur
7,231
726
0
1,883
14,712
13,608
0
1,906
12,806
0
62,630
W
Sobek
Pitove
Sobek
6,007
529
0
4,439
11,512
11,199
0
3,940
6,990
19,601
0
L
Thor
4,020
1,631
0
3,326
15,842
5,601
0
3,770
12,072
0
47,711
W
Osiris
Wingmaus
Osiris
9,221
4,973
0
6,322
11,193
10,754
0
1,203
9,888
0
70,534
W
Awilix
ecco13
Awilix
14,667
5,837
0
1,101
10,809
4,307
0
1,612
8,927
0
74,181
L
Apollo
5,818
3,586
0
2,680
12,283
3,301
904
1,201
11,082
0
48,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,068
Gold Earned
38,277
553
Minions Killed
484
0
Camps Cleared
0
1,723,181
Distance Traveled
1,505,051
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,949
684
165
10
0
304,777
6
W
Merlin
9,498
594
120
8
0
323,214
6
L
Cabrakan
6,993
437
18
1
0
296,934
5
L
Nu Wa
7,896
494
121
8
0
280,535
2
L
King Arthur
8,457
529
159
10
0
315,407
6
W
Sobek
8,736
546
23
1
0
355,198
8
L
Thor
7,493
468
93
6
0
307,013
2
W
Osiris
10,326
645
139
9
0
340,604
2
W
Awilix
10,559
660
106
7
0
399,388
3
L
Apollo
7,438
465
93
6
0
305,162
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role