Player Matchup

Cabrakan
Cabrakan
Bugabus0r
Cabrakan
Level 29
God Stats
18W - 12L
1,425 SR
Queue Stats
393W - 443L
1,418 Elo+
Solo
Scylla
Scylla
GreedySkely
Scylla
Level 112
God Stats
12W - 7L
1,700 SR
Queue Stats
337W - 263L
1,619 Elo+
Party 3
Kukulkan
Kukulkan
Lasermistrz
Kukulkan
Level 17
God Stats
27W - 24L
1,577 SR
Queue Stats
72W - 56L
1,526 Elo+
Party 3
Heimdallr
Heimdallr
Talimeq
Heimdallr
Level 112
God Stats
3W - 2L
1,563 SR
Queue Stats
240W - 178L
1,596 Elo+
Party 3
Chaac
Chaac
W00Di3
Chaac
Level 65
God Stats
3W - 2L
1,586 SR
Queue Stats
302W - 229L
1,621 Elo+
Party 3
Team Averages
Level 67
1,570 SR
1,556 Elo+

VS

Team Averages
Level 75
1,396 SR
1,464 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Darkvibe88
Danzaburou
Level 25
God Stats
1W - 1L
1,445 SR
Queue Stats
10W - 17L
1,432 Elo+
Party 1
Serqet
Serqet
GarnetWolf44
Serqet
Level 45
God Stats
3W - 2L
1,311 SR
Queue Stats
150W - 182L
1,406 Elo+
Party 2
Yemoja
Yemoja
Pogodamonkey
Yemoja
Level 43
God Stats
2W - 4L
1,221 SR
Queue Stats
45W - 46L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bugabus0r
Cabrakan
15
3 / 1 / 10
9,981
832
4,709
11,074
13,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
19
7 / 5 / 6
10,933
911
15,147
9,263
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
Lasermistrz
Kukulkan
14
1 / 2 / 7
8,629
719
7,589
6,417
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Talimeq
Heimdallr
18
6 / 1 / 9
10,571
881
11,769
11,233
5,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
W00Di3
Chaac
15
2 / 2 / 11
9,134
761
9,970
14,327
13,193
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
4 / 4 / 4
9,869
822
13,527
9,547
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
 
Janus
16
4 / 4 / 3
9,040
753
7,977
10,815
4,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Darkvibe88
Danzaburou
15
2 / 5 / 4
8,556
713
3,317
11,549
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
12
0 / 3 / 2
7,323
610
3,061
7,034
2,849
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
15
1 / 3 / 6
8,805
734
5,016
15,740
14,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
19
Kills
11
11
Deaths
19
43
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
4
4
4
1.5
L
Janus
 
Janus
4
4
3
1.38
W
Cabrakan
Bugabus0r
Cabrakan
3
1
10
8
L
Danzaburou
Darkvibe88
Danzaburou
2
5
4
0.8
L
Serqet
0
3
2
0.33
W
Scylla
7
5
6
2
W
Kukulkan
Lasermistrz
Kukulkan
1
2
7
2.25
L
Yemoja
1
3
6
1.33
W
Heimdallr
Talimeq
Heimdallr
6
1
9
10.5
W
Chaac
W00Di3
Chaac
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,184
Damage
32,898
52,314
Taken
54,685
36,667
Mitigated
29,768
10,923
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
13,527
797
0
234
9,547
3,937
0
4,110
5,359
33,210
0
L
Janus
 
Janus
7,977
342
0
773
10,815
4,367
0
4,052
6,701
38,011
0
W
Cabrakan
Bugabus0r
Cabrakan
4,709
888
0
1,772
11,074
13,356
94
5,640
4,626
8,638
0
L
Danzaburou
Darkvibe88
Danzaburou
3,317
497
0
515
11,549
4,413
0
5,221
6,235
0
13,194
L
Serqet
3,061
639
0
799
7,034
2,849
0
3,367
3,515
0
6,680
W
Scylla
15,147
2,019
0
356
9,263
2,546
1,482
5,733
3,274
55,366
0
W
Kukulkan
Lasermistrz
Kukulkan
7,589
499
0
1,230
6,417
2,129
1,764
4,037
2,320
22,126
0
L
Yemoja
5,016
1,093
1,062
3,124
15,740
14,202
0
10,139
5,427
16,994
0
W
Heimdallr
Talimeq
Heimdallr
11,769
4,714
0
2,913
11,233
5,443
1,989
5,503
5,711
0
45,175
W
Chaac
W00Di3
Chaac
9,970
2,188
0
4,652
14,327
13,193
391
5,138
8,998
0
22,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,248
Gold Earned
43,593
245
Minions Killed
189
0
Camps Cleared
0
1,289,181
Distance Traveled
1,208,361
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,869
822
64
5
0
232,907
3
L
Janus
9,040
753
73
6
0
244,495
2
W
Cabrakan
9,981
832
15
1
0
267,212
2
L
Danzaburou
8,556
713
18
2
0
304,977
1
L
Serqet
7,323
610
9
1
0
187,712
0
W
Scylla
10,933
911
82
7
0
228,507
1
W
Kukulkan
8,629
719
39
3
0
258,608
5
L
Yemoja
8,805
734
25
2
0
238,270
2
W
Heimdallr
10,571
881
87
7
0
270,447
2
W
Chaac
9,134
761
22
2
0
264,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role