Player Matchup

Jing Wei
Jing Wei
D-Boy11
Jing Wei
Level 50
God Stats
5W - 4L
1,554 SR
Queue Stats
50W - 71L
1,443 Elo+
Solo
He Bo
He Bo
Kristusss
He Bo
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 50L
1,364 Elo+
Solo
Loki
Loki
Nanotek89
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,277 Elo+
Solo
Cthulhu
Cthulhu
iGrishanov
Cthulhu
Level 13
God Stats
0W - 2L
1,263 SR
Queue Stats
5W - 18L
1,209 Elo+
Solo
Bacchus
Bacchus
kaimju
Bacchus
Level 28
God Stats
16W - 11L
1,466 SR
Queue Stats
75W - 101L
1,346 Elo+
Solo
Team Averages
Level 28
1,457 SR
1,328 Elo+

VS

Team Averages
Level 28
1,520 SR
1,454 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Escoloubard
Neith
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 4L
1,463 Elo+
Party 1
Ao Kuang
Ao Kuang
James09887
Ao Kuang
Level 39
God Stats
11W - 5L
1,599 SR
Queue Stats
107W - 100L
1,309 Elo+
Solo
Ravana
Ravana
Pingouiichoux
Ravana
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
D-Boy11
Jing Wei
16
1 / 4 / 3
9,413
724
6,351
9,789
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Kristusss
He Bo
17
6 / 9 / 1
10,267
790
11,875
13,819
5,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
17
4 / 7 / 2
10,165
782
7,113
11,327
3,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
iGrishanov
Cthulhu
12
0 / 7 / 0
7,549
581
479
8,978
6,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Bacchus
kaimju
Bacchus
14
0 / 7 / 3
8,054
620
4,225
15,221
17,875
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
19
10 / 1 / 10
11,537
887
10,789
16,681
16,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
 
Scylla
17
5 / 5 / 13
10,801
831
6,617
10,125
3,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 2 / 12
10,844
834
8,183
8,545
3,425
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
James09887
Ao Kuang
19
9 / 1 / 12
11,676
898
10,243
7,048
4,254
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 15
11,136
857
12,024
10,771
7,332
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
95
11
Kills
33
34
Deaths
11
9
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
10
1
10
15
W
Scylla
 
Scylla
5
5
13
2.3
L
Jing Wei
D-Boy11
Jing Wei
1
4
3
0.63
W
5
2
12
5.5
W
Ao Kuang
James09887
Ao Kuang
9
1
12
15
L
He Bo
Kristusss
He Bo
6
9
1
0.72
L
Loki
4
7
2
0.71
W
4
2
15
5.75
L
Cthulhu
iGrishanov
Cthulhu
0
7
0
0
L
Bacchus
kaimju
Bacchus
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,043
Damage
47,856
59,134
Taken
53,170
36,906
Mitigated
35,324
5,281
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
10,789
5,571
333
7,448
16,681
16,642
2,729
4,283
12,398
0
24,851
W
Scylla
 
Scylla
6,617
1,318
0
103
10,125
3,671
983
4,497
5,628
26,530
0
L
Jing Wei
D-Boy11
Jing Wei
6,351
3,216
0
1,588
9,789
3,338
0
1,086
8,626
0
30,701
W
8,183
2,283
0
1,621
8,545
3,425
2,963
4,256
4,289
0
30,362
W
Ao Kuang
James09887
Ao Kuang
10,243
4,605
0
3,308
7,048
4,254
4,037
2,105
4,849
35,244
0
L
He Bo
Kristusss
He Bo
11,875
480
0
2,227
13,819
5,069
52
2,724
11,006
41,336
0
L
Loki
7,113
1,950
0
226
11,327
3,995
88
4,226
7,045
0
27,421
W
12,024
3,534
0
2,745
10,771
7,332
1,612
1,313
9,427
0
50,698
L
Cthulhu
iGrishanov
Cthulhu
479
119
0
62
8,978
6,629
84
3,777
5,129
3,551
0
L
Bacchus
kaimju
Bacchus
4,225
1,004
0
1,178
15,221
17,875
31
4,897
10,228
8,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,448
Gold Earned
55,994
162
Minions Killed
250
0
Camps Cleared
0
1,136,527
Distance Traveled
1,434,246
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,537
887
30
2
0
319,846
0
W
Scylla
10,801
831
47
4
0
239,346
0
L
Jing Wei
9,413
724
45
3
0
249,179
1
W
Neith
10,844
834
37
3
0
289,234
0
W
Ao Kuang
11,676
898
56
4
0
286,330
0
L
He Bo
10,267
790
60
5
0
224,369
2
L
Loki
10,165
782
46
4
0
256,998
0
W
Ravana
11,136
857
80
6
0
299,490
1
L
Cthulhu
7,549
581
6
0
0
170,483
0
L
Bacchus
8,054
620
5
0
0
235,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role