Player Matchup

Nox
Nox
 
Nox
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Buddha_J_
Geb
Level 157
God Stats
3W - 0L
1,528 SR
Queue Stats
29W - 37L
1,461 Elo+
Party 1
Anubis
Anubis
FGC1987
Anubis
Level 101
God Stats
32W - 35L
1,461 SR
Queue Stats
354W - 355L
1,461 Elo+
Solo
Rama
Rama
Pattybearballs
Rama
Level 43
God Stats
4W - 4L
1,453 SR
Queue Stats
71W - 77L
1,521 Elo+
Solo
Ymir
Ymir
UsoppTheCoward
Ymir
Level 68
God Stats
3W - 1L
1,760 SR
Queue Stats
8W - 15L
1,408 Elo+
Party 1
Team Averages
Level 104
1,540 SR
1,470 Elo+

VS

Team Averages
Level 58
1,599 SR
1,529 Elo+
Fenrir
Fenrir
 
Fenrir
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Laken_luis
Sobek
Level 23
God Stats
4W - 5L
1,732 SR
Queue Stats
97W - 141L
1,468 Elo+
Solo
Nu Wa
Nu Wa
Zeslyn
Nu Wa
Level 47
God Stats
38W - 42L
1,498 SR
Queue Stats
334W - 384L
1,461 Elo+
Solo
Hercules
Hercules
d1gbickbrett
Hercules
Level 127
God Stats
1W - 2L
1,724 SR
Queue Stats
43W - 42L
1,617 Elo+
Solo
Danzaburou
Danzaburou
ericsCCZ
Danzaburou
Level 69
God Stats
6W - 9L
1,540 SR
Queue Stats
30W - 21L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
4 / 0 / 5
8,294
829
8,210
2,833
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
3 / 1 / 8
7,809
781
6,132
11,507
9,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
FGC1987
Anubis
14
3 / 4 / 5
7,658
766
6,949
6,266
3,036
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 8
7,275
728
4,450
7,088
2,787
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 0 / 7
7,857
786
8,950
7,546
7,809
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 3 / 2
6,941
694
4,370
8,596
7,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
12
3 / 1 / 1
7,397
740
3,877
9,659
6,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
Zeslyn
Nu Wa
12
0 / 3 / 5
6,778
678
7,380
6,138
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
d1gbickbrett
Hercules
12
1 / 5 / 3
6,648
665
6,497
13,440
8,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
ericsCCZ
Danzaburou
12
0 / 4 / 4
6,719
672
5,941
7,692
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
22
16
Kills
7
7
Deaths
16
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
0
5
6.5
L
Fenrir
 
Fenrir
3
3
2
1.33
W
3
1
8
7
W
Anubis
FGC1987
Anubis
3
4
5
1.38
L
Sobek
3
1
1
3.5
W
2
2
8
3
W
4
0
7
7.5
L
Nu Wa
Zeslyn
Nu Wa
0
3
5
0.83
L
Hercules
d1gbickbrett
Hercules
1
5
3
0.5
L
Danzaburou
ericsCCZ
Danzaburou
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,691
Damage
28,065
35,240
Taken
45,525
23,874
Mitigated
26,312
6,514
Healing
8,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
8,210
481
0
137
2,833
1,116
451
997
1,699
32,037
0
L
Fenrir
 
Fenrir
4,370
1,083
0
764
8,596
7,576
0
4,862
3,666
0
15,228
W
6,132
767
100
1,694
11,507
9,126
0
4,798
6,174
12,061
0
W
Anubis
FGC1987
Anubis
6,949
207
175
1,764
6,266
3,036
0
1,209
4,897
27,195
0
L
Sobek
3,877
95
1,414
3,016
9,659
6,072
0
6,253
3,286
9,470
0
W
4,450
2,899
0
1,696
7,088
2,787
1,453
1,095
5,824
0
16,663
W
8,950
2,221
0
948
7,546
7,809
0
2,902
4,326
20,151
0
L
Nu Wa
Zeslyn
Nu Wa
7,380
1,422
0
250
6,138
1,759
9
4,731
1,383
21,519
0
L
Hercules
d1gbickbrett
Hercules
6,497
1,974
0
2,233
13,440
8,534
0
8,243
5,073
835
12,384
L
Danzaburou
ericsCCZ
Danzaburou
5,941
864
58
822
7,692
2,371
0
5,662
1,876
0
18,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,893
Gold Earned
34,483
189
Minions Killed
115
0
Camps Cleared
0
952,384
Distance Traveled
959,344
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,294
829
87
9
0
217,246
2
L
Fenrir
6,941
694
19
2
0
187,878
0
W
Geb
7,809
781
5
1
0
213,847
1
W
Anubis
7,658
766
42
4
0
176,594
0
L
Sobek
7,397
740
9
1
0
208,910
1
W
Rama
7,275
728
29
3
0
158,410
1
W
Ymir
7,857
786
26
3
0
186,287
0
L
Nu Wa
6,778
678
41
4
0
190,395
0
L
Hercules
6,648
665
16
2
0
181,644
0
L
Danzaburou
6,719
672
30
3
0
190,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role