Player Matchup

Chaac
Chaac
Chung1Lee
Chaac
Level 147
God Stats
23W - 22L
1,511 SR
Queue Stats
217W - 212L
1,469 Elo+
Solo
Skadi
Skadi
DRAMARKUZ
Skadi
Level 129
God Stats
0W - 2L
1,305 SR
Queue Stats
18W - 31L
1,349 Elo+
Solo
Vulcan
Vulcan
Jimmy2_taufu
Vulcan
Level 153
God Stats
5W - 7L
1,564 SR
Queue Stats
452W - 501L
1,464 Elo+
Solo
Pele
Pele
Leimboogie
Pele
Level 61
God Stats
5W - 13L
1,332 SR
Queue Stats
64W - 72L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
josejulio_99
Baron Samedi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,485 Elo+
Solo
Team Averages
Level 124
1,442 SR
1,449 Elo+

VS

Team Averages
Level 125
1,629 SR
1,527 Elo+
Bakasura
Bakasura
GhostHarp
Bakasura
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,580 Elo+
Party 1
Zhong Kui
Zhong Kui
Just_A_Dub
Zhong Kui
Level 126
God Stats
16W - 8L
1,614 SR
Queue Stats
60W - 54L
1,519 Elo+
Party 2
Merlin
Merlin
Lilo_StitchEmUp
Merlin
Level 108
God Stats
15W - 9L
1,636 SR
Queue Stats
221W - 211L
1,505 Elo+
Solo
King Arthur
King Arthur
T-Money0496
King Arthur
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
101W - 93L
1,488 Elo+
Party 2
Charybdis
Charybdis
Vauturchi
Charybdis
Level 136
God Stats
3W - 0L
1,897 SR
Queue Stats
120W - 113L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chung1Lee
Chaac
12
2 / 1 / 1
7,137
476
8,396
13,147
9,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
DRAMARKUZ
Skadi
13
1 / 3 / 1
7,788
519
5,099
9,765
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
13
0 / 5 / 1
7,232
482
5,677
10,516
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 5 / 2
6,886
459
5,289
12,888
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
josejulio_99
Baron Samedi
11
2 / 6 / 0
6,871
458
4,828
12,687
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GhostHarp
Bakasura
15
5 / 1 / 7
8,949
597
7,644
11,080
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Just_A_Dub
Zhong Kui
14
2 / 1 / 4
8,115
541
6,113
13,065
9,040
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 1 / 5
8,791
586
11,935
7,351
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
T-Money0496
King Arthur
12
3 / 2 / 7
7,312
487
8,811
10,958
7,143
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Vauturchi
Charybdis
14
2 / 2 / 1
8,033
536
4,208
8,289
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
18
20
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
Chung1Lee
Chaac
2
1
1
2.5
L
Skadi
DRAMARKUZ
Skadi
1
3
1
0.5
W
Bakasura
GhostHarp
Bakasura
5
1
7
8.5
L
Vulcan
0
5
1
0.1
W
Zhong Kui
Just_A_Dub
Zhong Kui
2
1
4
4
L
2
5
2
0.6
W
6
1
5
8.5
W
King Arthur
T-Money0496
King Arthur
3
2
7
3.25
W
Charybdis
Vauturchi
Charybdis
2
2
1
1.25
L
Baron Samedi
josejulio_99
Baron Samedi
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,289
Damage
38,711
59,003
Taken
50,743
24,707
Mitigated
25,913
24,664
Healing
21,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Chung1Lee
Chaac
8,396
2,467
0
6,005
13,147
9,928
0
3,514
9,423
0
37,222
L
Skadi
DRAMARKUZ
Skadi
5,099
1,391
343
4,872
9,765
2,599
90
449
9,036
0
54,798
W
Bakasura
GhostHarp
Bakasura
7,644
5,029
0
2,957
11,080
4,759
0
2,057
8,955
0
55,762
L
Vulcan
5,677
1,599
0
2,953
10,516
3,530
154
5,054
4,917
42,568
0
W
Zhong Kui
Just_A_Dub
Zhong Kui
6,113
511
180
9,116
13,065
9,040
2,097
3,756
9,169
55,952
0
L
5,289
951
0
5,716
12,888
4,050
0
2,656
10,021
0
41,480
W
11,935
228
0
3,090
7,351
2,657
128
2,752
4,169
53,107
0
W
King Arthur
T-Money0496
King Arthur
8,811
1,033
308
2,695
10,958
7,143
297
1,394
9,145
0
24,275
W
Charybdis
Vauturchi
Charybdis
4,208
1,502
0
3,529
8,289
2,314
0
0
8,119
0
50,131
L
Baron Samedi
josejulio_99
Baron Samedi
4,828
275
603
4,172
12,687
4,600
0
6,375
5,626
34,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,914
Gold Earned
41,200
408
Minions Killed
467
0
Camps Cleared
0
1,407,758
Distance Traveled
1,516,311
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,137
476
69
5
0
300,188
1
L
Skadi
7,788
519
107
7
0
267,902
7
W
Bakasura
8,949
597
119
8
0
356,449
0
L
Vulcan
7,232
482
92
6
0
243,740
3
W
Zhong Kui
8,115
541
110
7
0
281,961
5
L
Pele
6,886
459
69
5
0
330,513
2
W
Merlin
8,791
586
96
6
0
288,793
2
W
King Arthur
7,312
487
44
3
0
315,037
1
W
Charybdis
8,033
536
98
7
0
274,071
7
L
Baron Samedi
6,871
458
71
5
0
265,415
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role