Player Matchup

Cliodhna
Cliodhna
Dla
Cliodhna
Level 121
God Stats
24W - 20L
1,660 SR
Queue Stats
941W - 1,043L
1,495 Elo+
Solo
Sylvanus
Sylvanus
ScorpioGaming82
Sylvanus
Level 156
God Stats
6W - 11L
1,609 SR
Queue Stats
96W - 88L
1,608 Elo+
Solo
Eset
Eset
SuperiorGamer92
Eset
Level 104
God Stats
4W - 2L
1,696 SR
Queue Stats
94W - 102L
1,476 Elo+
Solo
Apollo
Apollo
T-33AdenuKasane
Apollo
Level 127
God Stats
6W - 8L
1,201 SR
Queue Stats
362W - 368L
1,476 Elo+
Party 2
Xbalanque
Xbalanque
gatooscurofelino
Xbalanque
Level 122
God Stats
49W - 38L
1,563 SR
Queue Stats
112W - 118L
1,492 Elo+
Party 2
Team Averages
Level 126
1,546 SR
1,509 Elo+

VS

Team Averages
Level 102
1,522 SR
1,434 Elo+
Achilles
Achilles
HNBII
Achilles
Level 120
God Stats
2W - 0L
1,515 SR
Queue Stats
62W - 72L
1,372 Elo+
Party 1
Hun Batz
Hun Batz
OBasssam
Hun Batz
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 71L
1,409 Elo+
Party 1
Bacchus
Bacchus
TllwOP
Bacchus
Level 66
God Stats
1W - 0L
1,379 SR
Queue Stats
55W - 45L
1,503 Elo+
Party 1
Chang'e
Chang'e
Vasherzh
Chang'e
Level 65
God Stats
14W - 15L
1,486 SR
Queue Stats
24W - 38L
1,421 Elo+
Solo
Hachiman
Hachiman
lkyoryukamikaze
Hachiman
Level 158
God Stats
7W - 2L
1,732 SR
Queue Stats
391W - 376L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Dla
Cliodhna
3
0 / 1 / 0
4,847
323
663
980
214
Mace

Mace

+10
Physical Power

Sylvanus
11
0 / 3 / 2
7,198
480
4,055
13,286
10,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 3 / 2
8,674
578
5,649
10,175
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 0 / 2
9,077
605
6,909
10,296
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
13
3 / 5 / 2
8,049
537
8,628
10,612
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HNBII
Achilles
15
4 / 2 / 0
8,337
556
6,561
10,802
5,693
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
OBasssam
Hun Batz
14
3 / 2 / 2
8,018
535
5,486
10,846
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
TllwOP
Bacchus
12
0 / 1 / 7
7,246
483
6,088
9,367
10,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
Vasherzh
Chang'e
14
3 / 2 / 2
8,773
585
5,688
8,936
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
13
2 / 1 / 6
7,662
511
7,149
7,849
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
12
12
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Dla
Cliodhna
0
1
0
0
W
Achilles
HNBII
Achilles
4
2
0
2
W
Hun Batz
OBasssam
Hun Batz
3
2
2
2
L
Sylvanus
0
3
2
0.33
L
1
3
2
0.67
L
4
0
2
5
W
Bacchus
TllwOP
Bacchus
0
1
7
3.5
W
Chang'e
Vasherzh
Chang'e
3
2
2
2
L
Xbalanque
3
5
2
0.8
W
Hachiman
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,904
Damage
30,972
45,349
Taken
47,800
20,839
Mitigated
25,758
14,694
Healing
14,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Dla
Cliodhna
663
71
0
112
980
214
0
396
518
0
3,409
W
Achilles
HNBII
Achilles
6,561
1,895
0
2,943
10,802
5,693
998
3,922
6,542
0
44,042
W
Hun Batz
OBasssam
Hun Batz
5,486
859
0
1,081
10,846
4,171
0
1,614
9,150
0
50,700
L
Sylvanus
4,055
689
1,368
4,711
13,286
10,316
192
4,499
8,659
24,647
0
L
5,649
803
88
4,147
10,175
3,402
176
0
10,175
54,322
0
L
6,909
3,246
0
1,594
10,296
3,759
0
2,828
7,384
0
69,465
W
Bacchus
TllwOP
Bacchus
6,088
413
263
1,619
9,367
10,597
165
1,602
7,756
25,784
0
W
Chang'e
Vasherzh
Chang'e
5,688
585
630
4,727
8,936
3,041
258
748
8,188
54,920
0
L
Xbalanque
8,628
3,723
0
2,674
10,612
3,148
683
3,709
6,837
0
46,393
W
Hachiman
7,149
3,390
0
3,581
7,849
2,256
1,386
1,389
6,460
0
51,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,845
Gold Earned
40,036
382
Minions Killed
447
0
Camps Cleared
0
1,405,942
Distance Traveled
1,537,009
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,847
323
5
0
0
300,636
0
W
Achilles
8,337
556
88
6
0
283,191
6
W
Hun Batz
8,018
535
92
6
0
332,849
0
L
Sylvanus
7,198
480
44
3
0
247,642
8
L
Eset
8,674
578
125
8
0
259,628
0
L
Apollo
9,077
605
126
8
0
325,318
6
W
Bacchus
7,246
483
46
3
0
332,416
3
W
Chang'e
8,773
585
122
8
0
305,850
2
L
Xbalanque
8,049
537
82
5
0
272,718
0
W
Hachiman
7,662
511
99
7
0
282,703
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role