Player Matchup

Thanatos
Thanatos
ManlikeSix
Thanatos
Level 117
God Stats
11W - 11L
1,213 SR
Queue Stats
94W - 95L
1,552 Elo+
Solo
Kukulkan
Kukulkan
Mervkins
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 5L
1,552 Elo+
Party 1
Kumbhakarna
Kumbhakarna
enoelr
Kumbhakarna
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 10L
1,552 Elo+
Party 1
Team Averages
Level 92
1,404 SR
1,552 Elo+

VS

Team Averages
Level 72
1,376 SR
1,258 Elo+
Discordia
Discordia
Fnreer
Discordia
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 15L
1,117 Elo+
Party 2
Sun Wukong
Sun Wukong
Milahiyah
Sun Wukong
Level 157
God Stats
0W - 1L
1,310 SR
Queue Stats
98W - 70L
1,541 Elo+
Solo
Nu Wa
Nu Wa
Syphrox
Nu Wa
Level 28
God Stats
1W - 2L
1,317 SR
Queue Stats
11W - 15L
1,117 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ManlikeSix
Thanatos
19
14 / 5 / 5
13,896
926
22,003
24,938
14,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
Mervkins
Kukulkan
15
3 / 7 / 11
11,003
734
7,376
9,779
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
enoelr
Kumbhakarna
17
3 / 3 / 16
11,569
771
10,453
18,913
21,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fnreer
Discordia
14
2 / 7 / 8
10,237
682
9,806
10,218
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Milahiyah
Sun Wukong
16
8 / 6 / 4
11,598
773
22,003
23,168
19,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
Syphrox
Nu Wa
15
5 / 7 / 3
10,790
719
12,251
13,961
3,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
20
Kills
15
15
Deaths
20
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Discordia
Fnreer
Discordia
2
7
8
0.86
W
Thanatos
ManlikeSix
Thanatos
14
5
5
3.3
W
Kukulkan
Mervkins
Kukulkan
3
7
11
1.21
L
Sun Wukong
Milahiyah
Sun Wukong
8
6
4
1.67
L
Nu Wa
Syphrox
Nu Wa
5
7
3
0.93
W
Kumbhakarna
enoelr
Kumbhakarna
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,832
Damage
44,060
53,630
Taken
47,347
39,373
Mitigated
25,394
21,080
Healing
9,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Fnreer
Discordia
9,806
952
0
250
10,218
2,759
584
3,815
5,949
27,150
0
W
Thanatos
ManlikeSix
Thanatos
22,003
7,716
0
17,369
24,938
14,299
1,804
9,975
13,712
0
61,873
W
Kukulkan
Mervkins
Kukulkan
7,376
1,168
87
752
9,779
3,292
432
3,875
5,436
39,572
0
L
Sun Wukong
Milahiyah
Sun Wukong
22,003
4,142
325
6,281
23,168
19,358
41
8,450
13,516
0
46,565
L
Nu Wa
Syphrox
Nu Wa
12,251
3,190
777
1,449
13,961
3,277
763
4,743
8,867
29,216
0
W
Kumbhakarna
enoelr
Kumbhakarna
10,453
1,113
0
2,872
18,913
21,782
388
7,523
10,420
32,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,468
Gold Earned
32,625
155
Minions Killed
156
5
Camps Cleared
6
800,228
Distance Traveled
769,318
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,237
682
42
3
2
238,088
1
W
Thanatos
13,896
926
63
4
1
287,871
6
W
Kukulkan
11,003
734
61
4
3
223,365
3
L
Sun Wukong
11,598
773
63
4
4
276,519
5
L
Nu Wa
10,790
719
51
3
0
254,711
0
W
Kumbhakarna
11,569
771
31
2
1
288,992
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role