Player Matchup

Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
AnaIpain
Yu Huang
Level 160
God Stats
6W - 3L
1,593 SR
Queue Stats
117W - 95L
1,578 Elo+
Party 2
Khepri
Khepri
Formo4ka
Khepri
Level 160
God Stats
33W - 12L
1,667 SR
Queue Stats
281W - 144L
1,630 Elo+
Party 2
Baron Samedi
Baron Samedi
Gugyman
Baron Samedi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 23L
1,704 Elo+
Party 2
Chaac
Chaac
ВладиSlаve
Chaac
Level 148
God Stats
5W - 0L
1,662 SR
Queue Stats
60W - 33L
1,490 Elo+
Party 2
Team Averages
Level 153
1,584 SR
1,580 Elo+

VS

Team Averages
Level 47
1,414 SR
1,407 Elo+
Neith
Neith
 
Neith
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
GoD-of-What---
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,370 Elo+
Solo
Poseidon
Poseidon
PlaygameIT
Poseidon
Level 64
God Stats
28W - 28L
1,554 SR
Queue Stats
99W - 113L
1,483 Elo+
Party 3
Freya
Freya
SnikersEisOo
Freya
Level 38
God Stats
0W - 2L
1,353 SR
Queue Stats
2W - 7L
1,184 Elo+
Party 1
Anhur
Anhur
Zeto8869
Anhur
Level 67
God Stats
0W - 1L
1,162 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 1 / 11
8,459
846
11,712
10,174
3,687
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
AnaIpain
Yu Huang
16
9 / 0 / 13
9,049
905
12,181
4,350
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
Formo4ka
Khepri
14
1 / 0 / 14
8,586
859
3,975
9,855
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
Gugyman
Baron Samedi
16
5 / 0 / 15
8,886
889
11,627
8,337
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
8 / 0 / 8
8,855
886
9,046
5,731
3,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 0 / 0
6,097
610
3,472
3,838
1,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 10 / 0
6,339
634
3,639
11,832
5,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
PlaygameIT
Poseidon
11
0 / 1 / 0
6,164
616
3,146
6,534
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 8 / 1
6,493
649
6,576
15,607
4,753
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Zeto8869
Anhur
12
1 / 9 / 0
6,917
692
5,963
14,207
4,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
2
28
Kills
1
1
Deaths
28
61
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
11
10.5
L
Neith
 
Neith
0
0
0
0
W
Yu Huang
AnaIpain
Yu Huang
9
0
13
15.5
W
Khepri
Formo4ka
Khepri
1
0
14
8
L
0
10
0
0
W
Baron Samedi
Gugyman
Baron Samedi
5
0
15
12.5
L
Poseidon
PlaygameIT
Poseidon
0
1
0
0
L
0
8
1
0.06
L
Anhur
Zeto8869
Anhur
1
9
0
0.11
W
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,541
Damage
22,796
38,447
Taken
52,018
21,936
Mitigated
17,913
15,599
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,712
3,521
0
2,272
10,174
3,687
2,359
4,667
5,507
0
36,590
L
Neith
 
Neith
3,472
631
0
1,035
3,838
1,270
0
2,724
1,085
0
9,205
W
Yu Huang
AnaIpain
Yu Huang
12,181
1,963
0
1,074
4,350
1,834
639
1,006
3,344
28,858
0
W
Khepri
Formo4ka
Khepri
3,975
90
0
1,220
9,855
8,661
156
2,745
7,110
14,814
0
L
3,639
170
237
2,110
11,832
5,415
15
5,633
6,132
17,159
0
W
Baron Samedi
Gugyman
Baron Samedi
11,627
770
2,702
5,095
8,337
4,001
1,894
2,884
5,453
36,504
0
L
Poseidon
PlaygameIT
Poseidon
3,146
260
0
480
6,534
1,803
0
3,704
2,789
16,969
0
L
6,576
1,711
0
2,705
15,607
4,753
0
7,900
7,531
9,713
0
L
Anhur
Zeto8869
Anhur
5,963
1,574
0
691
14,207
4,672
108
7,822
6,251
112
12,889
W
9,046
409
0
3,236
5,731
3,753
239
2,171
3,560
0
28,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,835
Gold Earned
32,010
240
Minions Killed
100
0
Camps Cleared
0
1,134,556
Distance Traveled
945,461
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,459
846
43
4
0
216,292
2
L
Neith
6,097
610
14
1
0
210,500
3
W
Yu Huang
9,049
905
38
4
0
219,710
0
W
Khepri
8,586
859
28
3
0
253,524
6
L
Anubis
6,339
634
27
3
0
156,106
2
W
Baron Samedi
8,886
889
72
7
0
203,623
4
L
Poseidon
6,164
616
28
3
0
226,010
2
L
Freya
6,493
649
13
1
0
184,214
3
L
Anhur
6,917
692
18
2
0
168,631
1
W
Chaac
8,855
886
59
6
0
241,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role