Player Matchup

Thoth
Thoth
Pollyem
Thoth
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,237 Elo+
Party 2
Ymir
Ymir
PuncherRo
Ymir
Level 139
God Stats
3W - 1L
1,701 SR
Queue Stats
138W - 125L
1,499 Elo+
Solo
Guan Yu
Guan Yu
Tetsuso
Guan Yu
Level 135
God Stats
2W - 2L
1,439 SR
Queue Stats
194W - 195L
1,524 Elo+
Solo
Arachne
Arachne
nocturnalhomie
Arachne
Level 154
God Stats
1W - 0L
1,747 SR
Queue Stats
33W - 18L
1,667 Elo+
Solo
Anhur
Anhur
干爹的诱惑
Anhur
Level 126
God Stats
1W - 1L
1,625 SR
Queue Stats
43W - 30L
1,515 Elo+
Party 2
Team Averages
Level 128
1,602 SR
1,488 Elo+

VS

Team Averages
Level 99
1,526 SR
1,549 Elo+
Bastet
Bastet
 
Bastet
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CorruptedxChara
Tsukuyomi
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
342W - 288L
1,661 Elo+
Solo
Achilles
Achilles
Virgil7
Achilles
Level 146
God Stats
23W - 14L
1,733 SR
Queue Stats
690W - 748L
1,496 Elo+
Solo
Guan Yu
Guan Yu
YamiVM
Guan Yu
Level 144
God Stats
0W - 1L
1,395 SR
Queue Stats
50W - 32L
1,690 Elo+
Solo
Eset
Eset
warman225
Eset
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 34L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Pollyem
Thoth
19
9 / 2 / 9
11,378
948
22,795
8,310
3,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
15
1 / 7 / 20
9,009
751
7,031
18,357
15,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Tetsuso
Guan Yu
15
3 / 6 / 18
9,473
789
3,850
17,617
17,428
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
6 / 5 / 13
9,862
822
11,921
17,622
14,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
7 / 5 / 16
11,030
919
15,145
15,939
7,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
0 / 6 / 9
8,547
712
5,479
13,197
4,883
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
CorruptedxChara
Tsukuyomi
17
8 / 6 / 13
10,543
879
22,215
15,991
8,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Virgil7
Achilles
17
11 / 4 / 7
10,497
875
11,921
21,056
25,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
YamiVM
Guan Yu
16
1 / 4 / 21
9,514
793
8,667
20,556
26,844
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
16
4 / 6 / 13
10,305
859
18,403
13,143
5,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
87
26
Kills
24
25
Deaths
26
76
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
6
9
0.75
L
Tsukuyomi
CorruptedxChara
Tsukuyomi
8
6
13
2.42
W
Thoth
Pollyem
Thoth
9
2
9
6.75
W
Ymir
1
7
20
1.57
W
Guan Yu
Tetsuso
Guan Yu
3
6
18
2
L
Achilles
Virgil7
Achilles
11
4
7
3.63
L
Guan Yu
YamiVM
Guan Yu
1
4
21
2.88
W
6
5
13
2.5
L
Eset
4
6
13
1.75
W
7
5
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,742
Damage
66,685
77,845
Taken
83,943
58,014
Mitigated
71,154
31,724
Healing
23,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,479
1,065
72
972
13,197
4,883
1,090
4,290
8,907
0
12,554
L
Tsukuyomi
CorruptedxChara
Tsukuyomi
22,215
6,612
1,398
3,051
15,991
8,337
406
5,319
10,672
0
35,029
W
Thoth
Pollyem
Thoth
22,795
1,175
1,300
1,783
8,310
3,102
2,150
753
7,407
51,254
0
W
Ymir
7,031
678
425
708
18,357
15,253
723
6,271
11,472
14,981
0
W
Guan Yu
Tetsuso
Guan Yu
3,850
305
9,504
6,736
17,617
17,428
555
4,789
12,405
0
9,031
L
Achilles
Virgil7
Achilles
11,921
1,924
1,443
3,963
21,056
25,702
501
6,425
14,631
0
22,826
L
Guan Yu
YamiVM
Guan Yu
8,667
672
3,351
5,866
20,556
26,844
470
6,077
14,479
0
18,577
W
11,921
7,554
1,315
4,917
17,622
14,311
674
3,452
13,573
0
15,053
L
Eset
18,403
1,889
1,321
2,160
13,143
5,388
327
7,715
5,428
31,748
0
W
15,145
8,907
833
4,203
15,939
7,920
1,646
2,092
13,459
0
31,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,752
Gold Earned
49,406
125
Minions Killed
122
0
Camps Cleared
0
1,116,542
Distance Traveled
1,068,067
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,547
712
18
2
0
211,586
0
L
Tsukuyomi
10,543
879
25
2
0
236,078
2
W
Thoth
11,378
948
64
5
0
247,688
0
W
Ymir
9,009
751
7
1
0
211,087
0
W
Guan Yu
9,473
789
2
0
0
239,930
3
L
Achilles
10,497
875
22
2
0
214,122
0
L
Guan Yu
9,514
793
17
1
0
218,968
0
W
Arachne
9,862
822
13
1
0
222,639
2
L
Eset
10,305
859
40
3
0
187,313
0
W
Anhur
11,030
919
39
3
0
195,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role