Player Matchup

Ra
Ra
Apocalyps3Rid3R
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,402 Elo+
Party 2
Jormungandr
Jormungandr
MazeMachinima
Jormungandr
Level 142
God Stats
27W - 27L
1,637 SR
Queue Stats
220W - 232L
1,477 Elo+
Solo
Ravana
Ravana
RandomiusXVIII
Ravana
Level 125
God Stats
10W - 12L
1,448 SR
Queue Stats
242W - 225L
1,540 Elo+
Party 2
Skadi
Skadi
Snakebad
Skadi
Level 109
God Stats
3W - 1L
1,671 SR
Queue Stats
35W - 22L
1,564 Elo+
Solo
Fenrir
Fenrir
sortusritus
Fenrir
Level 150
God Stats
25W - 25L
1,409 SR
Queue Stats
507W - 533L
1,529 Elo+
Solo
Team Averages
Level 130
1,533 SR
1,502 Elo+

VS

Team Averages
Level 105
1,525 SR
1,520 Elo+
Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Black-Out-1606
Hachiman
Level 125
God Stats
2W - 2L
1,619 SR
Queue Stats
82W - 97L
1,542 Elo+
Party 1
Yu Huang
Yu Huang
Radörn
Yu Huang
Level 125
God Stats
1W - 2L
1,555 SR
Queue Stats
116W - 112L
1,475 Elo+
Solo
Shiva
Shiva
Solbrolo
Shiva
Level 48
God Stats
10W - 10L
1,432 SR
Queue Stats
39W - 40L
1,530 Elo+
Solo
Hera
Hera
michele1564
Hera
Level 137
God Stats
9W - 8L
1,521 SR
Queue Stats
79W - 81L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 8
10,065
592
6,150
8,164
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
MazeMachinima
Jormungandr
15
8 / 2 / 11
10,625
625
8,934
15,920
14,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
2 / 0 / 11
9,437
555
5,813
5,143
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
Snakebad
Skadi
17
12 / 2 / 6
11,190
658
10,537
11,984
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
15
2 / 2 / 4
9,462
557
4,523
14,833
12,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 6 / 4
7,388
435
4,559
12,089
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
10
0 / 5 / 1
6,377
375
1,800
7,538
1,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Radörn
Yu Huang
13
3 / 5 / 2
8,322
490
12,259
10,529
5,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shiva
Solbrolo
Shiva
11
1 / 7 / 1
7,527
443
2,586
12,268
5,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 2
7,719
454
8,702
8,365
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
26
Kills
8
8
Deaths
28
40
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
6
4
0.67
W
2
2
8
3
L
Hachiman
0
5
1
0.1
W
Jormungandr
MazeMachinima
Jormungandr
8
2
11
6.75
L
Yu Huang
Radörn
Yu Huang
3
5
2
0.8
W
2
0
11
7.5
W
Skadi
Snakebad
Skadi
12
2
6
7.5
L
Shiva
Solbrolo
Shiva
1
7
1
0.21
L
2
5
2
0.6
W
Fenrir
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,957
Damage
29,906
56,044
Taken
50,789
37,388
Mitigated
18,497
23,105
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,559
1,678
0
2,504
12,089
3,584
0
3,900
8,189
0
25,338
W
6,150
505
1,806
4,330
8,164
3,089
2,890
3,569
4,273
72,806
0
L
Hachiman
1,800
717
0
926
7,538
1,592
0
1,850
5,688
0
29,524
W
Jormungandr
MazeMachinima
Jormungandr
8,934
1,694
0
2,167
15,920
14,989
781
2,661
12,665
50,300
0
L
Yu Huang
Radörn
Yu Huang
12,259
792
0
2,586
10,529
5,500
390
3,216
7,313
40,554
0
W
5,813
1,232
0
3,429
5,143
2,025
1,490
2,037
2,996
0
55,217
W
Skadi
Snakebad
Skadi
10,537
4,854
0
4,422
11,984
4,369
7,245
4,536
7,382
0
68,975
L
Shiva
Solbrolo
Shiva
2,586
1,132
0
1,125
12,268
5,629
0
4,060
8,208
0
29,540
L
8,702
2,202
0
980
8,365
2,192
0
2,058
6,307
54,976
0
W
Fenrir
4,523
1,101
45
6,906
14,833
12,916
460
7,051
7,068
0
37,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,779
Gold Earned
37,333
484
Minions Killed
343
0
Camps Cleared
0
1,664,966
Distance Traveled
1,358,124
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,388
435
39
2
0
326,997
1
W
Ra
10,065
592
125
7
0
349,490
2
L
Hachiman
6,377
375
61
4
0
278,079
1
W
Jormungandr
10,625
625
71
4
0
312,919
1
L
Yu Huang
8,322
490
84
5
0
266,683
2
W
Ravana
9,437
555
97
6
0
376,497
2
W
Skadi
11,190
658
104
6
0
322,559
1
L
Shiva
7,527
443
54
3
0
192,701
1
L
Hera
7,719
454
105
6
0
293,664
2
W
Fenrir
9,462
557
87
5
0
303,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role