Player Matchup

Fenrir
Fenrir
Lz_SecretzXIV
Fenrir
Level 158
God Stats
0W - 1L
1,291 SR
Queue Stats
27W - 34L
1,469 Elo+
Party 2
Ra
Ra
Spurzzz
Ra
Level 158
God Stats
1W - 2L
1,424 SR
Queue Stats
2W - 5L
1,394 Elo+
Party 2
Apollo
Apollo
TheFinnishPete
Apollo
Level 160
God Stats
0W - 1L
1,522 SR
Queue Stats
52W - 67L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
TonyHaze87
Cthulhu
Level 121
God Stats
1W - 1L
1,776 SR
Queue Stats
6W - 10L
1,449 Elo+
Party 2
Xing Tian
Xing Tian
clumsymuffin92
Xing Tian
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,355 Elo+
Party 2
Team Averages
Level 121
1,502 SR
1,421 Elo+

VS

Team Averages
Level 96
1,496 SR
1,530 Elo+
Ares
Ares
Debrom BR 6677
Ares
Level 33
God Stats
2W - 0L
1,554 SR
Queue Stats
2W - 1L
1,507 Elo+
Party 1
Cu Chulainn
Cu Chulainn
HEROxxNATION
Cu Chulainn
Level 90
God Stats
1W - 0L
1,343 SR
Queue Stats
19W - 7L
1,615 Elo+
Solo
Cliodhna
Cliodhna
Houndswelle
Cliodhna
Level 123
God Stats
33W - 33L
1,524 SR
Queue Stats
251W - 250L
1,605 Elo+
Solo
Chaac
Chaac
NV iShoey
Chaac
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TreguaLessa
Nu Wa
Level 87
God Stats
13W - 10L
1,558 SR
Queue Stats
177W - 195L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 3
8,378
644
8,054
15,581
11,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
2 / 2 / 1
10,155
781
9,947
7,302
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 1
9,401
723
8,018
14,755
5,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
TonyHaze87
Cthulhu
15
0 / 4 / 6
9,227
710
6,733
13,444
13,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xing Tian
clumsymuffin92
Xing Tian
13
0 / 6 / 2
8,030
618
2,343
13,410
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 15
9,906
762
7,072
10,298
12,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cu Chulainn
HEROxxNATION
Cu Chulainn
17
2 / 0 / 10
10,194
784
7,686
10,936
11,519
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
Houndswelle
Cliodhna
17
3 / 0 / 8
9,681
745
11,478
9,903
5,267
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
NV iShoey
Chaac
17
8 / 2 / 8
10,252
789
15,943
18,582
12,966
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 0 / 9
10,348
796
13,549
2,587
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
72
6
Kills
22
22
Deaths
6
13
Assists
50
Player
Kills
Deaths
Assists
KDA
W
3
4
15
2.63
W
Cu Chulainn
HEROxxNATION
Cu Chulainn
2
0
10
7
W
Cliodhna
Houndswelle
Cliodhna
3
0
8
7
L
1
6
3
0.42
W
Chaac
NV iShoey
Chaac
8
2
8
6
L
2
2
1
1.25
L
3
4
1
0.88
L
Cthulhu
TonyHaze87
Cthulhu
0
4
6
0.75
W
6
0
9
10.5
L
Xing Tian
clumsymuffin92
Xing Tian
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,095
Damage
55,728
64,492
Taken
52,306
42,939
Mitigated
42,956
11,356
Healing
18,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,072
506
0
790
10,298
12,171
50
3,205
6,956
14,029
0
W
Cu Chulainn
HEROxxNATION
Cu Chulainn
7,686
1,040
0
3,691
10,936
11,519
402
4,121
6,670
0
30,358
W
Cliodhna
Houndswelle
Cliodhna
11,478
343
0
6,057
9,903
5,267
1,804
3,412
6,455
0
43,324
L
8,054
2,237
0
1,325
15,581
11,540
0
4,983
10,450
0
18,631
W
Chaac
NV iShoey
Chaac
15,943
2,761
178
7,267
18,582
12,966
0
8,088
10,282
1,519
35,895
L
9,947
74
1,489
2,260
7,302
3,061
0
2,178
4,934
68,129
0
L
8,018
4,752
0
3,360
14,755
5,850
0
3,471
11,082
0
41,691
L
Cthulhu
TonyHaze87
Cthulhu
6,733
395
1,014
1,662
13,444
13,221
0
4,686
8,472
25,725
0
W
13,549
5,266
100
433
2,587
1,033
1,436
197
2,349
46,804
0
L
Xing Tian
clumsymuffin92
Xing Tian
2,343
328
0
246
13,410
9,267
0
4,943
8,133
8,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,191
Gold Earned
50,381
258
Minions Killed
249
0
Camps Cleared
0
1,301,057
Distance Traveled
1,346,365
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,906
762
8
1
0
252,628
1
W
Cu Chulainn
10,194
784
62
5
0
294,823
1
W
Cliodhna
9,681
745
66
5
0
317,973
1
L
Fenrir
8,378
644
25
2
0
251,411
0
W
Chaac
10,252
789
49
4
0
279,172
2
L
Ra
10,155
781
119
9
0
282,795
4
L
Apollo
9,401
723
67
5
0
259,219
2
L
Cthulhu
9,227
710
32
2
0
286,958
2
W
Nu Wa
10,348
796
64
5
0
201,769
0
L
Xing Tian
8,030
618
15
1
0
220,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role