Player Matchup

Izanami
Izanami
 
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Blowmybrainsout
Neith
Level 16
God Stats
3W - 1L
1,865 SR
Queue Stats
18W - 18L
1,509 Elo+
Solo
Chang'e
Chang'e
SILAS_ROLL_TIDE
Chang'e
Level 44
God Stats
2W - 4L
1,438 SR
Queue Stats
41W - 54L
1,452 Elo+
Solo
Nu Wa
Nu Wa
pattytopotato
Nu Wa
Level 61
God Stats
21W - 17L
1,704 SR
Queue Stats
81W - 91L
1,484 Elo+
Party 1
Team Averages
Level 71
1,602 SR
1,489 Elo+

VS

Team Averages
Level 72
1,498 SR
1,472 Elo+
Discordia
Discordia
 
Discordia
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Jesuluck
Yemoja
Level 124
God Stats
28W - 55L
1,343 SR
Queue Stats
391W - 475L
1,338 Elo+
Solo
Horus
Horus
Sloppy Joko
Horus
Level 15
God Stats
2W - 1L
1,589 SR
Queue Stats
28W - 27L
1,528 Elo+
Solo
Xbalanque
Xbalanque
maximovandalrj
Xbalanque
Level 149
God Stats
8W - 10L
1,559 SR
Queue Stats
122W - 126L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 4 / 2
8,296
830
4,836
8,936
4,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tyr
 
Tyr
14
5 / 2 / 2
7,743
774
8,389
9,812
8,808
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 0 / 1
5,942
594
1,369
1,302
291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 2
7,181
718
6,203
8,707
3,192
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 3
6,376
638
4,058
7,664
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 2 / 10
7,240
724
4,821
5,323
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
 
Mercury
12
2 / 4 / 5
6,990
699
3,696
9,149
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Jesuluck
Yemoja
13
0 / 0 / 8
7,430
743
2,634
6,197
5,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
2 / 0 / 5
7,703
770
4,959
6,986
5,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Xbalanque
maximovandalrj
Xbalanque
16
9 / 3 / 2
8,921
892
16,229
11,504
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
14
14
Deaths
9
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
4
2
1
L
Tyr
 
Tyr
5
2
2
3
W
Discordia
 
Discordia
1
2
10
3
W
Mercury
 
Mercury
2
4
5
1.13
L
0
0
1
0.5
W
Yemoja
Jesuluck
Yemoja
0
0
8
4
L
0
3
2
0.33
W
2
0
5
4.5
W
Xbalanque
maximovandalrj
Xbalanque
9
3
2
3.33
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,855
Damage
32,339
36,421
Taken
39,159
18,975
Mitigated
20,084
8,549
Healing
15,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,836
2,921
0
1,201
8,936
4,425
1,147
1,091
7,845
0
32,109
L
Tyr
 
Tyr
8,389
226
0
2,312
9,812
8,808
0
3,037
6,775
0
14,574
W
Discordia
 
Discordia
4,821
329
0
0
5,323
1,876
0
1,015
4,220
11,522
0
W
Mercury
 
Mercury
3,696
1,728
153
817
9,149
3,294
215
1,683
7,426
0
10,521
L
1,369
867
0
734
1,302
291
0
97
1,205
0
1,493
W
Yemoja
Jesuluck
Yemoja
2,634
440
1,824
865
6,197
5,445
112
1,664
4,361
14,310
0
L
6,203
274
889
2,858
8,707
3,192
0
1,422
7,285
24,219
0
W
4,959
2,396
4,328
4,339
6,986
5,172
272
2,255
4,555
0
20,782
W
Xbalanque
maximovandalrj
Xbalanque
16,229
8,037
0
2,792
11,504
4,297
2,443
2,954
7,437
0
51,153
L
4,058
724
0
555
7,664
2,259
0
1,808
5,856
6,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,538
Gold Earned
38,284
136
Minions Killed
185
0
Camps Cleared
0
783,488
Distance Traveled
1,004,146
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,296
830
74
7
0
151,717
0
L
Tyr
7,743
774
12
1
0
202,541
0
W
Discordia
7,240
724
18
2
0
198,035
2
W
Mercury
6,990
699
21
2
0
233,363
0
L
Neith
5,942
594
0
0
0
57,675
0
W
Yemoja
7,430
743
24
2
0
189,457
0
L
Chang'e
7,181
718
43
4
0
189,278
0
W
Horus
7,703
770
46
5
0
203,383
3
W
Xbalanque
8,921
892
76
8
0
179,908
0
L
Nu Wa
6,376
638
7
1
0
182,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role