Player Matchup

He Bo
He Bo
GebTheBushJonson
He Bo
Level 24
God Stats
1W - 4L
1,295 SR
Queue Stats
20W - 38L
1,217 Elo+
Party 1
Hera
Hera
barbarjonks
Hera
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 42L
1,217 Elo+
Party 1
Yemoja
Yemoja
iambitter
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 38L
1,217 Elo+
Party 1
Horus
Horus
tgaff1
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,164 Elo+
Party 1
Izanami
Izanami
wickedsk8r
Izanami
Level 109
God Stats
18W - 19L
1,458 SR
Queue Stats
107W - 113L
1,381 Elo+
Solo
Team Averages
Level 45
1,451 SR
1,239 Elo+

VS

Team Averages
Level 94
1,542 SR
1,474 Elo+
Fafnir
Fafnir
 
Fafnir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
KykyWrld
Chaac
Level 116
God Stats
2W - 0L
1,749 SR
Queue Stats
102W - 117L
1,492 Elo+
Party 2
Loki
Loki
SlamChin
Loki
Level 49
God Stats
2W - 3L
1,312 SR
Queue Stats
77W - 75L
1,501 Elo+
Party 2
Sol
Sol
V_forr_Vendettaa
Sol
Level 96
God Stats
12W - 8L
1,650 SR
Queue Stats
161W - 161L
1,440 Elo+
Solo
Chiron
Chiron
bbysel
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 67L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,530
706
838
2,223
438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 1 / 0
3,705
741
1,104
1,202
275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
iambitter
Yemoja
5
0 / 2 / 0
3,085
617
2,108
3,920
1,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
tgaff1
Horus
5
0 / 0 / 0
3,096
619
1,255
3,142
1,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
wickedsk8r
Izanami
3
0 / 1 / 0
2,760
552
1,029
1,997
369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
0 / 0 / 4
4,040
808
1,535
3,642
2,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
KykyWrld
Chaac
6
0 / 0 / 0
3,688
738
1,521
2,444
819
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
5
0 / 0 / 0
3,279
656
1,072
2,747
570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 0
3,872
774
258
1,792
475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
bbysel
Chiron
6
4 / 0 / 0
3,896
779
3,226
3,015
714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
5
5
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
0
0
4
2
L
0
1
1
0.5
W
Chaac
KykyWrld
Chaac
0
0
0
0
W
Loki
0
0
0
0
W
1
1
0
1
L
1
1
0
1
W
Chiron
bbysel
Chiron
4
0
0
4
L
Yemoja
iambitter
Yemoja
0
2
0
0
L
Horus
tgaff1
Horus
0
0
0
0
L
Izanami
wickedsk8r
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,334
Damage
7,612
12,484
Taken
13,640
3,682
Mitigated
4,684
4,973
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,535
411
106
1,606
3,642
2,106
97
1,197
2,445
6,175
0
L
838
118
0
1,125
2,223
438
0
227
1,996
13,289
0
W
Chaac
KykyWrld
Chaac
1,521
220
0
1,086
2,444
819
0
395
1,929
0
13,349
W
Loki
1,072
404
0
1,190
2,747
570
0
438
2,267
0
8,911
W
258
154
0
668
1,792
475
986
796
996
11,145
0
L
1,104
243
0
0
1,202
275
0
258
944
13,489
0
W
Chiron
bbysel
Chiron
3,226
1,270
282
1,123
3,015
714
384
1,224
1,791
0
15,320
L
Yemoja
iambitter
Yemoja
2,108
797
148
881
3,920
1,372
0
575
3,345
6,462
0
L
Horus
tgaff1
Horus
1,255
773
109
1,781
3,142
1,228
0
0
3,142
0
7,051
L
Izanami
wickedsk8r
Izanami
1,029
622
0
929
1,997
369
0
733
1,264
0
7,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,176
Gold Earned
18,775
108
Minions Killed
115
0
Camps Cleared
0
445,181
Distance Traveled
478,992
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
4,040
808
12
2
0
104,901
2
L
He Bo
3,530
706
40
8
0
100,531
1
W
Chaac
3,688
738
34
7
0
93,654
2
W
Loki
3,279
656
23
5
0
105,191
1
W
Sol
3,872
774
23
5
0
94,961
1
L
Hera
3,705
741
30
6
0
107,074
2
W
Chiron
3,896
779
23
5
0
80,285
0
L
Yemoja
3,085
617
8
2
0
94,033
0
L
Horus
3,096
619
13
3
0
96,024
0
L
Izanami
2,760
552
17
3
0
47,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role