Player Matchup

Da Ji
Da Ji
L3GITcze
Da Ji
Level 127
God Stats
2W - 0L
1,582 SR
Queue Stats
29W - 13L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
Psovod
Gilgamesh
Level 155
God Stats
4W - 2L
1,665 SR
Queue Stats
145W - 107L
1,603 Elo+
Party 1
Baron Samedi
Baron Samedi
V3n0m Cz
Baron Samedi
Level 114
God Stats
61W - 44L
1,508 SR
Queue Stats
347W - 347L
1,552 Elo+
Party 1
Team Averages
Level 132
1,585 SR
1,556 Elo+

VS

Team Averages
Level 95
1,499 SR
1,354 Elo+
King Arthur
King Arthur
ChrisRosing
King Arthur
Level 147
God Stats
1W - 3L
1,669 SR
Queue Stats
24W - 44L
1,303 Elo+
Party 2
Bellona
Bellona
Kiwiritter7869
Bellona
Level 55
God Stats
1W - 5L
1,500 SR
Queue Stats
219W - 244L
1,457 Elo+
Solo
Vulcan
Vulcan
Nulleranden
Vulcan
Level 82
God Stats
3W - 5L
1,329 SR
Queue Stats
23W - 41L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
L3GITcze
Da Ji
17
11 / 4 / 10
12,095
806
13,850
15,536
7,591
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Psovod
Gilgamesh
16
7 / 3 / 14
11,646
776
11,081
25,099
33,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
V3n0m Cz
Baron Samedi
17
5 / 1 / 14
11,432
762
13,242
13,277
9,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChrisRosing
King Arthur
14
1 / 8 / 5
10,183
679
8,511
14,681
9,466
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 4 / 2
11,983
799
10,134
13,661
15,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
14
2 / 11 / 4
10,501
700
14,138
13,831
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
23
Kills
8
8
Deaths
23
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ChrisRosing
King Arthur
1
8
5
0.44
L
5
4
2
1.5
W
Da Ji
L3GITcze
Da Ji
11
4
10
4
L
Vulcan
2
11
4
0.36
W
Gilgamesh
Psovod
Gilgamesh
7
3
14
4.67
W
Baron Samedi
V3n0m Cz
Baron Samedi
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,173
Damage
32,783
53,912
Taken
42,173
50,340
Mitigated
29,030
14,545
Healing
2,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ChrisRosing
King Arthur
8,511
381
0
519
14,681
9,466
0
4,856
9,825
0
27,865
L
10,134
3,673
340
1,339
13,661
15,318
0
6,759
6,902
0
26,759
W
Da Ji
L3GITcze
Da Ji
13,850
3,114
0
1,623
15,536
7,591
826
3,095
11,116
0
50,203
L
Vulcan
14,138
6,156
0
110
13,831
4,246
0
1,971
11,860
33,591
0
W
Gilgamesh
Psovod
Gilgamesh
11,081
2,841
357
3,934
25,099
33,241
471
7,099
18,000
0
30,997
W
Baron Samedi
V3n0m Cz
Baron Samedi
13,242
1,822
3,949
4,682
13,277
9,508
356
4,473
8,804
51,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,173
Gold Earned
32,667
177
Minions Killed
129
11
Camps Cleared
3
851,070
Distance Traveled
724,614
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,183
679
33
2
1
260,873
4
L
Bellona
11,983
799
36
2
2
235,500
2
W
Da Ji
12,095
806
63
4
5
266,476
4
L
Vulcan
10,501
700
60
4
0
228,241
3
W
Gilgamesh
11,646
776
44
3
2
303,867
3
W
Baron Samedi
11,432
762
70
5
4
280,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role