Player Matchup

Discordia
Discordia
Platinum I
GÉNEN
Discordia
Platinum I
Level 160
God Stats
57W - 16L
1,823 SR
Queue Stats
322W - 164L
1,889 MMR
Party 2
Fenrir
Fenrir
Platinum IV
Harrі
Fenrir
Platinum IV
Level 157
God Stats
7W - 4L
1,671 SR
Queue Stats
61W - 45L
1,724 MMR
Party 2
Xing Tian
Xing Tian
Platinum IV
Inÿrs
Xing Tian
Platinum IV
Level 160
God Stats
16W - 12L
1,734 SR
Queue Stats
61W - 64L
1,840 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,743 SR
1,817 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,550 SR
1,576 MMR
Atlas
Atlas
Gold II
HeyYouPikachu
Atlas
Gold II
Level 129
God Stats
3W - 3L
1,730 SR
Queue Stats
53W - 74L
1,643 MMR
Party 1
Sol
Sol
Silver I
Savexs
Sol
Silver I
Level 135
God Stats
2W - 4L
1,539 SR
Queue Stats
57W - 93L
1,333 MMR
Party 1
Anhur
Anhur
Gold IV
jtrash
Anhur
Gold IV
Level 157
God Stats
1W - 2L
1,381 SR
Queue Stats
28W - 42L
1,751 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GÉNEN
Discordia
14
3 / 0 / 12
8,804
800
11,023
3,045
965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Harrі
Fenrir
13
8 / 4 / 4
8,803
800
9,775
12,708
6,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
Inÿrs
Xing Tian
13
5 / 2 / 8
8,591
781
6,299
10,098
8,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
GebGilgameshBastetSobekShiva

VS

Bans
BacchusThothHou YiAgniMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
8,393
763
5,762
14,057
10,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
Savexs
Sol
10
1 / 7 / 2
7,009
637
3,805
8,811
2,397
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
jtrash
Anhur
10
1 / 7 / 1
6,828
621
4,879
11,387
3,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
6
6
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Discordia
GÉNEN
Discordia
3
0
12
9
W
Fenrir
Harrі
Fenrir
8
4
4
2.5
L
4
3
1
1.5
W
Xing Tian
Inÿrs
Xing Tian
5
2
8
4.5
L
Sol
Savexs
Sol
1
7
2
0.29
L
Anhur
jtrash
Anhur
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,097
Damage
14,446
25,851
Taken
34,255
15,846
Mitigated
16,651
5,732
Healing
3,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
GÉNEN
Discordia
11,023
411
0
1,086
3,045
965
1,041
1,675
1,370
48,611
0
W
Fenrir
Harrі
Fenrir
9,775
2,329
0
2,268
12,708
6,368
645
4,603
8,105
0
20,283
L
5,762
2,061
0
1,115
14,057
10,859
0
6,301
7,190
16,099
0
W
Xing Tian
Inÿrs
Xing Tian
6,299
94
0
2,378
10,098
8,513
323
3,637
6,461
15,872
0
L
Sol
Savexs
Sol
3,805
645
0
1,162
8,811
2,397
0
4,615
3,923
14,109
0
L
Anhur
jtrash
Anhur
4,879
1,699
0
992
11,387
3,395
0
6,138
4,866
0
24,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,198
Gold Earned
22,230
130
Minions Killed
77
8
Camps Cleared
1
651,860
Distance Traveled
541,792
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,804
800
91
8
6
217,773
1
W
Fenrir
8,803
800
22
2
2
219,342
2
L
Atlas
8,393
763
16
1
0
194,890
1
W
Xing Tian
8,591
781
17
2
0
214,745
0
L
Sol
7,009
637
25
2
0
188,053
2
L
Anhur
6,828
621
36
3
1
158,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role